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Re: Idle Skilling Mod
Posted: Tue Oct 25, 2022 3:20 pm
by OracleOne
Updated to V2.1 which holds Realms mods
Re: Idle Skilling Mod
Posted: Fri Oct 28, 2022 9:18 am
by OracleOne
Previous version holds some bugs which made a lot of the changes not work therefore we are releasing V2.2 which fixes all of them.
It also includes the recent patches and some other changes.
View the Changelog for more info
Re: Idle Skilling Mod
Posted: Fri Oct 28, 2022 7:11 pm
by mitom0198
V2.2 forgot to change the price of candy.
Quick fix until the update:
-Search and replace:
Code: Select all
else if (50 <= b.engine.getGameAttribute("sparklecoin"))
with
Code: Select all
else if (0 <= b.engine.getGameAttribute("sparklecoin"))
Re: Idle Skilling Mod
Posted: Sat Oct 29, 2022 9:44 am
by Elocrypt
mitom0198 wrote: ↑Fri Oct 28, 2022 7:11 pm
V2.2 forgot to change the price of candy.
Quick fix until the update:
-Search and replace:
Code: Select all
else if (50 <= b.engine.getGameAttribute("sparklecoin"))
with
Code: Select all
else if (0 <= b.engine.getGameAttribute("sparklecoin"))
Whoops, missed one!
I've fixed it and added it to V2.3, which is up now in the discord:
OracleOne wrote: ↑Fri Oct 07, 2022 5:09 pm
Discord:
[Link]
~Cheers
Re: Idle Skilling Mod
Posted: Mon Oct 31, 2022 7:52 am
by OracleOne
V2.3 uploaded
Re: Idle Skilling Mod
Posted: Mon Oct 31, 2022 11:10 am
by OldskoolRx7
In AL I don't seem to be getting Blue energy regen anymore... any ideas?
I would pay to have a script that goes into a crusade and just "next -> fight, repeat" until you die...
EDIT: An AL reset doesn't fix it, nor does an hour timelapse.
EDIT2: Seems like the energy regen is now 1 per hour....
Re: Idle Skilling Mod
Posted: Wed Nov 02, 2022 1:49 pm
by OracleOne
V2.4 out
Re: Idle Skilling Mod
Posted: Thu Nov 03, 2022 4:27 am
by genewitch
OldskoolRx7 wrote: ↑Mon Oct 31, 2022 11:10 am
In AL I don't seem to be getting Blue energy regen anymore... any ideas?
I would pay to have a script that goes into a crusade and just "next -> fight, repeat" until you die...
EDIT: An AL reset doesn't fix it, nor does an hour timelapse.
EDIT2: Seems like the energy regen is now 1 per hour....
egg -> lizard, all lizard based are 1 energy to the tower per hour. So just have like 40 lizards.
Re: Idle Skilling Mod
Posted: Tue Nov 08, 2022 11:32 pm
by MiraDufrane
Hi, uh...I'm new to this and I don't have root on my phone (tracphone) and I just really want to play the game modded, but every other site is either the previous version or just fakes. I'd go to Sbenny, but they make you buy points and earn them doing various tasks for maybe 5-10 points. A day. Is anyone on here able to mod the actual app for Android?
Re: Idle Skilling Mod
Posted: Sat Nov 12, 2022 11:05 am
by OracleOne
MiraDufrane wrote: ↑Tue Nov 08, 2022 11:32 pm
Hi, uh...I'm new to this and I don't have root on my phone (tracphone) and I just really want to play the game modded, but every other site is either the previous version or just fakes. I'd go to Sbenny, but they make you buy points and earn them doing various tasks for maybe 5-10 points. A day. Is anyone on here able to mod the actual app for Android?
Our mod is for steam version only
Re: Idle Skilling Mod
Posted: Sun Nov 13, 2022 2:15 pm
by MiraDufrane
OracleOne wrote: ↑Sat Nov 12, 2022 11:05 am
MiraDufrane wrote: ↑Tue Nov 08, 2022 11:32 pm
Hi, uh...I'm new to this and I don't have root on my phone (tracphone) and I just really want to play the game modded, but every other site is either the previous version or just fakes. I'd go to Sbenny, but they make you buy points and earn them doing various tasks for maybe 5-10 points. A day. Is anyone on here able to mod the actual app for Android?
Awe ok. Sorry.
Our mod is for steam version only
Re: Idle Skilling Mod
Posted: Mon Nov 14, 2022 11:13 am
by OracleOne
V2.5 out now
Re: Idle Skilling Mod
Posted: Mon Nov 21, 2022 2:40 am
by mahdidul
This one will increase smith upgrade count by 1e30.
Important : I've tried increased it up to 1e300 and breaks my game. Now I'm looking for how to reset my game
Code: Select all
var u = b.engine,
d = Math.ceil(b.engine.getGameAttribute("craftRNG")) + 1e30, // MODIFIED + 1e30 [SMITH UPGRADE COUNT]
_ = u.gameAttributes;
null != e.CraftingLvUps ? _.setReserved("CraftingLvUps", d) : _.h.CraftingLvUps = d;
Re: Idle Skilling Mod
Posted: Sun Mar 12, 2023 7:17 am
by hecker5943999
so what does the mod do exactly?
Re: Idle Skilling Mod
Posted: Sun May 14, 2023 1:44 am
by makingaccount
dude thats way too complicated just send me the file or ceshare