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Re: Last Epoch Save Editor

Posted: Sun Sep 17, 2023 11:05 pm
by mnljxm
I just installed the melodloader for last epoch and used "LastEpochMods". Can anyone help me resolve these missing dependencies?
LE v0.0.0.0
UnhollowerBaseLib v0.4.18.0
Unitask v0.0.0.0

Re: Last Epoch Save Editor

Posted: Mon Sep 18, 2023 10:36 am
by Ash06
I've added some screens in "Install Instructions".
Verify your mod install, if issue persist, post your log (can be found in MelonLoader\Logs\)

Re: Last Epoch Save Editor

Posted: Mon Sep 18, 2023 1:24 pm
by mnljxm
Thanks a bunch. That worked!!

Re: Last Epoch Save Editor

Posted: Mon Sep 18, 2023 9:40 pm
by gcleveland
These tools are amazing thank you. Quick question. I have been using it to edit items but I do not see the new item "Cycle of Putrescence" ring in the drop down list. I have the latest database update. It was added in Beta 0.9.2. I assumed it was in your new list.
Thanks!

Re: Last Epoch Save Editor

Posted: Mon Sep 18, 2023 10:58 pm
by Ash06
If you use the mod, get it with ForceDrop
Enable "Show base debug" in SaveEditor Options
Select the new item (should be without icon), see unique id
Create a new unique ring with all the stats you want, edit unique_id (with the one found below) then save

Same method if you want to create unique with other base (like body armor in a ring)

Edit :

Image
In this post
Ash06 wrote:
Tue Sep 12, 2023 6:22 am
DatabaseUpdate(0.9.2)WithUIFix.rar
- Contain all items, but don't contain Icons
- Untested, if icon is not showing, item name isn't good or icon is missing
- Contain fix for unique_id > 300 (Ui.exe)

Re: Last Epoch Save Editor

Posted: Tue Sep 19, 2023 5:17 pm
by mnljxm
I don't see Aaron's Will body armor as well. Is it just me?

Also, if I edit an exisitng item on the Save Editot, will it reflect the changes i made when I save it? How will it reflect?experiment and I tried to edit an Idol. i added 3rd and 4th affix but it did not show in game. ( tried out of curiosity)

Re: Last Epoch Save Editor

Posted: Tue Sep 19, 2023 8:03 pm
by gcleveland
Thank you. I will try that save editor option out.
Also,. Aarons Will is there. I gave it to myself a few days ago lol.

When I enable the debug in the save editor and select the ring in my inventory (got it to drop from cache), the editor crashes with following error:

System.ArgumentOutOfRangeException: Value of '303' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value

303 is the item id you listed for that particular ring.

Re: Last Epoch Save Editor

Posted: Wed Sep 20, 2023 3:49 am
by Ash06
DatabaseUpdate(0.9.2)WithUIFix.rar contain Fix for unique id > 300
Replace ui.exe by the one in archive
Get it from this post
Ash06 wrote:
Tue Sep 12, 2023 6:22 am

Re: Last Epoch Save Editor

Posted: Wed Sep 20, 2023 9:49 am
by whitebox137
Hi, I keep getting this error in melonloader.
I get this error when i use rune of shattering but Everything is working fine.

[ERROR] Exception in Harmony patch of method void CraftingSlotManager::Forge():
System.NullReferenceException: Object reference not set to an instance of an object
at LastEpochMods.Hooks.Crafting_Slot_Manager+Forge.Postfix (CraftingSlotManager& __instance) [0x0000c] in <9fe5aabddc1e40b1aecd7783149bbb93>:0
at (wrapper dynamic-method) CraftingSlotManager.DMD<CraftingSlotManager::Forge>(CraftingSlotManager)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<CraftingSlotManager::Forge>_il2cpp(intptr)




And what the bonuses do in the drop tab?

Re: Last Epoch Save Editor

Posted: Wed Sep 20, 2023 1:05 pm
by Ash06
Sorry for that, when you forge in game, mod try to maximize some stats on item, but rune of shattering destroy your item.
Can be easily fix with some "try catch" (should be fix for next release)

For those using source

Code: Select all

[HarmonyPatch(typeof(CraftingSlotManager), "Forge")]
public class Forge
{
	[HarmonyPostfix]
	static void Postfix(ref CraftingSlotManager __instance)
	{
		__instance.main.content.data.randomiseImplicitRolls();
	}
}
To :

Code: Select all

[HarmonyPatch(typeof(CraftingSlotManager), "Forge")]
public class Forge
{
	[HarmonyPostfix]
	static void Postfix(ref CraftingSlotManager __instance)
	{
		if (__instance.main.content.data != null) //Get Item in Forge container
		{
			if (Config.Data.mods_config.items.Enable_RollImplicit) //Check if ItemDrop Implicits Option is Enable
			{
				__instance.main.content.data.randomiseImplicitRolls(); //Roll implicits
			}
		}
	}
}
what bonus are you talking about?

Re: Last Epoch Save Editor

Posted: Sun Sep 24, 2023 8:38 pm
by darkstcorner
Stupid question- When I run the save editor nothing shows up under "window users" and "path". Am I suppose to fun the save editor before loading the game? Or place the save editor in the same folder as my game saves?

Re: Last Epoch Save Editor

Posted: Sun Sep 24, 2023 10:33 pm
by Ash06
I assume your are trying this App in Windows environnement (Win 7 SP1 to Win 11)
If you have Directories in default User path but don't see in App, you have to allow the app to access your files (anti-virus, container).
Fix for drive letter in case user don't use "C:" (i didn't have much time to check it but it should work)
LastEpochSaveEditor.rar
(2.61 MiB) Downloaded 184 times
Image

V2.6.1 :
- Fix Headhunter base_id, unique_id and icon (ForceDrop a new one if you use it)
- Fix Monolith Density
- Monolith : Complete Objective Option now complete all Quests and Boss when entering an Echo if enable
- Monolith : Unlock all 5 Blessings in Blessing Reward (You can use Drop -> Item Data -> Base -> Implicit Option to edit value)
- Hit F3 to Complete all your Tracked Quests

Re: Last Epoch Save Editor

Posted: Fri Sep 29, 2023 5:29 pm
by bxb92
Thanks so much for the mod!

Does the mod allow to force all item drops to roll the max range it can? Not the tier but the range only?

Re: Last Epoch Save Editor

Posted: Fri Sep 29, 2023 8:26 pm
by long13579
I just noticed that the remove mana cost option doesn't work.

Re: Last Epoch Save Editor

Posted: Fri Sep 29, 2023 11:09 pm
by Ash06
bxb92 wrote:
Fri Sep 29, 2023 5:29 pm
Does the mod allow to force all item drops to roll the max range it can? Not the tier but the range only?
Image
Drop -> Item Data -> Base, for implicits Values
Drop -> Item Data -> Affixs, for Affixs Values
Drop -> Item Data -> Unique / Set, for Unique Mods Values
255 = Roll 100%
long13579 wrote:
Fri Sep 29, 2023 8:26 pm
I just noticed that the remove mana cost option doesn't work.
I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console?