Cake-san wrote: ↑Fri Aug 20, 2021 4:05 pm
Cake-san wrote: ↑Sun Nov 29, 2020 1:42 pm
Update 5.5
- Fixed MapProperty dissect structure's children .
- Added UE4 Construct Console example script
- Added DataTable dissect structure's data.
- Added UE4 & UE3 GObject Scanner & Auto config, so it should cover not all but most UE4 & UE3 games - either hit or miss...
- So if main Unreal Engine script doesn't work , try runnning FNamePool scanner -> UE4/UE3 Object Scanner -> UE4/UE3 Auto Config -> rerun main Unreal Engine script
BTW, I have been using your table to make EXTENSIVE and MASSIVELY awesome tables that I post here so thanks again for all your hard work!!
So For Mass Effect 2 Legendary Edition I ran each of the 3 FnamePool Scripts:
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done ///FNamePool scanner
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done ///FNamePool scanner V2
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7FF7C700451A ///FNamePool scanner V3
0~7FFFFFFFFFFF
done
Ok, After that (and I tried with each FnamePool Scanner separately/individually and tried each Object scanner as well), I get with:
UE3 Object scanner & UE3 Object scanner V2 I get:
Attempting UE3 Auto config after that gives me:
Thanks!