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Re: Last Epoch Save Editor
Posted: Wed Oct 04, 2023 5:31 am
by Ash06
Il2CppAssemblyGenerator is part of MelonLoader
Launch MelonLoader without mods, if errors Regenerate files (Remove and reinstall MelonLoader)
Re: Last Epoch Save Editor
Posted: Wed Oct 04, 2023 7:01 am
by bawert
Hey Ash, thanks for your hard work. I've been having an amazing time trying out different builds using your save game editor.
I did run into an issue where I got to corruption 1044 in a monolith and the editor complained:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1044' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at Ui.Tools.CharacterUiForm.Character_Monoliths.GetMonolith()
at Ui.Tools.CharacterUiForm.Character_Monoliths.comboBox_Difficulty_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: Last Epoch Save Editor
Posted: Wed Oct 04, 2023 8:13 am
by Ash06
All NumericUpDown maximum value set to 65535 (FFFF) in Monolith
Re: Last Epoch Save Editor
Posted: Wed Oct 04, 2023 10:29 pm
by long13579
Ash06 wrote: ↑Fri Sep 29, 2023 11:09 pm
long13579 wrote: ↑Fri Sep 29, 2023 8:26 pm
I just noticed that the remove mana cost option doesn't work.
I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console?
Sorry to bother you again but this time I run into same problem. I think when the skill's mana cost surpasses a certain threshold the option doesn't work anymore, for example when "Celestial Celerity" and "Twin Meteors" nodes of Meteor get maxed out. Idk if others get same problem. I have my character's savefile here just in case.
Re: Last Epoch Save Editor
Posted: Thu Oct 05, 2023 1:58 am
by Ash06
In this game, you have an Ability and its Mutator
Remove mana cost option = set Ability mana cost to 0
You can see in this screenshot that this Mutator has added a mana cost to the ability
Here is the fix for meteor, with AddedManaCost = 0 when enable remove mana cost option
Re: Last Epoch Save Editor
Posted: Thu Oct 05, 2023 3:03 am
by timechaos69
re-installing melon fixed my problem ash. Thank you sir
Re: Last Epoch Save Editor
Posted: Thu Oct 05, 2023 5:28 pm
by litrpg
What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.
Re: Last Epoch Save Editor
Posted: Thu Oct 05, 2023 11:44 pm
by bxb92
Everything is working well, thanks Ash!
Does v2.6.1 work with the new patch that came out today by any chance, 0.9.2f?
Re: Last Epoch Save Editor
Posted: Fri Oct 06, 2023 8:05 am
by CaptainMasters
it's so nice program(LE Editor) for LE users, but there isn't some new items yet. (e.g. Mad Alchemist's Ladle, Transcriber's Graver etc.)
Please UPDATE for that
I'm waiting you!
Re: Last Epoch Save Editor
Posted: Fri Oct 06, 2023 2:17 pm
by Ash06
Ui and database is like 64 Mo now
Database contain all item and icons
Skills are not up to date
Re: Last Epoch Save Editor
Posted: Fri Oct 06, 2023 6:51 pm
by long13579
The Unique Affixs names on new version are so weird.
Re: Last Epoch Save Editor
Posted: Fri Oct 06, 2023 8:23 pm
by Ash06
Thank you for this feedback ^^
Today's objective was to update the mod allowing you to extract the database as well as the UI.
I already have a way to extract all strings like in game (using tooltip functions), but i didn't have time to do this now.
Check Extractor status in few days
Re: Last Epoch Save Editor
Posted: Sat Oct 07, 2023 5:11 am
by dumbonce14
Another successful update @Ash, thank you again for keeping the MODS up-to-date, this is FANTASTIC!!
But still, devz is still working on The Temporal Sanctum progression block(offline mode). . .SAD.
Re: Last Epoch Save Editor
Posted: Sat Oct 07, 2023 10:37 am
by Ash06
Ok, I found why it's not like in game screen
In this exemple, if i make like in game (left item), you can't set Mod 6 (description value 2), right screen show Mod 6 but this is not like In Game
Unique Mod Description = When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area and +(40 to 100) Spell Damage
Mod Slot 0 = Description Value 1 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area
Mod Slot 1 = (30% to 150%) increased Elemental Damage
Mod Slot 2 = +(10 to 120) Mana
Mod Slot 3 = +1 to Level of Lightning Skills
Mod Slot 4 = +1 to Level of Fire Skills
Mod Slot 5 = +1 to Level of Cold Skills
Mod Slot 6 = Description Value 2 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains +(40 to 100) Spell Damage
Re: Last Epoch Save Editor
Posted: Mon Oct 09, 2023 4:32 am
by bawert
litrpg wrote: ↑Thu Oct 05, 2023 5:28 pm
What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.
Yeah, it should totally work to share save files. Save files are located here: C:\Users\[Username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves
I recommend backing up this directory as the Save Game Editor sometimes corrupts save files.