Last Epoch Save Editor

Upload *YOUR* gamehacking tools/helpers here
archer09
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Re: Last Epoch Save Editor

Post by archer09 »

Hey Ash! The release version is working, but in the HUD version the blessings still don't work for me. Do I need to download a commit to make it happen? Did you already add the option for additional forge spots? I think I read on Nexus something about that, but it was about Idols.

long13579
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Re: Last Epoch Save Editor

Post by long13579 »

For blessings:
Step 1: open your save file with notepad and find this line "openBlessings" (ctrl + F)
Step 2: copy and paste these codes in "openBlessings":[*put it here*] (you might need to clean the old stuff first to avoid bug).
Spoiler
{"subtypeId":27,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":29,"implicitValue":100.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":31,"implicitValue":0.35,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":33,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":35,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":37,"implicitValue":0.35,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":39,"implicitValue":22.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":41,"implicitValue":0.8,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":43,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":45,"implicitValue":18.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":47,"implicitValue":0.4,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":49,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":73,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":75,"implicitValue":90.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":77,"implicitValue":2.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":79,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":81,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":83,"implicitValue":42.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":85,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":87,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":89,"implicitValue":3.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":91,"implicitValue":1.6,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":93,"implicitValue":0.22,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":95,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":97,"implicitValue":130.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":149,"implicitValue":0.2,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":150,"implicitValue":0.7,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":151,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":152,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":153,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":154,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":155,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":156,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":157,"implicitValue":0.7,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":158,"implicitValue":0.25,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":159,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":160,"implicitValue":1.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":161,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":181,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":183,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":185,"implicitValue":150.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":187,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":189,"implicitValue":0.8,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":191,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":193,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":195,"implicitValue":0.6,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":197,"implicitValue":0.08,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":199,"implicitValue":0.55,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":201,"implicitValue":20.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":203,"implicitValue":0.75,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":205,"implicitValue":320.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":207,"implicitValue":0.6,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":209,"implicitValue":0.3,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":211,"implicitValue":0.7,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":213,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":215,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":217,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":219,"implicitValue":0.5,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":221,"implicitValue":1.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255},{"subtypeId":223,"implicitValue":650.0,"implicitRollByte0":255,"implicitRollByte1":255,"implicitRollByte2":255}
It consists of all grand blessings with max stat except drop rate, just go to blessing NPC and choose the one you like. Using the editor ver 1.0 will remove "openBlessings" temporarily from your save file, you need to log in the game do some stuff (like drop an item) so the game overwrites the save file and add that line back.

hiimghostxd
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Re: Last Epoch Save Editor

Post by hiimghostxd »

any chance for this to be update ? some is broken

ONEEX
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Re: Last Epoch Save Editor

Post by ONEEX »

Will there be an update?

MeganeSenpai
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Re: Last Epoch Save Editor

Post by MeganeSenpai »

Will this mod be updated?
Or can anyone share the item database for the save editor, if it still works?

Osten2010
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Re: Last Epoch Save Editor

Post by Osten2010 »

Does this work?.. cause sum stuff works but not the item spawner... dosent work! any fix?

Akabane
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Re: Last Epoch Save Editor

Post by Akabane »

Update would be awesome indeed but thread seems dead. Ho well, thx for the fun while it lasted, I guess. :D

FunFastEfficienttt
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Re: Last Epoch Save Editor

Post by FunFastEfficienttt »

Any updates? Would be great if we can have it before the new season

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Github source ([Link]) was updated to match latest game version (Last Epoch 1.1.7.13)
Game was updated from Unity Engine 2019 to 2021, so we can use .Net6 and we can use latest MelonLoader version (MelonLoader v0.7.0 Open-Beta)

How to
- Install MelonLoader v0.7.0 Open-Beta ([Link]), and run your game once
- Extract archive or build your own and copy to "YourGamePath\Mods\"

Build your own solution :
- You have MelonLoader v0.7.0 Open-Beta and your game in "C:\Program Files (x86)\Steam\steamapps\common\Last Epoch" (or edit "LastEpoch_Hud.csproj")
- Load "LastEpoch_Hud.sln" with Visual studio and build the solution
- Copy files from "SourcePath\LastEpoch_Hud\bin\Debug\net6.0\" in "YourGamePath\Mods\"

Files (For Last Epoch 1.1.7.13 with MelonLoader v0.7.0 Open-Beta)
LastEpoch_Hud.rar
(391.67 KiB) Downloaded 352 times

Zin
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Re: Last Epoch Save Editor

Post by Zin »

Really cool to see updates in the repository. Is the skin standalone package also getting an update → it's basically the same as the question asked here on GitHub: [Link]?

Thanks a ton!

IcePuzzleHead
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Re: Last Epoch Save Editor

Post by IcePuzzleHead »

hey! thanks for the mod.
just wanted to know if you will be updating the mod after the major update to the game? (tombs of erased)
I'm using is mostly for item creation.
also could you explain how does the crafting work in this new version? the force item drop only drops basic items now, and I'm guessing we're supposed to utilise the crafting slot, but idols still don't work with that system, I feel like the old crafting system was better, where we could just make any item in forcedrop instantly.

miguel71
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Re: Last Epoch Save Editor

Post by miguel71 »

Hi, the mod works perfectly offline, however when trying to run it online the game crashes and returns to desktop.
Is this intentional or is it a bug?
Thanks for the mod, it really works for testing builds.

MeganeSenpai
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Re: Last Epoch Save Editor

Post by MeganeSenpai »

Ash06 wrote:
Fri Feb 14, 2025 1:01 pm
Github source ([Link]) was updated to match latest game version (Last Epoch 1.1.7.13)
Hey man, thanks for the awesome mod.

It's sad that you decided to discontinue the mod editor. It's more aligned to my own preferences. Can you share the source code on GitHub so people may keep updating it with the game release?

Darnoc136
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Re: Last Epoch Save Editor

Post by Darnoc136 »

Hi Ash, I've followed the directions and downloaded from github, got melonlauncher, did the build and moved the stuff to the correct folders. However whenever I launch the game I get the following error. Image

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Error come from "YourGame\Mods\LastEpoch_Hud\Assets\lastepochmods" file not loading fine. (extract archive in Mods folder, not only .dll)

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