Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by Rysefox »

XprdtrX wrote:
Wed Apr 08, 2020 5:39 am
New update looks and works great, however the "blade data" bit is not working for me, at least the Bonus values like SwingSpeedBonus,ThrustSpeedBonus, etc., I cant seem to make it apply to the weapon but the length and factors are applying well, am i doing it wrong? Thanks
Well I found all this in the structure, maybe some of them are display values (also the bonus values)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by XprdtrX »

Hmmm the no reload feature seems also not working for me, at least not the way you have shown in your vid a few posts back

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by Rysefox »

XprdtrX wrote:
Wed Apr 08, 2020 9:36 am
Hmmm the no reload feature seems also not working for me, at least not the way you have shown in your vid a few posts back
No Reload works for all weapons except the bow

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by XprdtrX »

Weird that in my campaign my character still reloads or draws javelins from the back, Thank you still!! More power

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by Rysefox »

XprdtrX wrote:
Wed Apr 08, 2020 9:58 am
Weird that in my campaign my character still reloads or draws javelins from the back, Thank you still!! More power
Maybe Update 21

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by XprdtrX »

Still the same, maybe the problem is on my part as others doesn't seem to report it, I also did try to open up the "ignore me" section on your table and found the "unlimited reload time for enemies" script and strangely, my character not the enemy is the one affected by it, anyways just saying hahaha, still many thnx tho!

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by Tanagord »

It looks like that for the "no reload" to work one has to have two sets of thrown weapons equipped

laquica28
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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by laquica28 »

The game crashes after using some cheats but I dont know which ones causes that anyone had the same experience?
Update: I think its the on hit enemy ko, after facing multiple ennemies the cheat dont work any more then the game crashes
Last edited by laquica28 on Wed Apr 08, 2020 3:34 pm, edited 2 times in total.

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by ReDragonInc »

Can't activate more than half the scripts now. :(

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by NumberXer0 »

Is there any way to change relationships with lords? I don't see it listed on the tables features or any trainers available right now. It would be insanely useful..as gaining relationship is a horrible slog of generic buggy genned quests.

fearlessrevolution does have the option, but its temporary and doesn't stick. Would be nice not to have to run the trainer every time I need to do something relationship related.

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by Rysefox »

NumberXer0 wrote:
Wed Apr 08, 2020 2:44 pm
Is there any way to change relationships with lords? I don't see it listed on the tables features or any trainers available right now. It would be insanely useful..as gaining relationship is a horrible slog of generic buggy genned quests.

fearlessrevolution does have the option, but its temporary and doesn't stick. Would be nice not to have to run the trainer every time I need to do something relationship related.
I found the Relationship but its a shared opcode with over 1000 addresses or so, and I didnt found a other opcode with backtrace

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by Rysefox »

laquica28 wrote:
Wed Apr 08, 2020 1:38 pm
The game crashes after using some cheats but I dont know which ones causes that anyone had the same experience?
Update: I think its the player's gold one when I change it and go in a city teh game crashes
I take a look

EDIT: Its Food that crashing your game
Last edited by Rysefox on Wed Apr 08, 2020 3:21 pm, edited 1 time in total.

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by shafkin »

Thank you for your work Rysefox! I'm using your table and it works perfectly. One small thing though, I think Enemy One Hit Kill makes my companions' health to 1% after every battle, thus making them wounded all the time. Is it inevitable while using One Hit Kill feature? Thanks again!

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by Rysefox »

shafkin wrote:
Wed Apr 08, 2020 3:11 pm
Thank you for your work Rysefox! I'm using your table and it works perfectly. One small thing though, I think Enemy One Hit Kill makes my companions' health to 1% after every battle, thus making them wounded all the time. Is it inevitable while using One Hit Kill feature? Thanks again!
Maybe try to deactivate it after a battle

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 21

Post by alienrex »

i manage to increase army of my selected troops but when i put them in 2nd army or garrison i go in -negative army number and the game crash after.
but if i increase selected troops in garrison and then take them to army is working and garrison dont go in -negative.
is there a way to make a script for this?
my knowledge on CE is just basic idk how to make pointers-scripts, others...

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