For all the items ID's with name, i want to thank a lot all people who have created/helped this sheet : [Link] especially Rubyelf.
What you can do with it ?
- Add or remove any Pet's in your wardrobe.
- Fully unlock the collection of the companions.
- You can edit all the currency of the game you own.
- Add or remove any Clothes in your wardrobe.
- Fully unlock the collection of the clothes.
- Add more inventory space.
- Unlock all skins of NPC
- Unlock all houses in the game (player)
- Added all Makeups.
- Added all Gliders.
- Added all Touch of Magic Decals.
- Added all Tools.
- Added all Wallpapers/Floors.
- Access to the main inventory of the player for editing/changing.
- You can now remove all recurring items from spawning
- A new view for editing all existing values in the save has been added
- Unlock all the furniture (without the bugged one).
- You can now add items in JSON format located in the "Dict" directory to unlock Clothes/Furnitures/Houses/NPC Skins/Pets for example, It’s missing a new pet ? you can add it to "Dict/Pets/petslist.json", and when you add all the pets, the new entries will be included.
- Toggle Weather : light rain/heavy rain/clear.
- Double-clicking on a name value opens a webview to show exactly what it represents.
- A search function is present.
- Increased the maximum object limit to 1200 | 6000, when you want.
For a little shocase look under the before last Changelog.

Password
[Link]
MAJ :
Major Update:
Changelog 18.01.25
- Added all Makeups.
- Added all Gliders.
- Added all Touch of Magic Decals.
- Added all Tools.
- Added all Wallpapers/Floors.
- You can now change the file save location from the menu.
- You can now select any row in the "Amount" column across all grids and change all selected rows to a value of your choice.
- Access to the main inventory of the player for editing/changing.
- Stop respawning of all resources :
Note : This is in alpha test, use at your own risk !
I have tried this for multiples days now, to be sure this is working, and for now it is !
- You can now remove all recurring items from spawning (of course you need to harvest all existing items one time, after they no longer spawn), such as wood, thorns, fish, loot, natural crops, flowers, holes, and fish (excluding mining rocks or berries/fruits).
Fix/Change :
- Updated all .json files for new IDs.
- Fixed a bug when saving weather/currency/extra limits that broke the save (due to bad date formatting, again :/).
Fix
Search not work on 3eme column of the full edit form, Fixed
Changelog
You can add new IDs along with their associated names. This allows even bugged items to be displayed when you load your save.
(If an ID isn't in the dictionary, the name will appear as "Unknown, not in the JSON list (in Dict/allknowids.json)", but the ID will still work without the name.
- This file serves as the tool's complete reference dictionary. Big thanks to @Rubyelf and other contributors to this sheet !
Adding new entries is easy, as I’ve included a form to convert multiple values into a JSON format compatible with the tool.
Example

When you click on buttons like "Add All Pets" or other "Add All" options, the tool loads the associated dictionary for each category.
For example, the clothes dictionary is located in Dict/Clothes/clotheslist.json. You can edit these files however you like and even share them with others.
- You can now see how many items are present in each category.
- Double-clicking on a name value opens a webview to show exactly what it represents.
Example

Example

Example

Example

Changelog
- Added furniture.
- Changed the way currencies are handled.
- Added toggle for weather: light rain/heavy rain/clear.
- Minor bug fixes in the saving of collection houses.
Changelog
- You can now search with specials characters, like [] in the full edit form.
- The search you make is saved and reusable later.
Changelog
- A new view for editing all existing values in the save has been added (currently, you cannot create new entries from scratch). It is in alpha, takes time to load, and is not fully optimized, but it works great.
- You can perform searches in it and edit all the values you want. As always, a backup is created every time you load a save in the tool.
How to unlock Vaneloppe
1) Talk to here the first time for lunch the quest.
2) Lunch the tool and load your save then go to Tools => Full edit.
2) Search in the search box : 10000031 (it is the id of vanellope).
3) Find the id mission that correspond to her, for the fresh installed version it's look like "World.MissionSlots.1.Slots[3]" for me. IT CAN BE DIFFERENT FOR YOU.
4) Then search and find it, your search need to look like (World.MissionSlots.1.Slots[3]) then scroll down to find the first entries you see with "MissionStepStatus_Ongoing" in (World.MissionSlots.1.Slots[3]) you have just to change to "MissionStepStatus_Confirmed" (with the "" between, don't forget it).
5) Of course, save the change => Tools => Save.
Here a simple POV for me :
[Link]
Then you can lunch your game and go to her and complete the quest and place the vaneloppe house

Info for inventory
In "Player.ListInventories.0.inventory" it is all the Furniture owned by the player.
In "Player.ListInventories.1.inventory" it is all the Clothes owned by the player.
In "Player.ListInventories.2.inventory" it is all the ActivityItem owned by the player. (i have never used this sooo)
In "Player.ListInventories.3.inventory" it is all the Makeup owned by the player.
In "Player.ListInventories.4.inventory" it is all the Trimming owned by the player.
In "Player.ListInventories.5.inventory" it is all the Houses owned by the player.
In "Player.ListInventories.6.inventory" it is all the TouchOfMagic deco owned by the player.
In "Player.ListInventories.7.inventory" it is all the Skins for NPC owned by the player.
In "Player.ListInventories.8.inventory" it is all the BoardGame owned by the player. (i have never used this sooo)
In "Player.ListInventories.9.inventory" it is all the AvatarFeature owned by the player. (i have never used this sooo)
In "Player.ListInventories.10.inventory" it is all the PhotoMode owned by the player. (i have never used this sooo)
IMPORTANT : Download "furnitures.zip" and extract to "furnitures.json" for fix the issue (bugged door) and replace the file located in Dict\Furnitures\
If you cant change doors already, see this post for fix this issue :