Idle Skilling Mod

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OracleOne
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Idle Skilling Mod

Post by OracleOne »

Hello IdleSkillers,

Below we present our modded file for IdleSkilling.

Considering win11 is stupid we have also created a packed version for the users that can't get the 7z-plugin to work.
Changelog
V2.5 Update:

LEVEL UP CHAIN
- Function is now default!

CARDS
- Deck Linking is now free

MISC
- Bonus kills per kill increased by 1000

V2.4 Update:

GEMSHOP
- Arcade upgrades are now free
- Arcade Deck refreshes 5 seconds after collecting a full hand.

PETS
- Lab Vats are now free to upgrade including Shiny Vat and do not require any vessels to be obtained [Trekking may not be needed]
- TankLvExp increased (Lab Tanks level super fast)

SUMMONING
- Fixed the first 3 rifts, they are now free.

REALMS
- MinionOrbCHARGE rate increased from default to 9e6

V2.3 Update:

We voted on a feature and it was highly up-voted, adding more skills to the LvUpChain function.

These added skills aren't originally in the LvUpChain function because they do NOT reset upon Ascending or Rebirthing as you may have noticed.

This function can be edited to give any amount of levels to each skill individually when a LvUpChain happens, but I've only added the skills to the function and kept it balanced.
Based on user feedback, I may change the value's to further balance the function in future updates.

GEMSHOP
- Fixed candy costs requirement, they are free again
- Unlocked the entire gemshop
LEVEL UP CHAIN
- Increased ChainingSuccesses from 7 to 10
- All skills have a 50% chance of leveling + 1 per ChainingSuccesses

The following skills have been added to the LvUpChain:
- 'Hatchery', 'Trekking', and 'Research' [All Pet Skills]
- 'Crusade', 'Tinkering', and 'Combat' [All Crusade Skills]
- 'Spelunking' and 'Construction' [All Tunnels Skills]
- 'Contract' [Limbo Skill]

V2.2 Update:

GEMSHOP
- All items are free
- All item descriptions match changes made
- Custom item amounts
- Gems are no longer needed, gems removed on candy purchase
- Set the "Double Mastery Gem" item from mobile to purchased
[All mastery points earned will double even if you have already earned them]

PETS
- Fixed Hatchery Upgrade Costs for vessels not staying negative

TUNNELS
- Amount of treasure bags earned increased from 5 to 10 max
- Spelunker learning speed has been fixed, you no longer need to Absorb to Exit

SUMMONING
- All Rifts are free to purchase and upgrade, also the pro rifts which are unlocked through construction.

REALMS
- Set charger trait to original value
- Increased Cornucopia total turn in's to 10
- Field slots and upgrades are free with a 100% chance to upgrade
- Shrine upgrades are free
- Permanent Shrine Double Blessing
- Greatly increased the amount of cash produced by minions
- Base minion attack speed increased
- All Bosses after the Orb is unlocked are set to Blue damage {Boss 12}
- Orb laser damage multiplied by 9e6
- Orb costs are now free

V2.1 Update:

-Crystal Eye Shop Free
-Banish Cap set to 6e9
-Vending Machine set to free
------------------------
-Charger trait set to 1000
------------------------
Cornucopia Changes
------------------------
-Cornucopia Turn In Rewards 1000x
-Enlightenment Spirals Fruit 100x
-Fight DMG outside Realm 100x
-Away gains outside Realm 100x
-------------------------
-All Minions Unlocked
-Minion's Cost 0

V2.0 Update:

-Updated to work with Afterlife Patch
-Increased petdistance to 1e50

V1.5 Update:

CARDS
- Card packs now give 20 cards when opened.
- Card packs now open instantly!
[WARNING! May cause extreme lag when opening multiple card packs at once, open wisely]

APOTHECARY
- Potion Coupons will now give 100 Levels to the random potion on use.

TUNNELS
- Free Construction, Construction upgrades now costs 0 currency.
"Foil Cards and Foil Bosses still require cards to be spent"
- Instant Builders, Construction upgrades are instantly built once builders are assigned to an upgrade.
- Infinite Super Absorb, Spelunkers Super Absorb in the Learn function is now free and has infinite uses.
"Click on the regular Absorb button first in order to use the Exit button from the Learn function"

CRUSADE
- The 20 Gem Equipment Reset is now free.
- Boosters now have a 100% Success Rate, no longer failing.
- Boosters, Mutators, and Misc Upgrades are modified as displayed below:

[Boosters]
- Tier 1 : Grey = 100% Boost
- Tier 2 : Green = 200% Boost
- Tier 3 : Blue = 300% Boost
- Tier 4 : Purple = 400% Boost
- Tier 5 : Orange = 500% Boost

