for those having trouble with the 'Companion Cheats' here is how it works (at least for me)
2nd: while you are on the character sheet alt+tab to the cheat engine/table for bg3 then click on the box that says 'Select Main Character and Activate script'.
When you selected the 2nd script, the the box 'activate' with a red x? It doesn't seem to want to for me, even following the steps above.
for those having trouble with the 'Companion Cheats' here is how it works (at least for me)
2nd: while you are on the character sheet alt+tab to the cheat engine/table for bg3 then click on the box that says 'Select Main Character and Activate script'.
When you selected the 2nd script, the the box 'activate' with a red x? It doesn't seem to want to for me, even following the steps above.
when you activate it it wont actually show a red x. it will go away right away making it seem like its not working. the companion cheats are not meant to have the red x stay when activated
OK thanks. I knew the parts 3 & 4 wouldn't show an x (in the same way the item spawner wouldn't), but I assumed the earlier parts would - glad it's working! And I could tell the impact because of reactions in the camp after the first night
anyone was able to get Darkvision Working tried to add it on Character.txt and Progressions.lsx it does not work surely i got the DarkVisoin under the character menu but it does not work
Aside from the Darkvision you get from certain races by default, applying Darkvision wether its Superior Darkvision or Devilsight afterwards will not work as intended and is bugged.
I may have a solution but I will post it on the thread after I’ve tested this potential solution
Update: Unfortunately my idea didnt work. There’s a passive in the files that called Healinshadow. Basically as long as your character is in a spot without sunlight you heal. I changed the parameters by changing the healing to superior dark vision, so whenever your in a cave it should activate. I added the passive to a helmet but I guess it doesn’t work
finally i fix it.
you have to add this line to any non darkvision race
OK thanks. I knew the parts 3 & 4 wouldn't show an x (in the same way the item spawner wouldn't), but I assumed the earlier parts would - glad it's working! And I could tell the impact because of reactions in the camp after the first night
right? i remember talking to astarion when i had neutral with him vs when i had exceptional with him the changes was like night and day.
Is anyone else having problem with Unlimited Action/Spells? Sometimes it's working, and in a next fight, suddenly it's not working x-x I totally don't get it o.o
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting,SuperiorDarkvision;DualWielder_BonusAC;DualWielder_PassiveBonuses;CrossbowExpert_BonusShot;FastHeroes;r_skills"
data "Proficiency Group" "SimpleWeapons;MartialWeapons;MediumArmor;HeavyArmor;LightArmor;Shields"
Do you know if I were to make a mod where should I put the file?
I have the path listed, so all you have to do is edit that file. I use Notepad ++ it's Free and a great program. You will have to look back at the posts to find the unpacked files. character.txt is one of the most popular to edit, so there's lots to read about it.
Is there a way to open the game in developer mode or debug mode? I found these commands in one of the files:
IF
TextEvent("wp")
THEN
PROC_Debug_UnlockAllWP();
PROC_Debug_OpenWaypointUI();
IF
TextEvent("wpunlock")
THEN
PROC_Debug_UnlockAllWP();
IF
TextEvent("wpmenu")
THEN
PROC_Debug_OpenWaypointUI();
PROC
PROC_Debug_UnlockAllWP()
AND
DB_WaypointInfo(_,_Trigger,_WaypointID)
THEN
PROC_UnlockWaypointForAll(_WaypointID);
PROC
PROC_Debug_OpenWaypointUI()
AND
GetHostCharacter(_Player)
THEN
PROC_OpenWaypointUI(_Player,"",NULL_00000000-0000-0000-0000-000000000000);
//END_REGION
EXITSECTION
ENDEXITSECTION
ParentTargetEdge "__Start"
I would definitely like to know if anyone has found a way to get to the out-of-bounds areas (aside from the one you take the boat to at the end of early access and aren't supposed to get to yet, which is on the same map and I've already teleported to). If someone finds a way let me know. Unlocking waypoints might be one option, but in any case it definitely requires changing maps all together, just like when the tutorial (ship) area changes your map to the area where the rest of early access takes place.
Speaking of maps, or minimaps at least, I found a bunch for all kinds of areas (including the already-available ones) by digging through the files. (They are not all to scale of each other, resized some to fit in the pics)