Monster Hunter World - table v: 1.0 CT

Upload your cheat tables here (No requests)
DrewMark
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sat Jan 18, 2020 9:46 am
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by DrewMark »

I have changed the aob and can go into the get items option now but when I try to change a deco into a different one it gives me like a billion of a particular deco and then a blank area.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

IcyPurpose99
Expert Cheater
Expert Cheater
Posts: 471
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 16

Re: [Steam] Monster Hunter World (Compendium)

Post by IcyPurpose99 »

You guys using the right table? All pointers are up to date!
[Link]
Isyos wrote:
Sat Jan 18, 2020 10:22 am
I try the new patch , but this don't work for me .
I have wrong values on all script .
[Link]
Works fine:

DrewMark
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sat Jan 18, 2020 9:46 am
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by DrewMark »

Marcus101RR wrote:
Sat Jan 18, 2020 5:30 pm
You guys using the right table? All pointers are up to date!
[Link]
Isyos wrote:
Sat Jan 18, 2020 10:22 am
I try the new patch , but this don't work for me .
I have wrong values on all script .
[Link]
Works fine:
yea i downloaded it again and its working fine now i feel so stupid smh.

Eusebus
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jan 18, 2020 5:55 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Eusebus »

Hello! Newbie here.

I can't use the "Set Item box quantity" and "Get selected item" with the latest table. I've got "Error while scanning for AOB's : boxCarry Error: not all results found" and "Error while scanning for AOB's : getItemBox Error: not all results found".
Maybe I'm doing something wrong ? I launched the latest ResetCRC and enabled "Allow VEH" too. Is there a specific screen / part of the game where I need to try to launch the scripts ?

IcyPurpose99
Expert Cheater
Expert Cheater
Posts: 471
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 16

Re: [Steam] Monster Hunter World (Compendium)

Post by IcyPurpose99 »

Eusebus wrote:
Sat Jan 18, 2020 6:02 pm
Hello! Newbie here.

I can't use the "Set Item box quantity" and "Get selected item" with the latest table. I've got "Error while scanning for AOB's : boxCarry Error: not all results found" and "Error while scanning for AOB's : getItemBox Error: not all results found".
Maybe I'm doing something wrong ? I launched the latest ResetCRC and enabled "Allow VEH" too. Is there a specific screen / part of the game where I need to try to launch the scripts ?
You need to download the updated table, sounds like you are still using an old one.

Eusebus
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jan 18, 2020 5:55 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Eusebus »

I was using the latest (I literally downloaded the table from the 1st page 1 hour ago). I re-downloaded it just now and it works now. Thanks :)

While I'm at it, is there a way to spawn items (in the correct sub-part of the item box of course) or do we absolutely need to change an existing one ? Can't we fill in an empty case ?

User avatar
LCHLH
Expert Cheater
Expert Cheater
Posts: 157
Joined: Thu May 25, 2017 12:00 am
Reputation: 47

Re: [Steam] Monster Hunter World (Compendium)

Post by LCHLH »

mattskiiau wrote:
Fri Jan 17, 2020 10:50 pm
LCHLH wrote:
Fri Jan 17, 2020 6:04 pm
chuckdsage wrote:
Fri Jan 17, 2020 2:08 pm
do we have a way to generate a selected item to the equipment box yet? I've been looking around for one but there doesn't seem to be any
Here, but switch from Marcus' "selected item" to Squall8's.
Image
EDIT: I realize it's for decos, but it should work for any item (not gear, item).
Seems like for item box, it adds the item but the game doesn't recognise it's actually real.
Tried it with bazelgeuse hardclaw 1317 and distilled blast fluid 1316, the items appeared in my box but were not usable.
Did I do something wrong?
Did you put them in the actual material section? or did you put them in the deco section? I've just made a Great Burst Arowana Scale in the 3rd Tab and it didn't work as an ingredient for gunpowder 2, then I made it at the end of the 1st Tab and it worked no problem. The tabs are separated for a reason, and if you stick something in there that doesn't belong, you might just bug everything out.

HibikiRekka
Expert Cheater
Expert Cheater
Posts: 55
Joined: Sat Dec 08, 2018 9:25 pm
Reputation: 6

Re: [Steam] Monster Hunter World (Compendium)

Post by HibikiRekka »

Is spawning in specific equipment updated? I was hoping to do some fashion stuff with the metal fan dual blades but haven't gotten to unlocking it yet

zxsew
Noobzor
Noobzor
Posts: 9
Joined: Mon Jan 13, 2020 4:45 am
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by zxsew »

LCHLH wrote:
Fri Jan 17, 2020 6:04 pm
buyao531 wrote:
Sat Jan 18, 2020 1:07 am
Yeah I used the 3rd box named materials.
I think what I did wrong is that I already had 1 of the material so adding in more on a different slot may bug it.
I'll test again with a material I don't own yet.

