run program, follow instructions, leave running until you are ready to quit game
password:
frf
best,
Cal
Please read up like one or 2 pages of posts before making requests to ensure they haven't ALREADY updated it D: *It's on Page 258.
Please stop cheating on random online sessions, keep it to yourself or your group of friends; This is why we can't have nice things. A huge thank you to everyone that contributed to MHW Cheat tables, trainers, CRC Bypass!
Table updated. Took note of the issue with 1 jewel. Also noticed the newer weapon augments still couldn't be crafted, so I'll have to rework that at some point too. Added a couple more things.
I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.
it is somehow broken in someplace. Some items label unavailable but are able to purchase (a lot of them are in index 3 onward. It seems like unknown item IDs were add in between the items from when I check in Ezekial711 item IDs list). Some of them are grey out and completely unavailable to buy (ex. in index 7, namely Ice Res+4, Antidote+4, Antipara+4, and Mirewalker+4), there are also unknown items added in and cant be bought as well (1586, Guiding Effluvial Crystal is supposed to follow with 1587, Mossy Greatbone, but there are several unknown and grey out items in between, in index 7 also)
I roughly checked it though. But then again, there are no crucial errors that made the table unusable, except a lot of unknown items to stimulate curiosity of users and rarely used jewel being blocked off.
Last edited by whitelordth on Fri Jan 17, 2020 6:34 am, edited 1 time in total.
Table updated. Took note of the issue with 1 jewel. Also noticed the newer weapon augments still couldn't be crafted, so I'll have to rework that at some point too. Added a couple more things.
I hate to be that guy, but the Equipment Data still seems to be broken.
I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.
I just want to make it known that while I don't believe there is anything inherently wrong with the script there is the potential for disaster here.
After using this & purchasing a bunch of items that are not currently available in the game I am unable to complete a quest without a crash after the rewards screen.
Nothing else was used before this issue started arising, I tested with & without using CRC & more to isolate the issue, so it was most assuredly some interaction had with this script & purchasing an item.
A hunch that it may be related to the Aloy set/buying the items that make it show up at the smith as that is the only other thing that crashes the game.
This word of caution also pertains to any scripts that add items or allow you to swap items, be careful what you grab.
Though adding them directly to the box may not trigger the corresponding item from unlocking in the smith menu which may well be what is causing this odd behavior for all I know.
I'll make a test character who goes wholly unmodded & test this in a moment to make sure I'm 100% correct.
Is the Ignore Crafting Requirements broken? I didnt get a chance to use it but It does not seem to activate properly since the patch. I am guessing the late patch broke it.
it is somehow broken in someplace. Some items label unavailable but are able to purchase (a lot of them are in index 3 onward. It seems like unknown item IDs were add in between the items from when I check in Ezekial711 item IDs list). Some of them are grey out and completely unavailable to buy (ex. in index 7, namely Ice Res+4, Antidote+4, Antipara+4, and Mirewalker+4), there are also unknown items added in and cant be bought as well (1586, Guiding Effluvial Crystal is supposed to follow with 1587, Mossy Greatbone, but there are several unknown and grey out items in between, in index 7 also)
I roughly checked it though. But then again, there are no crucial errors that made the table unusable, except a lot of unknown items to stimulate curiosity of users and rarely used jewel being blocked off.
That's due to the way the script works. It dynamicly just counts from 0-253 times the index. That is why it gets some odd item. The code takes up less space this way and would auto populate new items as they get added as long as this code section doesnt change for a while.
I just want to make it known that while I don't believe there is anything inherently wrong with the script there is the potential for disaster here.
After using this & purchasing a bunch of items that are not currently available in the game I am unable to complete a quest without a crash after the rewards screen.
Nothing else was used before this issue started arising, I tested with & without using CRC & more to isolate the issue, so it was most assuredly some interaction had with this script & purchasing an item.
A hunch that it may be related to the Aloy set/buying the items that make it show up at the smith as that is the only other thing that crashes the game.
This word of caution also pertains to any scripts that add items or allow you to swap items, be careful what you grab.
Though adding them directly to the box may not trigger the corresponding item from unlocking in the smith menu which may well be what is causing this odd behavior for all I know.
I'll make a test character who goes wholly unmodded & test this in a moment to make sure I'm 100% correct.
having this same issue, not sure what caused it, suspecting that script though.
didn't back up save either (whoops) so guess i'm restarting