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Space Marine 2 Modded Files
Posted: Tue Sep 17, 2024 9:14 pm
by LittleLight5
I'm making my own thread so it's easier to find (these were found and made by me).
Extract the
ssl folder from the .rar files into the
default_other.pak file.
default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\
NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.
Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless
Enable All Weapon Perks.rar will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points.
Once you unlock all the Perks they are permanent until you respect the tree.
Max Allowed Currencies.rar will change the max values for the Currencies. By default they max out at: 990 Gold and 20 Blueprint Data, with this they'll instead max out at 99,999,999.
This change it temporary as long as you have the modded file on.
Re: Space Marine 2 Modded Files
Posted: Wed Sep 18, 2024 8:43 am
by kekmeister
how do i delete enable weapon perk , im 1 shotting people in pvp.
Re: Space Marine 2 Modded Files
Posted: Wed Sep 18, 2024 9:15 am
by LittleLight5
kekmeister wrote: ↑Wed Sep 18, 2024 8:43 am
how do i delete enable weapon perk , im 1 shotting people in pvp.
You're using the wrong file (you're using the file I posted last night by accident in the other thread). Verify your game files to get the default pak file back if you didn't make a backup yourself.
That's the reason I deleted the file as soon as I found out I made the mistake.
Re: Space Marine 2 Modded Files
Posted: Wed Sep 18, 2024 1:48 pm
by nottai
Any way to make the oneshot file for PvE only?
Re: Space Marine 2 Modded Files
Posted: Wed Sep 18, 2024 9:01 pm
by LittleLight5
nottai wrote: ↑Wed Sep 18, 2024 1:48 pm
Any way to make the oneshot file for PvE only?
Not with my method, not even sure why it worked in PvP as I never touched the weapons with the
PvP tag on them.
Re: Space Marine 2 Modded Files
Posted: Wed Sep 18, 2024 11:06 pm
by crowgp
Doesn't seem to be working? Renamed pak file to zip in order to be able to edit it and saved all changes, when I get into the game, nothing's been changed.
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 1:14 am
by LittleLight5
crowgp wrote: ↑Wed Sep 18, 2024 11:06 pm
Doesn't seem to be working? Renamed pak file to zip in order to be able to edit it and saved all changes, when I get into the game, nothing's been changed.
What file did you rename?
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 6:47 am
by thechap9092
Is there a trick to finding the mastery points value? CE takes up my entire memory, disk, & cpu when I tried.
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 7:05 am
by LittleLight5
thechap9092 wrote: ↑Thu Sep 19, 2024 6:47 am
Is there a trick to finding the mastery points value? CE takes up my entire memory, disk, & cpu when I tried.
Use the
Grouped type and then use this formula:
8:X 8:Y
X = Weapon's Experience x 8 +1 (For example if you had 750 Experience then it'd be 750x8+1 = 6001).
Y = Current Mastery Points x 8 +1 (For example if you had 1 Mastery Point then it'd be 1x8+1 = 9).
The formula using those examples would look like this:
8:6001 8:9

Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 7:47 am
by thechap9092
LittleLight wrote: ↑Thu Sep 19, 2024 7:05 am
thechap9092 wrote: ↑Thu Sep 19, 2024 6:47 am
Is there a trick to finding the mastery points value? CE takes up my entire memory, disk, & cpu when I tried.
Use the
Grouped type and then use this formula:
8:X 8:Y
X = Weapon's Experience x 8 +1 (For example if you had 750 Experience then it'd be 750x8+1 = 6001).
Y = Current Mastery Points x 8 +1 (For example if you had 1 Mastery Point then it'd be 1x8+1 = 9).
The formula using those examples would look like this:
8:6001 8:9
Absolute wizardry, worked perfectly btw. Thank you very much for the help!
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 7:54 am
by Blasphemous
I seem to be doing something wrong either. I placed the ssl folder inside the default folder and changed default_other.pak.cache to default_other.pak.cache.disabled. Am I missing something?
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 7:56 am
by LittleLight5
Blasphemous wrote: ↑Thu Sep 19, 2024 7:54 am
I seem to be doing something wrong either. I placed the ssl folder inside the default folder and changed default_other.pak.cache to default_other.pak.cache.disabled. Am I missing something?
You have to extract the folder from the provided .rar file and put it
into the .pak file, not into a folder.
Drag
ssl folder into
default_other.pak:

Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 8:04 am
by Blasphemous
LittleLight wrote: ↑Thu Sep 19, 2024 7:56 am
Blasphemous wrote: ↑Thu Sep 19, 2024 7:54 am
I seem to be doing something wrong either. I placed the ssl folder inside the default folder and changed default_other.pak.cache to default_other.pak.cache.disabled. Am I missing something?
You have to extract the folder from the provided .rar file and put it
into the .pak file, not into a folder.
Drag
ssl folder into
default_other.pak:
Ahh, that makes sense. I did it but now I am having problems with opening it. I seem to get an "Application has stopped working" error when opening the game.
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 11:59 am
by niconline789
LittleLight wrote: ↑Thu Sep 19, 2024 7:05 am
thechap9092 wrote: ↑Thu Sep 19, 2024 6:47 am
Is there a trick to finding the mastery points value? CE takes up my entire memory, disk, & cpu when I tried.
Use the
Grouped type and then use this formula:
8:X 8:Y
X = Weapon's Experience x 8 +1 (For example if you had 750 Experience then it'd be 750x8+1 = 6001).
Y = Current Mastery Points x 8 +1 (For example if you had 1 Mastery Point then it'd be 1x8+1 = 9).
The formula using those examples would look like this:
8:6001 8:9
Can you tell me the formula of class experience? I need to cheat full lv
Re: Space Marine 2 Modded Files
Posted: Thu Sep 19, 2024 12:56 pm
by crowgp
LittleLight wrote: ↑Thu Sep 19, 2024 1:14 am
crowgp wrote: ↑Wed Sep 18, 2024 11:06 pm
Doesn't seem to be working? Renamed pak file to zip in order to be able to edit it and saved all changes, when I get into the game, nothing's been changed.
What file did you rename?
I renamed the
'Default_other.pak' to '
Default_other.zip' to be able to open the folder and edit the files inside easily as I wanted to do more than use the files you provided.
Renamed it back to 'Default_other.pak' once I was done.
Even though the game runs and still reflect changes I made for weapon damage in another file, the Economy and Weapon Mastery Perks from the files you provided do not.
Now, reading through the OP again I think I am misunderstanding the point of both mods

, so correct me if I'm wrong, but:
Enable All Weapon Perks Download = Allows you to use all weapon perks provided you have all the mastery points to purchase them, right?
Max Allowed Currencies Download = Makes it so you can increase the maximum possible quantity of every material in the game, like coins and armoury data, correct?
At first impression, I thought it was supposed to give me stuff instead of just taking the values and increasing them to the max.