Resident Evil 3 +14 (table Update5)

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BADORGOOD
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by BADORGOOD »

game use anticheat, memory checks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sakurarozu
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by Sakurarozu »

why anti cheat in a sp game....

wolfreon
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by wolfreon »

demo ct doesn't work in the actual game

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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by BADORGOOD »

wolfreon wrote:
Fri Apr 03, 2020 2:51 am
demo ct doesn't work in the actual game
change script exe name :)

chrisreddot3
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by chrisreddot3 »

BADORGOOD wrote:
Fri Apr 03, 2020 2:53 am
wolfreon wrote:
Fri Apr 03, 2020 2:51 am
demo ct doesn't work in the actual game
change script exe name :)
how to do that ?

Mrs-R0SALY
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by Mrs-R0SALY »

i want to know too please can you update the table?

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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by BADORGOOD »

chrisreddot3 wrote:
Fri Apr 03, 2020 3:05 am
BADORGOOD wrote:
Fri Apr 03, 2020 2:53 am
wolfreon wrote:
Fri Apr 03, 2020 2:51 am
demo ct doesn't work in the actual game
change script exe name :)
how to do that ?
on ce change script and rename re3demo.exe by re3.exe

Mrs-R0SALY
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by Mrs-R0SALY »

i dont understand can you do it please? sorry but i am new for this

wolfreon
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by wolfreon »

BADORGOOD wrote:
Fri Apr 03, 2020 3:07 am
chrisreddot3 wrote:
Fri Apr 03, 2020 3:05 am
BADORGOOD wrote:
Fri Apr 03, 2020 2:53 am


change script exe name :)
how to do that ?
on ce change script and rename re3demo.exe by re3.exe
care to share the update CT?
I tried updating the enable script but still didn't work

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Cielos
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by Cielos »

yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17915</ID>
      <Description>"aac test"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
"re3.exe"+9D67A0:
db EB


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"re3.exe"+9D67A0:
db 75
//Alt: jne
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.

going back to updating scripts + testing this anti-anti-cheat as well... *finger cross

wolfreon
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by wolfreon »

Cielos wrote:
Fri Apr 03, 2020 4:40 am
yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17915</ID>
      <Description>"aac test"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
"re3.exe"+9D67A0:
db EB


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
"re3.exe"+9D67A0:
db 75
//Alt: jne
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.

going back to updating scripts + testing this anti-anti-cheat as well... *finger cross
you're the man! I'll test it once I've got my hands on it

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teinousi
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by teinousi »

Cielos wrote:
Fri Apr 03, 2020 4:40 am
yea, just boot up the game and updating the scripts for the game, and game keep stuttering as soon as I inject any aa, then I encounter the anti-cheat countermeasure...
did some tracing, and make a temp solution for TESTING.

it only patch up one integrity check. who knows how many they deployed for a sp game...
so, please test.

going back to updating scripts + testing this anti-anti-cheat as well... *finger cross
I through it was just for resistance , I hvn't install it . So should we waiting for your update or doing the guys say rename all the script because if It has AC , It just waste my time

And I guess the item weapon ID need someone to updated too .......

DemonicSpell
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by DemonicSpell »

Interesting enough, I don't have any resistance from the game. Updated the main enable script and it seems to be working at least with the no reload. I'm currently updating the perfect dodge. Some offsets changed it looks like and small things like below

aobscanmodule(inEvadeFlagOnHitConnectAOB,re3.exe,48 ** ** 74 ** 80 ** ** 00 48 ** ** ** ** 0F 95 C0 48 ** ** ** ** C3) //D0 48 ** ** ** ** C3)

the D0 48 ** ** ** ** C3 changed to C0 48 ** ** ** ** C3

zachillios
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Re: Resident Evil 3: Raccoon City Demo +12 (table Update.10)

Post by zachillios »

So fun fact, the anti cheat looks like it disables your interact button at random intervals.

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Cielos
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Re: Resident Evil 3 +12 (table Update1)

Post by Cielos »

Update1
- updated the table for the full game release.
- implemented anti-anti-cheat. NOT thoroughly tested. report!
- updated piercing ammo key to piercing ammo mod. unwounded upper/lower limbs no longer need 2 hits to be detached now. also, other than keyboard/controller trigger, it allows the effect to be triggered by body parts hit (all or individually) and/or in perfect dodge counter now.
- added game play time mod. it could be affecting the TOTAL play time (sum of multiple play-through) for now, which could make it the same as your current play-through. may investigate more later.
- removed zombie full fps. just lazy to update.
as stated in the update notes, the anti-anti-cheat isn't thoroughly tested. report~

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