EDIT: Can confirm - It worked with a material I don't already own yet! I'll just have to remember to use set item box quantity and get selected items options at the correct times.
Thanks for the help :)
Last edited by zxsew on Tue Jul 13, 2021 5:13 am, edited 1 time in total.

User avatar
Caius
Noobzor
Noobzor
Posts: 13
Joined: Sun May 07, 2017 8:17 am
Reputation: 1

Re: [Steam] Monster Hunter World (Compendium)

Post by Caius »

Thank you, dude! It works. :)

User avatar
Buttlight
Expert Cheater
Expert Cheater
Posts: 55
Joined: Mon Nov 26, 2018 2:30 pm
Reputation: 14

Re: [Steam] Monster Hunter World (Compendium)

Post by Buttlight »

Marcus101RR wrote:
Sat Jan 18, 2020 5:30 pm
You guys using the right table? All pointers are up to date!
[Link]
Isyos wrote:
Sat Jan 18, 2020 10:22 am
I try the new patch , but this don't work for me .
I have wrong values on all script .
[Link]
Works fine:
it was the sat 9.32 am version that i was tested, tried the one that you have updated at Sun, 1.32 AM and all options work perfectly. Thank you Marcus

Master_Builder
Expert Cheater
Expert Cheater
Posts: 138
Joined: Mon Jan 13, 2020 5:45 pm
Reputation: 152

Re: [Steam] Monster Hunter World (Compendium)

Post by Master_Builder »

Here's a script to prevent guiding lands areas from decreasing/deleveling. It just stops negave XP from being added to the XP values:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19116</ID>
      <Description>"No Guiding Lands Exp Decrease"</Description>
      <LastState Activated="0"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-18
  Author : Master_Builder

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(NO_GL_EXP_DEC,MonsterHunterWorld.exe,8B 8C AF 28 B9 27 00 01 F1) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+13EA0059)

label(code)
label(return)

newmem:

code:
  mov ecx,[rdi+rbp*4+0027B928]
  cmp esi,00000000
  jns next
  mov esi,00000000
next:
  add ecx,esi
  jmp return

NO_GL_EXP_DEC:
  jmp newmem
  nop 4
return:
registersymbol(NO_GL_EXP_DEC)

[DISABLE]

NO_GL_EXP_DEC:
  db 8B 8C AF 28 B9 27 00 01 F1

unregistersymbol(NO_GL_EXP_DEC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+13EA0059

"MonsterHunterWorld.exe"+13EA0032: 41 B9 3F 9C 00 00                    -  mov r9d,00009C3F
"MonsterHunterWorld.exe"+13EA0038: EB 1F                                -  jmp MonsterHunterWorld.exe+13EA0059
"MonsterHunterWorld.exe"+13EA003A: 83 F8 46                             -  cmp eax,46
"MonsterHunterWorld.exe"+13EA003D: 73 08                                -  jae MonsterHunterWorld.exe+13EA0047
"MonsterHunterWorld.exe"+13EA003F: 41 B9 4F C3 00 00                    -  mov r9d,0000C34F
"MonsterHunterWorld.exe"+13EA0045: EB 12                                -  jmp MonsterHunterWorld.exe+13EA0059
"MonsterHunterWorld.exe"+13EA0047: 83 F8 64                             -  cmp eax,64
"MonsterHunterWorld.exe"+13EA004A: B9 5F EA 00 00                       -  mov ecx,0000EA5F
"MonsterHunterWorld.exe"+13EA004F: 41 B9 E8 FD 00 00                    -  mov r9d,0000FDE8
"MonsterHunterWorld.exe"+13EA0055: 44 0F 42 C9                          -  cmovb r9d,ecx
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+13EA0059: 8B 8C AF 28 B9 27 00                 -  mov ecx,[rdi+rbp*4+0027B928]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+13EA0060: 01 F1                                -  add ecx,esi
"MonsterHunterWorld.exe"+13EA0062: 44 39 C9                             -  cmp ecx,r9d
"MonsterHunterWorld.exe"+13EA0065: 44 0F 4E C9                          -  cmovle r9d,ecx
"MonsterHunterWorld.exe"+13EA0069: 44 89 8C AF 28 B9 27 00              -  mov [rdi+rbp*4+0027B928],r9d
"MonsterHunterWorld.exe"+13EA0071: 45 85 C9                             -  test r9d,r9d
"MonsterHunterWorld.exe"+13EA0074: 79 10                                -  jns MonsterHunterWorld.exe+13EA0086
"MonsterHunterWorld.exe"+13EA0076: 31 C9                                -  xor ecx,ecx
"MonsterHunterWorld.exe"+13EA0078: 89 8C AF 28 B9 27 00                 -  mov [rdi+rbp*4+0027B928],ecx
"MonsterHunterWorld.exe"+13EA007F: B9 01 00 00 00                       -  mov ecx,00000001
"MonsterHunterWorld.exe"+13EA0084: EB 5F                                -  jmp MonsterHunterWorld.exe+13EA00E5
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Wraithi
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jan 19, 2020 12:25 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Wraithi »

