Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

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Rydian
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

You will definitely have to play around with the figure to get different results, it doesn't work the same way the loot override does.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gadenp
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by gadenp »

Rydian wrote:
Sat Apr 18, 2020 6:33 am
You will definitely have to play around with the figure to get different results, it doesn't work the same way the loot override does.
Hi Rydian,

00 00 37 3F Helps me to get the anointment I want. But this seems to also affect the elemental type, regardless of how I try to increase or decrease the float amount.

Feels like the values also affect elemental type. As I keep on getting the same specific Soulrender. As in all parts the same :)

Maybe something for you to play with when you have the time

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Rydian
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

If you mean elemental anoint, each elemental is a different anoint so mess with the value more.
If you mean parts on the gun then it's likely the rarity thing, don't use the rarity editor if you want a variety of parts, if your system isn't getting variety.

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Rydian
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

Alright here's another test for loot drops with an alt script, please play with it and see if this one gives a wider variety of loot.

Note that this will not make everything a legendary drop from things that drop more than one pool like the red chest and bosses (as it seems to only affect the primary/center rolls), but it still makes most things that drop much nicer on my end so you all should test it too.
Attachments
Borderlands3.CT
Alt drop script.
(112.48 KiB) Downloaded 63 times

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Rydian
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

... I had forgotten to change the comparison over to single from a double.

So try this one instead and see if the loot gets less repetitive.
Attachments
Borderlands3.CT
Look Alt (fixed)
(111.63 KiB) Downloaded 85 times

Cheshiresmile
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Cheshiresmile »

The parts vary more now, but the element does not vary.

For example:
Set Mayhem to Level 4.
Loot rarity modifier set to 7FFF.
Loot annoint value to 0.7. (This gives 100% SNNTL at Mayhem Level 4.)
Fast travel to Xylourgas: Heart's Desire: What Beats Beneath
Fall down into the gap and beat the two minibosses.
It always gives you several Cryo Anarchy (although they are no longer identical with the updated code).

Change the annoint value to 0.5, and it gives all no-element Anarchys.
Change it to 0.88, and it gives all electric Anarchys.

Interesting thing, though, is that the higher the mayhem level, the smaller the annoint value to produce the same annointment.
For example, 0.88 produces fire Anarchys with 100% SNNTL when Mayhem is disabled. This trick can get you one more element, but you won't able to get to the other elements w/o having the annointment effect change also.

Still very cool even with two elements. Thanks for working on this!

gadenp
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by gadenp »

Cheshiresmile wrote:
Tue Apr 21, 2020 3:28 am
The parts vary more now, but the element does not vary.

For example:
Set Mayhem to Level 4.
Loot rarity modifier set to 7FFF.
Loot annoint value to 0.7. (This gives 100% SNNTL at Mayhem Level 4.)
Fast travel to Xylourgas: Heart's Desire: What Beats Beneath
Fall down into the gap and beat the two minibosses.
It always gives you several Cryo Anarchy (although they are no longer identical with the updated code).

Change the annoint value to 0.5, and it gives all no-element Anarchys.
Change it to 0.88, and it gives all electric Anarchys.

Interesting thing, though, is that the higher the mayhem level, the smaller the annoint value to produce the same annointment.
For example, 0.88 produces fire Anarchys with 100% SNNTL when Mayhem is disabled. This trick can get you one more element, but you won't able to get to the other elements w/o having the annointment effect change also.

Still very cool even with two elements. Thanks for working on this!
For me, my Soulrenders at floating point 0.7 Ice Element, with 100% dmg on SNTNL on Mayhem 4
And at floating point 0.88 get Radiation Element, with 100% on SNTNL on no Mayhem.

But regardless is already such a great table!

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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

Alright I edited the anoint script so it only overrides what I assume is the first roll per item (or group). This still results in the right anoint groups being rolled on my end, so see if it means elemental variance on yours.
Cheshiresmile wrote:
Tue Apr 21, 2020 3:28 am
Interesting thing, though, is that the higher the mayhem level, the smaller the annoint value to produce the same annointment.
If the attached script doesn't fix the issue then this may be more viable to change when Mayhem 2.0 drops on around the 23rd or 30th since there will be more levels.
Attachments
Borderlands3.CT
Anoint override limit added.
(114 KiB) Downloaded 72 times

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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by runsrr »

Can you tell me how do I get the Find day time to work?
The other cheats do work just not this one.

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Rydian
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

runsrr wrote:
Tue Apr 21, 2020 12:07 pm
Can you tell me how do I get the Find day time to work?
The other cheats do work just not this one.
Works for me, if you're on Steam it's probably a build difference. Try the alt one here and tell me if it works.
Attachments
Borderlands3.CT
Alt time of day test.
(114.88 KiB) Downloaded 92 times

runsrr
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by runsrr »

Rydian wrote:
Tue Apr 21, 2020 12:52 pm
runsrr wrote:
Tue Apr 21, 2020 12:07 pm
Can you tell me how do I get the Find day time to work?
The other cheats do work just not this one.
Works for me, if you're on Steam it's probably a build difference. Try the alt one here and tell me if it works.
Thank you :)
It works perfectly

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Madd Eye
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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Madd Eye »

I don't know if this is helpful, but i create a EXP Multiplier script for BL3( I use the Steam Version )
It uses a multiplier for normal exp and a seperate one for guardian rank exp.