[Mutators]
- Tier 1 : Grey = 1.0 Multiplier || Benign Mutator : 1.0 >= 1.0 Multiplier
- Tier 2 : Green = 2.0 Multiplier || Benign Mutator : 1.0 >= 2.0 Multiplier
- Tier 3 : Blue = 3.0 Multiplier || Benign Mutator : 1.0 >= 3.0 Multiplier
- Tier 4 : Purple = 4.0 Multiplier || Benign Mutator : 1.0 >= 4.0 Multiplier
- Tier 5 : Orange = 5.0 Multiplier || Benign Mutator : 1.0 >= 5.0 Multiplier

[Miscellaneous]
- Safety Charm, no changes.
- Lucky Donut, applies 1000% (Fail Rate Planned for possible feature, no current purpose)
- Crystal Genesis, no changes. (50% Fail Rate isnt real, game and wiki are inaccurate)
- Benign Mutator, prevents Mutator from multiplying less than 1.0 increasing by 1.0 each higher tier of the Mutator, as show in [Mutators] after the | (Use these instead of regular Mutators if you want RNG instead of a fixed Multiplier)

V1.4 Update:
-Increased Spelunker dig speed to match the lowest levels of digging.
-Asylum Shop has been edited so everything costs only 1. Note some skills might still require a small amount of currency but these can easily be covered with 1 asylum fight

V1.3 Update:
- Fixed Spelunker Learn speed, Thanks to @Elocrypt

V1.2 Update:
-Increased Botany speed for high end flowers.
-Increased Spelunker speed for deeper levels.
-Added new Candy menu, made possible by @Alluriance

v1.18 Sonic Update:
-Botany supersonicspeed, go from lvl 1 to 90 in just seconds.
-New pet cooldown superfast, cooldown for unlocking new pets is now instant.

V1.16
===Hoop Game===
Now you get 200 points per hit instead of just 1, which will make it very easy to complete.

V1.15
===Candies===
candy 1: 30 days
candy 2: 365 days
candy 3: 730 days
candy 4: 1825 days
candy 5: 3650 days

V1.1:
===APshop===
Perks bought in AP shop now give AP instead of spending them
===BPshop===
Perks bought in BP shop now give BP instead of costing BP.
===Raids===
Everything in the Giftshop now gives trophies instead of spending them.

V1:
===Gems===
- Buying candy gives 5,000 gems & 100 candies per purchase
- All candies skip 7200 hours {300 days}
- Using candies on Smithing now gives time boost to Pet/Research instead.
===Spelunking/Tunnels===
- Spelunker speed per hour 9e20
- Machine conversion rate 1e9
- Builder build rate 1e9
- 5-6 Bag per extract
===Pets===
- Nest Speed 1e15
- Vessel multiplier 1e9 {1 billion per kill}
- 1000000000x pet health
- 1 billion pet damage multi {broken rn}
- 10000 travel distance
- Free nest upgrades
===Raids===
- Buying Quick cast gives trophies instead of spending them
How to Install
Step 1: Download 7zip and install it to your computer [Link]
Image

Step 2: Download Asar7z Plugin [Link]
Image

Step 3: Open the directory where you install 7zip. Create a folder called "Formats" if you don't have it already.
Image

Step 4: Extract the .dll file from the Asar7z plugin file you downloaded from Step 2. Add those .dll file to "Formats" folder.
Image

Step 5 : Go to where you install the game Steam>steamapps>common>Idle Skilling>resources. You'll see a file called app.asar. Make sure you make a copy of the original and rename the original to something else (example app_original.asar). Right click on it and select 7-zip>Open Archive
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Step 6: After you open with 7-zip go to distBuild>static>game. You'll see a file called Qno2x.js
Image

Step 7: After you download the modded Qno2x.js. You simply just drag and drop it into the 7-zip window you had open in Step 6.
Image

Step 8: Enjoy the modded game!
Win11 version
Download the rar from the link below and extract.
Replace your existing app.asar with the downloaded version to get the cheats.
[Link]
Credits
I9fearless
OracleOne
yamesjames
Alluriance
KraftCrafterMcCrafty
TiBasicHelp (his posts helped us find stuff easier)
Elocrypt
X
Please read the read me.txt file!