Master_Builder wrote:
Sun Jan 19, 2020 3:47 am
Here's a script to prevent guiding lands areas from decreasing/deleveling. It just stops negave XP from being added to the XP values:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19116</ID>
      <Description>"No Guiding Lands Exp Decrease"</Description>
      <LastState Activated="0"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-18
  Author : Master_Builder

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(NO_GL_EXP_DEC,MonsterHunterWorld.exe,8B 8C AF 28 B9 27 00 01 F1) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+13EA0059)

label(code)
label(return)

newmem:

code:
  mov ecx,[rdi+rbp*4+0027B928]
  cmp esi,00000000
  jns next
  mov esi,00000000
next:
  add ecx,esi
  jmp return

NO_GL_EXP_DEC:
  jmp newmem
  nop 4
return:
registersymbol(NO_GL_EXP_DEC)

[DISABLE]

NO_GL_EXP_DEC:
  db 8B 8C AF 28 B9 27 00 01 F1

unregistersymbol(NO_GL_EXP_DEC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+13EA0059

"MonsterHunterWorld.exe"+13EA0032: 41 B9 3F 9C 00 00                    -  mov r9d,00009C3F
"MonsterHunterWorld.exe"+13EA0038: EB 1F                                -  jmp MonsterHunterWorld.exe+13EA0059
"MonsterHunterWorld.exe"+13EA003A: 83 F8 46                             -  cmp eax,46
"MonsterHunterWorld.exe"+13EA003D: 73 08                                -  jae MonsterHunterWorld.exe+13EA0047
"MonsterHunterWorld.exe"+13EA003F: 41 B9 4F C3 00 00                    -  mov r9d,0000C34F
"MonsterHunterWorld.exe"+13EA0045: EB 12                                -  jmp MonsterHunterWorld.exe+13EA0059
"MonsterHunterWorld.exe"+13EA0047: 83 F8 64                             -  cmp eax,64
"MonsterHunterWorld.exe"+13EA004A: B9 5F EA 00 00                       -  mov ecx,0000EA5F
"MonsterHunterWorld.exe"+13EA004F: 41 B9 E8 FD 00 00                    -  mov r9d,0000FDE8
"MonsterHunterWorld.exe"+13EA0055: 44 0F 42 C9                          -  cmovb r9d,ecx
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+13EA0059: 8B 8C AF 28 B9 27 00                 -  mov ecx,[rdi+rbp*4+0027B928]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+13EA0060: 01 F1                                -  add ecx,esi
"MonsterHunterWorld.exe"+13EA0062: 44 39 C9                             -  cmp ecx,r9d
"MonsterHunterWorld.exe"+13EA0065: 44 0F 4E C9                          -  cmovle r9d,ecx
"MonsterHunterWorld.exe"+13EA0069: 44 89 8C AF 28 B9 27 00              -  mov [rdi+rbp*4+0027B928],r9d
"MonsterHunterWorld.exe"+13EA0071: 45 85 C9                             -  test r9d,r9d
"MonsterHunterWorld.exe"+13EA0074: 79 10                                -  jns MonsterHunterWorld.exe+13EA0086
"MonsterHunterWorld.exe"+13EA0076: 31 C9                                -  xor ecx,ecx
"MonsterHunterWorld.exe"+13EA0078: 89 8C AF 28 B9 27 00                 -  mov [rdi+rbp*4+0027B928],ecx
"MonsterHunterWorld.exe"+13EA007F: B9 01 00 00 00                       -  mov ecx,00000001
"MonsterHunterWorld.exe"+13EA0084: EB 5F                                -  jmp MonsterHunterWorld.exe+13EA00E5
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How do I add this to a table? I did ctrl + alt + A and pasted the script but it says it cannot compile.

tzup
Noobzor
Noobzor
Posts: 14
Joined: Sun Jan 19, 2020 12:29 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by tzup »

Great list of hacks and pointers.
I am currently trying to "contribute" to any of the DPS overlays which are open source (see my forks: [Link]) but it is going slowly. Since they haven't been updated for a while, i have a hard time finding the new pointers. I managed to correct the Player Data (level, slot, harvest box etc) and currently working on buffs - but i don't have any clue about Monster data.
The File with pointers Made by Marcus101RR helped a lot by now :) but where can i find more? :D

I am looking for any table or value that is mapped - most of the threads @MHW weren't updated after Iceborne.
So basically, not trying to crack it - just display it.
Last edited by tzup on Sun Jan 19, 2020 12:51 pm, edited 1 time in total.

lfblu
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jan 18, 2020 4:37 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by lfblu »

how guiding lands editor work?

Post Reply

Who is online

Users browsing this forum: aaxzx, AceOfSpades2, Baidu [Spider], Bing [Bot], Chilled459, Cid_G, dilfenjoyer, ExiledVal, Google [Bot], Karneios, Knives5697, Leonard45, Person300, timberm10