Space Marine 2 patched exe

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Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

hungry_merc wrote:
Fri Oct 18, 2024 8:09 am
wwhoo wrote:
Thu Oct 17, 2024 3:45 pm
+1 For appcrash on PvP
The only downside to this is organised groups that use the bypass to play modded PVP against each other. Granted you can use the PakCacher method but depending on how many edits are in your group's list that's a lotta caches to remake.
Tbh, didn't check cache remake method, but if it works as I expect it to work - I'll stop updating my exe, because even if I'll add that "appcrash" for pvp, that won't help much.

Edit: checked .cache remake app, kudos for it's creator, yet it's only allow you to launch the game with modded .pak files, but "avf" still kicks in, so no online with that method.
Last edited by Klerik on Sat Oct 19, 2024 5:56 am, edited 1 time in total.

xsabinx
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Re: Space Marine 2 patched exe

Post by xsabinx »

Klerik wrote:
Fri Oct 18, 2024 9:26 am
hungry_merc wrote:
Fri Oct 18, 2024 8:09 am
wwhoo wrote:
Thu Oct 17, 2024 3:45 pm
+1 For appcrash on PvP
The only downside to this is organised groups that use the bypass to play modded PVP against each other. Granted you can use the PakCacher method but depending on how many edits are in your group's list that's a lotta caches to remake.
Tbh, didn't check cache remake method, but if it works as I expect it to work - I'll stop updating my exe, because even if I'll add that "appcrash" for pvp, that won't help much.
You're exe works for me but once I edit my pak files with mods I still need to use pakcacher to make a cache file otherwise the game crashes. But with that it works fine. Thank you.

hungry_merc
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Re: Space Marine 2 patched exe

Post by hungry_merc »

Klerik wrote:
Fri Oct 18, 2024 9:26 am
hungry_merc wrote:
Fri Oct 18, 2024 8:09 am
wwhoo wrote:
Thu Oct 17, 2024 3:45 pm
+1 For appcrash on PvP
The only downside to this is organised groups that use the bypass to play modded PVP against each other. Granted you can use the PakCacher method but depending on how many edits are in your group's list that's a lotta caches to remake.
Tbh, didn't check cache remake method, but if it works as I expect it to work - I'll stop updating my exe, because even if I'll add that "appcrash" for pvp, that won't help much.
I haven't tried the PackCacher method yet myself, every time I almost get my mod updated and nearly ready to build a new cache file the game gets updated. xD So I've been using your .exe to test as I'm closing and launching the game every 5 minutes to make sure my new armor entries have taken and it's been an absolute godsend, lotta armor entries, lotta combinations, lotta zipping default_other and restarting the game.

Absolutely understand if you stop with it, but for the massive help it has been so far, thank you for putting it out there. <3

xsabinx wrote:
Fri Oct 18, 2024 10:15 am

You're exe works for me but once I edit my pak files with mods I still need to use pakcacher to make a cache file otherwise the game crashes. But with that it works fine. Thank you.
Are you deleting or renaming the cache file to .cache.disabled? You only need ot rebuild the cache file with the bypass if you want a cache file, I have the caches of my edited files disabled and the .exe and launchprotected game combo works for me.

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Re: Space Marine 2 patched exe

Post by xsabinx »

hungry_merc wrote:
Fri Oct 18, 2024 11:32 am
Are you deleting or renaming the cache file to .cache.disabled? You only need ot rebuild the cache file with the bypass if you want a cache file, I have the caches of my edited files disabled and the .exe and launchprotected game combo works for me.
Yeah I renamed the cache file so not sure what it's doing that. At least bypass Is working

Spore$
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Re: Space Marine 2 patched exe

Post by Spore$ »

Klerik wrote:
Fri Oct 18, 2024 6:55 am
Spore$ wrote:
Thu Oct 17, 2024 8:34 pm
it says i cant play the game due to a steam api error but i own it on epic is there maybe a work around ?
I don't have EGS exe, so either you can post it here and I'll see what I can do. Or you can post your error message here, may be others already have solution for that problem.
Ok if i can ask what text editor you are using maybe i can see too to change some settings but I have added the file to a google drive:[Link]

SaltyChocolate
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Re: Space Marine 2 patched exe

Post by SaltyChocolate »

It worked the day before but when i tried launching it today its stopped working.

