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Wild Guns Reloaded

Posted: Mon Mar 18, 2019 11:17 am
by Seth Garamonde

I’m trying to create a CT of Wild Guns Reloaded because I’m not sure if the trainers have viruses and for learning purposes. It seems I’ve chosen a hard game to start my “cheat buster career”. In the past, I used Action Replay to search SNES games so I know the basics.

I’ve obtained codes to lives, freeze time, bombs and sub weapon ammunition. Bombs and lives seems to be encrypted so I used “Unknown Initial Value” and “Changed/Unchanged” to obtain the 4 byte number. Using 4 bytes to store encrypted data valid in 1 byte are a waste of resource in my opinion.

The sub weapon ammo is not encrypted and easy for obtaining the code. The problem is found when I try locating the static code. I used the “find who access/writes” and “pointer scan” method but I cannot obtain it. I succeeded in the two pointers of the tutorial in Cheat Engine (easier ones) but failed in this game.

In any case, I completed the game with infinite lives (using a encrypted frozen value) but I’m trying to obtain the static codes anyway.
Can you help me? Thanks

P.S. Sorry if my English is “peculiar”, it’s not my native language. 😊

Re: Wild Guns Reloaded

Posted: Wed Mar 20, 2019 2:51 am
by Cake-san
The game is using mono. So you should use mono features to get "static" enough lives address since there are no static address for lives in this game.

Here's an example, zanki/lives address for player 1

Copy-paste this into CE and don't forget to activate mono features

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
      <LastState Value="3" RealAddress="05FA2D48"/>
      <VariableType>4 Bytes</VariableType>

Re: Wild Guns Reloaded

Posted: Wed Mar 20, 2019 8:27 pm
by Seth Garamonde
Thank you so much. I didn’t know about Mono but it’s a way to start gathering info and tutorials about it. I’ll let you know my progress if I gat valid codes. Thanks again. 😊