Last Epoch Save Editor

Upload *YOUR* gamehacking tools/helpers here
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yashar806
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Re: Last Epoch Save Editor

Post by yashar806 »

is there any way we could edit idols? some shards are specified as ID #, could not figure out which ones are those.

SuperNinjax
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Re: Last Epoch Save Editor

Post by SuperNinjax »

Any help? ^^

eyez
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Re: Last Epoch Save Editor

Post by eyez »

SuperNinjax wrote:
Sun Dec 19, 2021 1:29 am
Any help? ^^
Is it the attachment you have above?

SuperNinjax
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Re: Last Epoch Save Editor

Post by SuperNinjax »

eyez wrote:
Sun Dec 19, 2021 2:00 am
SuperNinjax wrote:
Sun Dec 19, 2021 1:29 am
Any help? ^^
Is it the attachment you have above?
the attachment that i put is my save file of the item with an error that idk why its happening.

eyez
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Re: Last Epoch Save Editor

Post by eyez »

SuperNinjax wrote:
Sun Dec 19, 2021 3:34 am
eyez wrote:
Sun Dec 19, 2021 2:00 am
SuperNinjax wrote:
Sun Dec 19, 2021 1:29 am
Any help? ^^
Is it the attachment you have above?
the attachment that i put is my save file of the item with an error that idk why its happening.
Different items have different data associated with them. What you did was take another item and had part of the right data in it, but the rest was wrong.


Wrong Data

Code: Select all

      {
         "itemData":"",
         "data":[
            1,
            23,
            6,
            7,
            240,
            169,
            181,
            16,
            159,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0
         ],
         "inventoryPosition":{
            "x":0,
            "y":0
         },
         "quantity":1,
         "containerID":1,
         "formatVersion":2
      },
This is a correct one

Code: Select all

{
         "itemData":"",
         "data":[
            1,
            23,
            6,
            7,
            255,
            255,
            255,
            0,
            159,
            255,
            255,
            255,
            255,
            255,
            255,
            255,
            255,
            4
         ],
         "inventoryPosition":{
            "x":0,
            "y":0
         },
         "quantity":1,
         "containerID":1,
         "formatVersion":2
      },         
         

Fibior
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Re: Last Epoch Save Editor

Post by Fibior »

hello, when editing an item with 255 parameters, in the game the item turns purple, but the area for affixes is empty

SuperNinjax
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Re: Last Epoch Save Editor

Post by SuperNinjax »

eyez wrote:
Sun Dec 19, 2021 1:49 pm
SuperNinjax wrote:
Sun Dec 19, 2021 3:34 am
eyez wrote:
Sun Dec 19, 2021 2:00 am


Is it the attachment you have above?
the attachment that i put is my save file of the item with an error that idk why its happening.
Different items have different data associated with them. What you did was take another item and had part of the right data in it, but the rest was wrong.


Wrong Data

Code: Select all

      {
         "itemData":"",
         "data":[
            1,
            23,
            6,
            7,
            240,
            169,
            181,
            16,
            159,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0
         ],
         "inventoryPosition":{
            "x":0,
            "y":0
         },
         "quantity":1,
         "containerID":1,
         "formatVersion":2
      },
This is a correct one

Code: Select all

{
         "itemData":"",
         "data":[
            1,
            23,
            6,
            7,
            255,
            255,
            255,
            0,
            159,
            255,
            255,
            255,
            255,
            255,
            255,
            255,
            255,
            4
         ],
         "inventoryPosition":{
            "x":0,
            "y":0
         },
         "quantity":1,
         "containerID":1,
         "formatVersion":2
      },         
         
than theres something wrong with the tool.
I got the same bow base in game (longbow) and than swapped using the tool. I havent changed any kind of value on the tool, just what it uses by default.
Also i edited manually my savefile using the code u provided and its working now, thanks!

eyez
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Re: Last Epoch Save Editor

Post by eyez »

SuperNinjax wrote:
Sun Dec 19, 2021 5:05 pm
than theres something wrong with the tool.
I got the same bow base in game (longbow) and than swapped using the tool. I havent changed any kind of value on the tool, just what it uses by default.
Also i edited manually my savefile using the code u provided and its working now, thanks!
Yea I am editing manually until tool is updated. There were a few changes to data structure, etc. that need to be taken into consideration. I believe Ash may be updating a few things. If you need more help just let me know, glad it worked for you.

