Hello folks.
Thought I'd drop by with some information about the game's Engine and other specifics which may make your lives easier (for those of you interested in reverse-engineering the game). Much like I've explained in this post, I've thrown the current Steam executable into IDA, let it get processed and ran [Link] plugin over the analyzed database. Then used [Link] plugin to export the content to a .pdb so it can be used alongside the exe in a debugger such as [Link].

The ClassInformer plugin returns a lot of RTTI structures, so it becomes a bit easier to track down what you're looking for. On top of that, I've taken the liberty to make some notes, as well as label some global pointers/functions I deemed useful:


Lastly, there are some minor anti-debug and anti-proxy-dll checks which I've discussed in this post. It's included in the ZIP below.
Download (exe/dlls+pdb+dxgi.dll): [Link]
(password: sunbeam)
Best regards,
Sun