This works only if your are not max level yet.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16406</ID>
      <Description>"XP Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

// Enable Normal EXP Multiplier
aobscanmodule(getEXP,Borderlands3.exe,8D 34 19 48 8D 8F 10 02 00 00) // should be unique
alloc(newExp,$1000,"Borderlands3.exe"+D6480E)

label(nExpCode)
label(nExpReturn)

label(dMul)
registersymbol(dMul)

newExp:

nExpCode:
  push rax
  mov rax, [dMul]
  imul rbx,rax
  pop rax

  lea esi,[rcx+rbx]
  lea rcx,[rdi+00000210]

  jmp nExpReturn

dMul:
dd 1

getEXP:
  jmp newExp
  nop 5
nExpReturn:
registersymbol(getEXP)


// Enable Guardian EXP Multiplier
aobscanmodule(getGuardianEXP,Borderlands3.exe,48 89 F8 48 0F 4E C2) // should be unique
alloc(newGuardianExp,$1000,"Borderlands3.exe"+98984BD)

label(gExpCode)
label(gExpReturn)

// Register Multiplier
label(gMul)
registersymbol(gMul)

newGuardianExp:

gExpCode:
  push eax
  mov eax, [gMul]
  imul rdi, eax
  pop eax

  mov rax,rdi
  cmovle rax,rdx
  jmp gExpReturn

gMul:
dd 1

getGuardianEXP:
  jmp newGuardianExp
  nop 2
gExpReturn:
registersymbol(getGuardianEXP)


[DISABLE]
// Disable Normal EXP Multiplier
getEXP:
  db 8D 34 19 48 8D 8F 10 02 00 00

unregistersymbol(getEXP)
dealloc(newExp)

// Disable Guardian EXP Multiplier
getGuardianEXP:
  db 48 89 F8 48 0F 4E C2

unregistersymbol(getGuardianEXP)
dealloc(newGuardianExp)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16407</ID>
          <Description>"Normal Multiplier"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>dMul</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16419</ID>
          <Description>"Guardian Multiplier"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>gMul</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Madd Eye on Wed Apr 22, 2020 7:06 pm, edited 1 time in total.

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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Cheshiresmile »

Rydian wrote:
Tue Apr 21, 2020 10:56 am
Alright I edited the anoint script so it only overrides what I assume is the first roll per item (or group). This still results in the right anoint groups being rolled on my end, so see if it means elemental variance on yours.
Works great. I'm getting all the elements, as well as variety in all of the parts. Thanks!

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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Madd Eye »

My script above is not working when you are Max level. I don't know why and maby someone can fix it, because i could find any reason so far!

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Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by krustytoe »

I would like to share my finding while testing values for the anoint loot

Top number would be the value to set

Code: Select all

1
Weapon - Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses.
Shield - On action skill end - 50% bonus elemental damage (specific element) with weapons for 10 seconds.
Grenade - On Grenade Thrown - Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.

0.9800000191
Weapon - Killing an enemy grants 5% Weapon Damage and Reload Speed for 25 seconds, this effect stacks.
Shield - 
Grenade - 

0.9599999785
Weapon - While enemies are below 25% health, gain 50% increased Weapon Damage.
Shield - 
Grenade - 

0.9399999976
Weapon - While Sliding - Fire Rate is increased by 25%.
Shield - 
Grenade - 

0.9200000167
Weapon - While Sliding - Damage is increased by 40%.
Shield - 
Grenade - 

0.8999999762
Weapon - While Sliding - Accuracy and Handling are increased by 50%.
Shield - 
Grenade - 

0.8799999952
Weapon - While Airborne - Fire Rate is increased by 20%.
Shield - 
Grenade - 

0.8700000048
Weapon - While Airborne - Damage is increased by 30%.
Shield - 
Grenade - 

0.8500000238
Weapon - While Airborne - Critical Damage is increased by 25%.
Shield - 
Grenade - 

0.8199999928
Weapon - While Airborne - Accuracy and Handling are increased by 75%.
Shield - 
Grenade -

0.8109999895
Weapon - After exiting Iron Bear - Does not consume ammo for 5 seconds.
Shield - 
Grenade -

0.8100000024
Weapon - After exiting Iron Bear - Kills increase Iron Bear's cooldown rate by 30%
Shield - 
Grenade -

0.800999999
Weapon - While Auto Bear is active - 75% bonus incendiary damage.
Shield - 
Grenade -

0.8000000119
Weapon - While Auto Bear is active - Constantly regenerate 8% of magazine size per second
Shield - When Barriers is deployed, instantly begin recharging your shield
Grenade - On Action Skill End, gain 50% Corrosive damage with weapon for 10 seconds

0.7599999905
Weapon - While Gamma Burst is active - 115% bonus radiation damage.
Shield - 
Grenade -

0.7580000162
Weapon - After using Attack Command - Gain 30% life steal.
Shield - After issuing an Attack Command, gain 8% Movement Speed for a short time.
Grenade - On Action Skill End, gain 50% Cyro damage with weapon for 10 seconds
I need to find a source for grenade mod and shield. I used the Eridian Fabricator to test these values.

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