Chaos5061
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Re: Last Epoch Save Editor

Post by Chaos5061 »

Downloaded the editor 1.6.1 and can't extract the LastEpochLib.dll always says wrong password. Can extract the others fine with the password but not that one.

SuperNinjax
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Re: Last Epoch Save Editor

Post by SuperNinjax »

Chaos5061 wrote:
Sun Dec 19, 2021 8:06 pm
Downloaded the editor 1.6.1 and can't extract the LastEpochLib.dll always says wrong password. Can extract the others fine with the password but not that one.
you must be typing wrong, its "Ash". (not "ash")

cheatMCcheatFACE
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Re: Last Epoch Save Editor

Post by cheatMCcheatFACE »

Chaos5061 wrote:
Sun Dec 19, 2021 8:06 pm
Downloaded the editor 1.6.1 and can't extract the LastEpochLib.dll always says wrong password. Can extract the others fine with the password but not that one.
Also make sure to be downloading all 6 parts and extracting those.



Since trainer is only half working, anyone know what line is for gold so i can manually change

eyez
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Re: Last Epoch Save Editor

Post by eyez »

cheatMCcheatFACE wrote:
Sun Dec 19, 2021 11:57 pm
Chaos5061 wrote:
Sun Dec 19, 2021 8:06 pm
Downloaded the editor 1.6.1 and can't extract the LastEpochLib.dll always says wrong password. Can extract the others fine with the password but not that one.
Also make sure to be downloading all 6 parts and extracting those.



Since trainer is only half working, anyone know what line is for gold so i can manually change
Gold is not tied to character unless it is solo, you need to look at your bank file (Epoch_Local_Global_Data_Beta) in the same directory. You should see a field that is "gold" followed by a number, just increase that value.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Hi, wife birthday this week.
SuperNinjax wrote:
Fri Dec 17, 2021 10:34 pm
Take this savegame or wait until i finish compiling and upload (3 Bows, one unique, 2 legendary, one without affix, one with 4 affix)

I found the error like for bows, or others types witout 6 quality (basic, magic, rare, unique, set, legendary)
Bow don't have set so i have only 5 quality, and when i select legendary for bow, app thinks item was set (index from comboBox).

Function for creating Data already have the good structure for all quality

Code: Select all

List<int> result = new List<int>();
            result.Add(Data.Patch);
            result.Add(Data.Type.Id);
            result.Add(Data.Id.Id);
            result.Add(Data.Quality.Value);
            result.Add(Data.Prefix[0].Value);
            result.Add(Data.Prefix[1].Value);
            result.Add(Data.Prefix[2].Value);
            if (Data.Patch == 0) { result.Add(Data.Instability); }
            else
            {
                if (Data.Quality.Value > 4) { result.Add(0); }
                else { result.Add(Data.ForgingPotencial); }                    
            }
            result.Add(Data.Nb_affixes);
            result.Add(Data.Affixes[0].Tier);
            result.Add(Data.Affixes[0].Id);
            result.Add(Data.Affixes[0].Value);
            result.Add(Data.Affixes[1].Tier);
            result.Add(Data.Affixes[1].Id);
            result.Add(Data.Affixes[1].Value);
            result.Add(Data.Affixes[2].Tier);
            result.Add(Data.Affixes[2].Id);
            if (Data.Quality.Value == 7) { result.Add(Data.LegendaryPotencial); }
            else if (Data.Quality.Value == 9)
            {
                if (Data.LegendaryPotencial > 4) { result.Add(4); }
                else if (Data.LegendaryPotencial < 0) { result.Add(0); }
                else { result.Add(Data.LegendaryPotencial); }                
            }
            else { result.Add(Data.Affixes[2].Value); }
            result.Add(Data.Affixes[3].Tier);
            result.Add(Data.Affixes[3].Id);
            result.Add(Data.Affixes[3].Value);
            if (Data.Quality.Value == 9)
            {
                for (int i = 4; i < 7; i++)
                {
                    if (Data.Affixes.Count > i)
                    {
                        result.Add(Data.Affixes[i].Tier);
                        result.Add(Data.Affixes[i].Id);
                        result.Add(Data.Affixes[i].Value);
                    }                    
                }
            }
            else { result.Add(0); }