password: fearless { all lower case }

Discord: [Link]
Disclaimer
The file you are about to download and install is are very heavy modded file and should be treated as such.
Our mods have the potential to break your game if you go too crazy on certain skills (giftshop ascension, rebirth).
Your game might (and probably will) be flagged as a cheated game)
We are in no way, shape or form responsible for this.
Always cheat at your own risk!
Please keep in mind that the max safe level in the Raid Shop is 2934. Going beyond that will brick your game!
Check our discord for a guide on how to unbrick your game.
Attachments
V2.5.rar
(3.16 MiB) Downloaded 5537 times
Last edited by OracleOne on Mon Nov 14, 2022 11:13 am, edited 12 times in total.

aWake
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Re: Idle Skilling Mod

Post by aWake »

Upgrading the nests will eventually (around the time it asks for Yellow Vessels to level up) start increasing the cost until it is no longer negative. I "fixed" this by adding three zeroes to the vessel multiplier (as detailed on later pages of the original Idle Skilling thread).

EDIT: Link to post (viewtopic.php?p=268016#p268016) for anyone curious.

Agentfranks04
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Re: Idle Skilling Mod

Post by Agentfranks04 »

can you add the change where it makes hoop shots worth 100?

aWake
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Re: Idle Skilling Mod

Post by aWake »

Agentfranks04 wrote:
Mon Oct 10, 2022 10:06 pm
can you add the change where it makes hoop shots worth 100?
that's already in there. Makes 'em worth 200 points, even.

Mtko
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Re: Idle Skilling Mod

Post by Mtko »

Hmm so I installed the mod and everything works correctly but I ran into a problem. I just unlocked spelunking/construction, and my first jump dug so deep so fast that I was already only getting max tier resources. I get a few coins, but I don’t seem to have any way to get like tier 2 etc stuff. That means I can progress construction or even buy more spelunkers because it all takes lower level resources.

Any ideas?

troljan123
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Re: Idle Skilling Mod

Post by troljan123 »

I might have added too much STR via Giftshop trophies and im just stuck with this:
Does anyone have any fix for that?

[Link]

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Elocrypt
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Re: Idle Skilling Mod

Post by Elocrypt »

Mtko wrote:
Wed Oct 12, 2022 6:27 pm
Hmm so I installed the mod and everything works correctly but I ran into a problem. I just unlocked spelunking/construction, and my first jump dug so deep so fast that I was already only getting max tier resources. I get a few coins, but I don’t seem to have any way to get like tier 2 etc stuff. That means I can progress construction or even buy more spelunkers because it all takes lower level resources.

Any ideas?
Join the Discord channel from the link in the OP and send me a mention or message in #support-channel and I can provide a fix for you.
troljan123 wrote:
Wed Oct 12, 2022 9:30 pm
I might have added too much STR via Giftshop trophies and im just stuck with this:
Does anyone have any fix for that?

[Link]
May you join the Discord channel from the link in the OP and send me a mention or message in #support-channel and I will help you fix this.

OracleOne
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Re: Idle Skilling Mod

Post by OracleOne »

V1.5 out now!

OracleOne
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Re: Idle Skilling Mod

Post by OracleOne »

troljan123 wrote:
Wed Oct 12, 2022 9:30 pm
I might have added too much STR via Giftshop trophies and im just stuck with this:
Does anyone have any fix for that?

[Link]
There's an easy fix for that in our How-To section of our discord.
Use the link in the main post to get access to our discord

FLGG
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Re: Idle Skilling Mod

Post by FLGG »

I commented out the section in PrestigeProcess that zero'd out current upgrade levels in LSE. seems to work well for prestiging without resetting.

aWake
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Re: Idle Skilling Mod

Post by aWake »

FLGG wrote:
Sat Oct 15, 2022 12:54 am
I commented out the section in PrestigeProcess that zero'd out current upgrade levels in LSE. seems to work well for prestiging without resetting.
That would prevent you from taking advantage of bonus skill starting levels, so you'd need to be constantly redoing the change depending on whether you want to reset properly or just increase the ascend stat - good for people to know how to do, not a good thing to have included in the file by default.

... Now, commenting out the bits that reset owned resources (looking at you, crop and flower reset on Rebirth!) would be an unambiguously positive change. That'd be awesome.

Oskare
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Re: Idle Skilling Mod

Post by Oskare »

ive done everything that the installation but its not working, help?

idleskillerr
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Re: Idle Skilling Mod

Post by idleskillerr »

Any plans for AL update?

OracleOne
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Re: Idle Skilling Mod

Post by OracleOne »

idleskillerr wrote:
Sun Oct 23, 2022 8:49 am
Any plans for AL update?
Our team is currently working on version 2.0.

OracleOne
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Re: Idle Skilling Mod

Post by OracleOne »

V2.0 has been uploaded.

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