Re: Monster Hunter World Modded Armor and Decorations
Posted: Fri Aug 24, 2018 12:52 pm
great even charms have slots now.. next is weapon's slots
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
+1 No need OP resists n rarity. Only sockets n 1 pce max set bonusDrape wrote: ↑Thu Aug 23, 2018 8:18 amHey, could you make the following
ARMOR:
Sockets = 3 Level 3
Skills on Armor maxed out
1 Piece gives you max set bonus
And remove from the armor (just a different file)
Rarity = 8 (MAX)
Armor Rating = 5x Higher
Elemental Resistances = 127 for all (MAX)
And when you have the weapon one just add 3 sockets to it and Rarity to Level 6
Awsome!! Weapons next?Idlehands88 wrote: ↑Fri Aug 24, 2018 3:11 pmUPDATE:
MODDED ARMOR:
Sockets = 3 Level 3
Skills on Armor maxed out
Not sure if I'll do all weapons. I'd have to manually edit each weapon file and each file is different as all weapons have different things on them (like Sharpness isn't on Bows and GLances have Shelling). So each file I'd have to find what all the values are for. So far I have Bow and GLance done as those are the weapons me and my friend use.TroliusMaximus wrote: ↑Sat Aug 25, 2018 7:49 amAny chance of getting a mod file for MAXIMUM AUGMENT SLOTS FOR ALL WEAPONS...?
Also, how are you modding the game -- are there modding tools available already? I'd love to be able to mod bowgun parameters, like reload speeds, clip sizes etc....
well some armor are only 10 def like Xeno alpha head, some have 500 such giggaros alpha head.Idlehands88 wrote: ↑Sat Aug 25, 2018 8:12 amNot sure if I'll do all weapons. I'd have to manually edit each weapon file and each file is different as all weapons have different things on them (like Sharpness isn't on Bows and GLances have Shelling). So each file I'd have to find what all the values are for. So far I have Bow and GLance done as those are the weapons me and my friend use.TroliusMaximus wrote: ↑Sat Aug 25, 2018 7:49 amAny chance of getting a mod file for MAXIMUM AUGMENT SLOTS FOR ALL WEAPONS...?
Also, how are you modding the game -- are there modding tools available already? I'd love to be able to mod bowgun parameters, like reload speeds, clip sizes etc....
I'm also editing the files with Hex Workshop.
You can share what you have and explain to us how to mod each file, like you did for the armor file.Idlehands88 wrote: ↑Sat Aug 25, 2018 8:12 amNot sure if I'll do all weapons. I'd have to manually edit each weapon file and each file is different as all weapons have different things on them (like Sharpness isn't on Bows and GLances have Shelling). So each file I'd have to find what all the values are for. So far I have Bow and GLance done as those are the weapons me and my friend use.TroliusMaximus wrote: ↑Sat Aug 25, 2018 7:49 amAny chance of getting a mod file for MAXIMUM AUGMENT SLOTS FOR ALL WEAPONS...?
Also, how are you modding the game -- are there modding tools available already? I'd love to be able to mod bowgun parameters, like reload speeds, clip sizes etc....
I'm also editing the files with Hex Workshop.
Fixed that. I forgot to change Girros' Helmet back to default. I changed it for myself as that's the helmet I use on my main.BastyTH wrote: ↑Sat Aug 25, 2018 12:20 pmwell some armor are only 10 def like Xeno alpha head, some have 500 such giggaros alpha head.Idlehands88 wrote: ↑Sat Aug 25, 2018 8:12 amNot sure if I'll do all weapons. I'd have to manually edit each weapon file and each file is different as all weapons have different things on them (like Sharpness isn't on Bows and GLances have Shelling). So each file I'd have to find what all the values are for. So far I have Bow and GLance done as those are the weapons me and my friend use.TroliusMaximus wrote: ↑Sat Aug 25, 2018 7:49 amAny chance of getting a mod file for MAXIMUM AUGMENT SLOTS FOR ALL WEAPONS...?
Also, how are you modding the game -- are there modding tools available already? I'd love to be able to mod bowgun parameters, like reload speeds, clip sizes etc....
I'm also editing the files with Hex Workshop.
Nullifies Minor Damage.
The files are pretty much the same as the Armor file. The Item area is just going to be different sizes as each weapon type might be missing or have things that other weapons don't.