Space Marine 2 patched exe
Re: Space Marine 2 patched exe
To double confirm, I tested this by going prestige up once, deleted the modified files, verified the game just to make sure I got new .exe files, and then completed a unmodified game. The 7.1 bypass works with the 7.2 update.
-
- What is cheating?
- Posts: 1
- Joined: Thu Dec 12, 2024 5:37 pm
- Reputation: 0
Re: Space Marine 2 patched exe
Firstly, thank you to both of you for this! This one works even with the current version after a hotfix patch. However, I don't know if either of you were aware but mods have changed with Patch 7.0 entirely. Mods are now made through "modpacks" which are .paks placed in Space Marine 2\client_pc\root\mods. I noticed that this bypass will indeed work for the old method of editing the .paks directly, but if you place any mods in the mods folder it does not bypass EAC. Could or would either of you update this? Some of my mods need server_pc edits and those changes are also not bypassed as it will instant crash if I make any minute change in the server_pc side of things (this is how Saber intended it after Patch 7.0). Any changes to the paks without this bypass will result in an instant crash, this bypass only accounts for client_pc checks from my testing. So if it could be updated to account for the mods folder path, it would be better as that is the method for mods going forward
Re: Space Marine 2 patched exe
i'll take a look at this w the next iteration. no promises but i'll see what i can find. it may be that there are server-sided checks that prevent matchmaking since otherwise there'd be crashes... not sure.MagnusTheRed wrote: ↑Tue May 06, 2025 8:08 amFirstly, thank you to both of you for this! This one works even with the current version after a hotfix patch. However, I don't know if either of you were aware but mods have changed with Patch 7.0 entirely. Mods are now made through "modpacks" which are .paks placed in Space Marine 2\client_pc\root\mods. I noticed that this bypass will indeed work for the old method of editing the .paks directly, but if you place any mods in the mods folder it does not bypass EAC. Could or would either of you update this? Some of my mods need server_pc edits and those changes are also not bypassed as it will instant crash if I make any minute change in the server_pc side of things (this is how Saber intended it after Patch 7.0). Any changes to the paks without this bypass will result in an instant crash, this bypass only accounts for client_pc checks from my testing. So if it could be updated to account for the mods folder path, it would be better as that is the method for mods going forward
-
- What is cheating?
- Posts: 1
- Joined: Sat May 24, 2025 9:59 am
- Reputation: 0
Re: Space Marine 2 patched exe
Can someone help me understand why my game crash everytime I try to launch it with the bypass ?
I followed the bypass instructions without the BAT switcher but everytime I launch the game, it crashes.
I don't know if it's linked but the icon of the "start protected game" file doesn't change to the ultramarine symbol even after renaming it (?)
I only followed the guide in the readme file, nothing else
I followed the bypass instructions without the BAT switcher but everytime I launch the game, it crashes.
I don't know if it's linked but the icon of the "start protected game" file doesn't change to the ultramarine symbol even after renaming it (?)
I only followed the guide in the readme file, nothing else
- jaysonachacosoyt
- What is cheating?
- Posts: 1
- Joined: Sat May 24, 2025 5:32 am
- Reputation: 0
Re: Space Marine 2 patched exe
Good day gents, just wanted to ask and confirm if the currenty 7.1 bypass works for anyone? when i try to run the game i always get the crash dump pop up. anyone gets this problem too?
Re: Space Marine 2 patched exe
others had reported that the v7.1 bypass was working w v7.2 so i didn't bother to write one up. Patch 8 comes out next week, i'll try to get a bypass out for that when it drops.
-
- Noobzor
- Posts: 11
- Joined: Sat Dec 28, 2024 9:14 am
- Reputation: 1
Re: Space Marine 2 patched exe
oh shit really? ok then, if there's consistent v7.2 failures then i'll do one up
Re: Space Marine 2 patched exe
new v7.2 bypass. loaded onto BattleBarge successfully without detection, no further testing. if it's like previous bypasses, it'll let you run solo Private sessions with modified PAKs; no other game modes will function and it'll be detected.
if you experience issues, please let me know.
[Link]
as always, credit to Klerik
if you experience issues, please let me know.
