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Re: Last Epoch Save Editor

Posted: Fri Sep 08, 2023 8:36 pm
by Ash06
Ash06 wrote:
Fri Sep 08, 2023 4:32 am
If you have errors with update :
- Remove MelonLoader :
Make sure the Game is Closed and Not Running before attempting to UN-INSTALL.
Remove the version.dll & dobby.dll files from the Game's Installation Folder.
Remove the MelonLoader folder from the Game's Installation Folder.
- Install again MelonLoader 5.7
- Start once without any mods
- Close your game, install Mods
- Play
Melonloader use Il2cppDumper to decompil code on first launch.
Your error is missing LE.dll in melonloader\manager (this is a generated file from 0.9.2 beta), if you don't have it, you try to load v2.6 mod with old reference (you install melonloader before 0.9.2 bêta, so you have to reset/reinstall melonloader to generate files for the new version)

Re: Last Epoch Save Editor

Posted: Fri Sep 08, 2023 11:25 pm
by ravi372
Do you plan to update the save game editor as well, Ash?

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 7:59 am
by unomatt05
Ash06 wrote:
Fri Sep 08, 2023 8:36 pm
Ash06 wrote:
Fri Sep 08, 2023 4:32 am
If you have errors with update :
- Remove MelonLoader :
Make sure the Game is Closed and Not Running before attempting to UN-INSTALL.
Remove the version.dll & dobby.dll files from the Game's Installation Folder.
Remove the MelonLoader folder from the Game's Installation Folder.
- Install again MelonLoader 5.7
- Start once without any mods
- Close your game, install Mods
- Play
Melonloader use Il2cppDumper to decompil code on first launch.
Your error is missing LE.dll in melonloader\manager (this is a generated file from 0.9.2 beta), if you don't have it, you try to load v2.6 mod with old reference (you install melonloader before 0.9.2 bêta, so you have to reset/reinstall melonloader to generate files for the new version)
same error for me even i reinstall..

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 12:16 pm
by Ash06
Can you check you're game version, you can see it on Start menu.
If you use latest (LastEpoch v0.9.2 beta) you have to use mods v2.6, if you play older version (crack) use mod v2.5.1.

If you have 0.9.2 beta check if you have LE.dll in melonloader\managed, if you don't have it you have to generate files (reinstall melonloader, launch once)
ravi372 wrote:
Fri Sep 08, 2023 11:25 pm
Do you plan to update the save game editor as well, Ash?
Depend if we need an update
If there are errors with SaveEditor, tell here and I will fix it.

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 1:47 pm
by zielak123
Is there a way to play game with this mod with normal gameplay but use couple of options? Lke density, gold, item droprates etc? By default i have no level/class requirements, only unique drops and like crazy, etc. And it doesnt work if I switch it on or off.

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 2:34 pm
by Ash06
Setup options before launching a character, some options need a restart if you already start a game.
Ash06 wrote:
Thu Jul 13, 2023 5:58 am
Best practice is to edit Options before entering in game with a character

Remove Mana Cost:
If you start with option enable, when you launch a skill, mana cost of this skill is set to 0 after game launch the skill once
Disable this in game do nothing (because i don't store mana cost of all skills ^^, i will write some code soon for this)
For default values, restart your game, disable this option, then start a character
If you want for exemple only one skill without mana cost, enable this option, launch your skill then disable

Shop Rarity :
If you start with option enable, when shop populate container, modify item result rarity
Disable this option, result in nothing, unless shop (re)populate container.
So enable before opening shop, only if you need to hook rarity

Affix Multiplier : was an exemple showing how to edit object
When game init affixs, multiply range (min and max), should be a debug function, because values can be highter than game max value (result = 0)
I will check if i remove this option or fix with max values.

Mods that need Sene change to upddate :
- Character -> Skills -> Level
- Character -> Tree -> Passive point
- Scene -> Density Muliplier
- Scene -> Experience Mulitplier

Mods that need Game Restart for default values (because GameObjects have been modified) :
- Character -> Skills -> Remove -> Mana Cost
- Character -> Skills -> Remove -> Channel Cost
- Character -> Skills -> Remove -> Node Requirement
- Character -> Skills -> Channel : Mana Regen (enable mana regen when channeling)
- Character -> Skills -> NoMana : Don't Stop (don't stop skill when oom)
- Item -> Affix Multiplier
- Item -> Remove -> Level
- Item -> Remove -> Class
- Item -> Remove -> SubClass

Dungeons Mods : Launch a new dungeon for default values
Monoliths Mods : Launch a new echo for default values
Shop : Repopulate container for default values
Others mods can be disable in game

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 5:14 pm
by Vodziak
The mod is great, but I would like to make a small suggestion... if possible, a more intuitive indicator of which options are on and which are off, e.g. green means on/active and red means off/not active.

Re: Last Epoch Save Editor

Posted: Sat Sep 09, 2023 5:33 pm
by Ash06
Currently, an activated option is displayed in green, and in gray when it is inactive.
But why not, if it's more intuitive for users

Re: Last Epoch Save Editor

Posted: Sun Sep 10, 2023 5:19 pm
by AD001
tis update 9.2 is a massive update,41 new items and 40 afixes. it would be cool if there was an easier way to update the item database everytime there is a update.