            return result;
Have to build a new release, sry for that

- Fixed legendary craft
- Add Uniques and set (ty to eyez)
cheatMCcheatFACE wrote:
Sun Dec 19, 2021 11:57 pm
Since trainer is only half working, anyone know what line is for gold so i can manually change
Gold work, but you have to save your bank, not your character
Attachments
Char1.rar
(1.01 KiB) Downloaded 146 times

cheatMCcheatFACE
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Re: Last Epoch Save Editor

Post by cheatMCcheatFACE »

Ash06 wrote:
Mon Dec 20, 2021 1:06 am
Hi, wife birthday this week.
SuperNinjax wrote:
Fri Dec 17, 2021 10:34 pm
Take this savegame or wait until i finish compiling and upload (3 Bows, one unique, 2 legendary, one without affix, one with 4 affix)

I found the error like for bows, or others types witout 6 quality (basic, magic, rare, unique, set, legendary)
Bow don't have set so i have only 5 quality, and when i select legendary for bow, app thinks item was set (index from comboBox).

Function for creating Data already have the good structure for all quality

Code: Select all

List<int> result = new List<int>();
            result.Add(Data.Patch);
            result.Add(Data.Type.Id);
            result.Add(Data.Id.Id);
            result.Add(Data.Quality.Value);
            result.Add(Data.Prefix[0].Value);
            result.Add(Data.Prefix[1].Value);
            result.Add(Data.Prefix[2].Value);
            if (Data.Patch == 0) { result.Add(Data.Instability); }
            else
            {
                if (Data.Quality.Value > 4) { result.Add(0); }
                else { result.Add(Data.ForgingPotencial); }                    
            }
            result.Add(Data.Nb_affixes);
            result.Add(Data.Affixes[0].Tier);
            result.Add(Data.Affixes[0].Id);
            result.Add(Data.Affixes[0].Value);
            result.Add(Data.Affixes[1].Tier);
            result.Add(Data.Affixes[1].Id);
            result.Add(Data.Affixes[1].Value);
            result.Add(Data.Affixes[2].Tier);
            result.Add(Data.Affixes[2].Id);
            if (Data.Quality.Value == 7) { result.Add(Data.LegendaryPotencial); }
            else if (Data.Quality.Value == 9)
            {
                if (Data.LegendaryPotencial > 4) { result.Add(4); }
                else if (Data.LegendaryPotencial < 0) { result.Add(0); }
                else { result.Add(Data.LegendaryPotencial); }                
            }
            else { result.Add(Data.Affixes[2].Value); }
            result.Add(Data.Affixes[3].Tier);
            result.Add(Data.Affixes[3].Id);
            result.Add(Data.Affixes[3].Value);
            if (Data.Quality.Value == 9)
            {
                for (int i = 4; i < 7; i++)
                {
                    if (Data.Affixes.Count > i)
                    {
                        result.Add(Data.Affixes[i].Tier);
                        result.Add(Data.Affixes[i].Id);
                        result.Add(Data.Affixes[i].Value);
                    }                    
                }
            }
            else { result.Add(0); }

            return result;
Have to build a new release, sry for that

- Fixed legendary craft
- Add Uniques and set (ty to eyez)
cheatMCcheatFACE wrote:
Sun Dec 19, 2021 11:57 pm
Since trainer is only half working, anyone know what line is for gold so i can manually change
Gold work, but you have to save your bank, not your character
Ive tried saving bank, still couldnt get it to work. I changed the value of the gold on the char screen in trainer and clicked save bank and char, manually changed it and all is fine.

Decided to do some digging since been having issues with getting 99 affix shard, notice a lot of values were 99 but a lot were lower, don't have time to dig into it atm

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

cheatMCcheatFACE wrote:
Mon Dec 20, 2021 1:39 am
Decided to do some digging since been having issues with getting 99 affix shard, notice a lot of values were 99 but a lot were lower, don't have time to dig into it atm
The function GetAllShards, it's only shards you don't have.
Remove all your shards then do GetAllShards Function.

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