[Link]
as always, credit to Klerik
- Deepthroat
- Novice Cheater
- Posts: 15
- Joined: Thu Jun 05, 2025 2:36 pm
- Reputation: 1
Re: Space Marine 2 patched exe
Doesn't work when using new official mods method,doobiedoo wrote: ↑Thu Jun 05, 2025 11:04 amnew v7.2 bypass. loaded onto BattleBarge successfully without detection, no further testing. if it's like previous bypasses, it'll let you run solo Private sessions with modified PAKs; no other game modes will function and it'll be detected.
if you experience issues, please let me know.
[Link]
as always, credit to Klerik
And old method still crashes our game on start-up when modifying server_pc paks.
Pretty much what Magnus said,
Keeping in mind local folder in Space Marine 2\client_pc\root\local is also used for loose files mods.Some of my mods need server_pc edits and those changes are also not bypassed as it will instant crash if I make any minute change in the server_pc side of things (this is how Saber intended it after Patch 7.0). Any changes to the paks without this bypass will result in an instant crash, this bypass only accounts for client_pc checks from my testing. So if it could be updated to account for the mods folder path, it would be better as that is the method for mods going forward
I know is not much help to just say it doesn't work, and I apologize if I sound rude in anyway, just trying to get feedback out there.
Re: Space Marine 2 patched exe
as-is, i think you'd need to edit the core PAKs directly rather than use the official Mods method. i'll take a look and see if i can extend its functionality
try here, might work, might not.
[Link]
with the bypass, someone else could write up a hack (rather than modding the assembly the way i'm doing) that would presumably do everything y'all want and more, but that's for someone else other than me.
try here, might work, might not.
[Link]
with the bypass, someone else could write up a hack (rather than modding the assembly the way i'm doing) that would presumably do everything y'all want and more, but that's for someone else other than me.
Last edited by doobiedoo on Thu Jun 05, 2025 6:34 pm, edited 1 time in total.
- Deepthroat
- Novice Cheater
- Posts: 15
- Joined: Thu Jun 05, 2025 2:36 pm
- Reputation: 1
Re: Space Marine 2 patched exe
Editing the PAK files causes the game to crash because the bypass only works with client_pc PAKs, not server_pc PAKs.
Server_pc PAKs take priority over client_pc PAKs, even in private sessions. For example, if I modify the difficulty files in client_pc PAKs, the game will ignore those changes and overwrite them with the server_pc PAKs difficulty files.
It would be really helpful if the bypass could at least support server_pc PAKs.
Ideally, the best solution would be to allow official mods while maintaining online progression, but I understand if that is not an option right now.
Server_pc PAKs take priority over client_pc PAKs, even in private sessions. For example, if I modify the difficulty files in client_pc PAKs, the game will ignore those changes and overwrite them with the server_pc PAKs difficulty files.
It would be really helpful if the bypass could at least support server_pc PAKs.
Ideally, the best solution would be to allow official mods while maintaining online progression, but I understand if that is not an option right now.
Re: Space Marine 2 patched exe
this is unfortunately beyond me. an in-game hack could do this, but you'd want a whole inject internal solution (or Cheat Engine magic).Deepthroat wrote: ↑Thu Jun 05, 2025 6:27 pmEditing the PAK files causes the game to crash because the bypass only works with client_pc PAKs, not server_pc PAKs.
Server_pc PAKs take priority over client_pc PAKs, even in private sessions. For example, if I modify the difficulty files in client_pc PAKs, the game will ignore those changes and overwrite them with the server_pc PAKs difficulty files.
It would be really helpful if the bypass could at least support server_pc PAKs.
Ideally, the best solution would be to allow official mods while maintaining online progression, but I understand if that is not an option right now.
- Deepthroat
- Novice Cheater
- Posts: 15
- Joined: Thu Jun 05, 2025 2:36 pm
- Reputation: 1
Re: Space Marine 2 patched exe
I tested the latest bypass, but unfortunately, the game still crashes as soon as we press "Continue" after modifying PAKs inside the server_pc folder.
Regardless, I truly appreciate your efforts. I understand that this is no easy task.
Regardless, I truly appreciate your efforts. I understand that this is no easy task.
Re: Space Marine 2 patched exe
new iteration. MIGHT have auto-server-kicking disabled so at least you can have custom PAKs with a team. test with caution, mucking w server interactions can go bad and wipe progress.
[Link]
[Link]
Who is online
Users browsing this forum: No registered users