Basic UE4 Win64 Base Table

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Niedzielan
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Re: Basic UE4 Win64 Base Table

Post by Niedzielan »

JohnFK wrote:
Tue May 20, 2025 6:58 am
For UE4 the table isn't working anymore. On games which updated but still using UE4 I now receive this:

FNamePool not found, running scanner...

and obviously the scanner fails. I'm using the Update 7.3 table or is there any newer version?
In CE 7.6, the function getNameFromAddress has been changed to add quotes around the process name.
The UE script also adds quotes around the name, so in CE 7.6 it breaks it.

Here's a modified ver of this one: viewtopic.php?p=316349#p316349 that should work on CE 7.6
Win-Shipping_v7.3_hotfixed_v2.CT
(159.29 KiB) Downloaded 33 times
I've also made a version which works on Fantasy Life i, which is UE 5.4.4. I don't know if every UE 5.4 game uses the new stuff though, or if it's just FLi specific, so I've just called it an alpha version
Win-Shipping_v7.4_alpha.CT
(162.48 KiB) Downloaded 30 times
(changed: the UObject offsets, and a new GetName function for SaveObject - name offset changed from 0x28 to 0x20, outer is [ptr+0x10]-1 instead of [ptr+0x10] , all this only if UEver >= 5.4)

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