
Just drag and drop the Unreal Engine game onto GSpots and it will attempt to automatically find GWorld, GNames and GObjects. If the game is running in the background, GSpots will automatically attach to the game and if the file scan failed to find any of the offsets, a memory scan will try to find them.
Not all games will be supported, like encrypted offsets yet.
I'm adding support for more games daily, if it doesn't work on a game feel free to let me know in the comments.
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