Re: Last Epoch Save Editor

Posted: Mon Sep 11, 2023 7:33 am
by unomatt05
Ash06 wrote:
Sat Sep 09, 2023 12:16 pm
Can you check you're game version, you can see it on Start menu.
If you use latest (LastEpoch v0.9.2 beta) you have to use mods v2.6, if you play older version (crack) use mod v2.5.1.

If you have 0.9.2 beta check if you have LE.dll in melonloader\managed, if you don't have it you have to generate files (reinstall melonloader, launch once)
ravi372 wrote:
Fri Sep 08, 2023 11:25 pm
Do you plan to update the save game editor as well, Ash?
Depend if we need an update
If there are errors with SaveEditor, tell here and I will fix it.
i did everything but i cant see LE.dll on melonloader/managed.. reinstall and lunch but its still not there..

Re: Last Epoch Save Editor

Posted: Tue Sep 12, 2023 3:38 am
by Zerged
Hi, installed Melonloader for the first time, started the game and all went cool. Installed your mods and get a bunch of errors and a crash, I used the ver. 2.6, is it up to date?

Edit: Also, in your Editor, on the " skill " section, for mage, there's no runemaster skills, so you can't edit those. Would be nice if you can add those :)

Re: Last Epoch Save Editor

Posted: Tue Sep 12, 2023 6:22 am
by Ash06
AD001 wrote:
Sun Sep 10, 2023 5:19 pm
tis update 9.2 is a massive update,41 new items and 40 afixes. it would be cool if there was an easier way to update the item database everytime there is a update.
Database is already extrated, but due to new changes in files, i have to rewrite some code for extracting icons
DatabaseUpdate(0.9.2)WithUIFix.rar
(2.67 MiB) Downloaded 209 times
- Contain all items, but don't contain Icons
- Untested, if icon is not showing, item name isn't good or icon is missing
- Contain fix for unique_id > 300 (Ui.exe)
unomatt05 wrote:
Mon Sep 11, 2023 7:33 am
Ash06 wrote:
Sat Sep 09, 2023 12:16 pm
If you use latest (LastEpoch v0.9.2 beta) you have to use mods v2.6, if you play older version (crack) use mod v2.5.1.
i did everything but i cant see LE.dll on melonloader/managed.. reinstall and lunch but its still not there..
Zerged wrote:
Tue Sep 12, 2023 3:38 am
Hi, installed Melonloader for the first time, started the game and all went cool. Installed your mods and get a bunch of errors and a crash, I used the ver. 2.6, is it up to date?
Check you LastEpoch version in game or in the top of the Melonloader Console
If you have LasteEpoch v0.9.2+ use mod v2.6
else use mod v2.5.1

Or check in YourGameFolder\Melonloader\Managed\ after you launch once with melonloader.
If you have Assembly-CSharp.dll file, you have older version (before 0.9.2 beta), so you have to use mod v2.5.1
If you have LE.dll file, you have to use mod v2.6
Image

Re: Last Epoch Save Editor

Posted: Tue Sep 12, 2023 6:31 am
by kmckowan
What is the pw for the 4.5. part 1-3 and can you give a noob like me a tutorial where all these files go. I'm lost on where everything goes and how to run it. I did get the 2.6 file to open with pw ash, but i c123 didn't open others.

Re: Last Epoch Save Editor

Posted: Tue Sep 12, 2023 7:20 am
by Ash06
All files post by me are protected by the same password "Ash" (without quotes and case sensitive)

Main post has been updated with install instructions

Re: Last Epoch Save Editor

Posted: Tue Sep 12, 2023 7:41 am
by Zerged
Ash06 wrote:
Tue Sep 12, 2023 6:22 am
AD001 wrote:
Sun Sep 10, 2023 5:19 pm
tis update 9.2 is a massive update,41 new items and 40 afixes. it would be cool if there was an easier way to update the item database everytime there is a update.
Database is already extrated, but due to new changes in files, i have to rewrite some code for extracting icons
DatabaseUpdate(0.9.2)WithUIFix.rar
- Contain all items, but don't contain Icons
- Untested, if icon is not showing, item name isn't good or icon is missing
- Contain fix for unique_id > 300 (Ui.exe)
unomatt05 wrote:
Mon Sep 11, 2023 7:33 am
Ash06 wrote:
Sat Sep 09, 2023 12:16 pm
If you use latest (LastEpoch v0.9.2 beta) you have to use mods v2.6, if you play older version (crack) use mod v2.5.1.
i did everything but i cant see LE.dll on melonloader/managed.. reinstall and lunch but its still not there..
Zerged wrote:
Tue Sep 12, 2023 3:38 am
Hi, installed Melonloader for the first time, started the game and all went cool. Installed your mods and get a bunch of errors and a crash, I used the ver. 2.6, is it up to date?
Check you LastEpoch version in game or in the top of the Melonloader Console
If you have LasteEpoch v0.9.2+ use mod v2.6
else use mod v2.5.1

Or check in YourGameFolder\Melonloader\Managed\ after you launch once with melonloader.
If you have Assembly-CSharp.dll file, you have older version (before 0.9.2 beta), so you have to use mod v2.5.1
If you have LE.dll file, you have to use mod v2.6
Image
Many Thanks Ash! One last thing, if you could add Runemaster skills in the editor, would be great <3