Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

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smashbro596
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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by smashbro596 »

game just updated with the zangetsu update. likely the tables broken.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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teinousi
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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by teinousi »

smashbro596 wrote:
Thu May 07, 2020 5:53 pm
game just updated with the zangetsu update. likely the tables broken.
I check it the only one not work is enemy item drops :?

KS212
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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by KS212 »

Still works for Miriam but as expected does not work for Zangetsu.

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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by Raijinken »

for me the 'Get System' Pointers to Playtime and Gold are broken. Had a save with maxed gold from right before the update and while the value displayed correctly; going into the shop crashed the game. though getting money didn't cause it to crash and could enter the shop afterward.

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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by Pontifice »

I updated some of the pointers, many scripts do not work but the same functionality could be done with the pointers

All credits to Cielos and pox911
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Baesty
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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by Baesty »

Not sure if this would be the right place to ask, but I was wondering if it would be possible to create flags for what endings have been obtained/how many times the game has been finished?

I have clocked it once on my Switch copy and got the PC copy today (and holy crap the difference in graphics! ._. ), but don't really feel like playing through it all again to unlock the new modes.

Failing that, anyone got a save file they can upload for me to unlock the updated modes? Thanks in advance!

densetsumeru
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Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by densetsumeru »

I'm able to get invincibility/HP/MP to work for Zangetsu mode. The one thing I noticed is the luck stat for Randomizer mode, the address is different so the 999999 luck script won't work. Actually found a weird way around it, had to change the float itself.



I've cleared the game like 8-9 times on PC but I actually have no idea where the save files are located though.



Found them. 1284
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LoneStrider
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Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by LoneStrider »

So does anyone else have the 999999 luck script lower their luck, and also they are not able to download the technique and familiar table. Have these tables been destroyed or just not kept up to date?

chrisreddot3
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Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by chrisreddot3 »

need update pls

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Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by ShadG »

Hello! Would it be possible to use CheatEngine to play as Zangetsu in regular, boss rush, and randomizer mode?

Baesty
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Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by Baesty »

[QUOTE="densetsumeru, post: 136374, member: 41761"]

I'm able to get invincibility/HP/MP to work for Zangetsu mode. [S]The one thing I noticed is the luck stat for Randomizer mode, the address is different so the 999999 luck script won't work. [/S]Actually found a weird way around it, had to change the float itself.



[S]I've cleared the game like 8-9 times on PC but I actually have no idea where the save files are located though.[/S]



Found them. [USER=1284]@Baesty[/USER]

[/QUOTE]



Sorry it took so long for me to get back to you, thank you so much! I'll load it up and see if it unlocks the new modes for me. I REALLY appreciate it <3

smashbro596
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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by smashbro596 »

game updated today. does the cheat table still work?

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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by JamAdo »

I would say it's like 60~80% functional. A lot of the first few scripts work, but luck is borked for me at least.

Edit: I will report that enabling the table seems to mess up shard damage.

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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Post by Luke76bg »

i confirm that enabling the table let the shard damage to be maximum 1

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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Cielos »

Update8
- updated the table for the latest steam patch, specifically:
- updated enable script. updated the aobscans for gold base fetching, and updated the current bullet base fetching process.
- updated enemy drop mod script. updated almost all injection points mostly because of slight changes of registers. removed the id drop-down-list, as they were outdated, and I'm lazy to fetch them again or write a lua script to automate the process. just use the fetch id script and hot-keys to input ids, or use pox911's Item ID Generator.
- updated fetch id script. added a caller check to prevent a constant read from interfering when enemies are present.
note that not all scripts are tested.
and the scripts I tested are based on the main game only, yet to play any of the new mods...

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