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Re: Space Marine 2 patched exe

Post by hungry_merc »

xsabinx wrote:
Fri Oct 18, 2024 11:59 am
Yeah I renamed the cache file so not sure what it's doing that. At least bypass Is working
Mine's no longer working today with no changes on my end (Can't see a sneaky steam update anywhere) so I'm in your basket as well. Turns out my cache file had somehow renamed itself and removed the disabled tag when I shut down my pc lastnight. Renamed it again and it's working again for me.
SaltyChocolate wrote:
Fri Oct 18, 2024 3:35 pm
It worked the day before but when i tried launching it today its stopped working.
Same here, I was on lastnight confirming some of my mod changes and it was working fine, then I try to boot it up today and it crashed after I hit continue game so I'd hazard a guess something changed on their end. Honestly I've just been trying to avoid compiling new cache files every patch hahaha. Turns out my cache file had somehow renamed itself and removed the disabled tag when I shut down my pc lastnight. Renamed it again and it's working again for me.

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

Spore$ wrote:
Fri Oct 18, 2024 12:48 pm
Klerik wrote:
Fri Oct 18, 2024 6:55 am
Spore$ wrote:
Thu Oct 17, 2024 8:34 pm
it says i cant play the game due to a steam api error but i own it on epic is there maybe a work around ?
I don't have EGS exe, so either you can post it here and I'll see what I can do. Or you can post your error message here, may be others already have solution for that problem.
Ok if i can ask what text editor you are using maybe i can see too to change some settings but I have added the file to a google drive:[Link]
Well, you didn't make it public, so google drive says "access denied". Regardless "text editor", it's not "text editor", it's x64dbg.

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

hungry_merc wrote:
Fri Oct 18, 2024 11:32 am


Absolutely understand if you stop with it, but for the massive help it has been so far, thank you for putting it out there. <3
Just checked re-creating .cache file app, seems like we're on the long run, untill devs add some kind of "private lobby with mods" stuff or whatever. No rest for the wicked I guess.

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Re: Space Marine 2 patched exe

Post by hungry_merc »

Klerik wrote:
Sat Oct 19, 2024 6:00 am
hungry_merc wrote:
Fri Oct 18, 2024 11:32 am


Absolutely understand if you stop with it, but for the massive help it has been so far, thank you for putting it out there. <3
Just checked re-creating .cache file app, seems like we're on the long run, untill devs add some kind of "private lobby with mods" stuff or whatever. No rest for the wicked I guess.
Yeah I've just used it myself to mod the server files, your bypass doesn't seem to work when I modify the default_other.pak in server (I changed the squad size to 6 and gave all my bots plasma rifles, and my Heavy bot now has a power hammer) and I had to use the pakcacher to get it to take. Is there a separate cache check in the .exe for the server stuff?

Straban looks so beast with the power hammer in his gravis armor, I wish I could use melee on my Heavy so damn bad.

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

hungry_merc wrote:
Sat Oct 19, 2024 6:33 am

Yeah I've just used it myself to mod the server files, your bypass doesn't seem to work when I modify the default_other.pak in server (I changed the squad size to 6 and gave all my bots plasma rifles, and my Heavy bot now has a power hammer) and I had to use the pakcacher to get it to take. Is there a separate cache check in the .exe for the server stuff?

Straban looks so beast with the power hammer in his gravis armor, I wish I could use melee on my Heavy so damn bad.

Send me your default_other.pak (without cache, obviously) for server side, I'll check it out. Too lazy to mod something myself, tbh :)

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Re: Space Marine 2 patched exe

Post by hungry_merc »

Klerik wrote:
Sat Oct 19, 2024 8:58 am
hungry_merc wrote:
Sat Oct 19, 2024 6:33 am

Yeah I've just used it myself to mod the server files, your bypass doesn't seem to work when I modify the default_other.pak in server (I changed the squad size to 6 and gave all my bots plasma rifles, and my Heavy bot now has a power hammer) and I had to use the pakcacher to get it to take. Is there a separate cache check in the .exe for the server stuff?

Straban looks so beast with the power hammer in his gravis armor, I wish I could use melee on my Heavy so damn bad.

Send me your default_other.pak (without cache, obviously) for server side, I'll check it out. Too lazy to mod something myself, tbh :)
PM'd you.

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

hungry_merc wrote:
Sat Oct 19, 2024 11:58 am

PM'd you.
Well, I figured out what was the problem, server starts from dll, so here is patched dll [Link]
That's just a proof of concept and since there is already solution for that problem (re-caching), I won't update it after patch. Untill ppl ask for that at least.

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Re: Space Marine 2 patched exe

Post by Spore$ »

Klerik wrote:
Sat Oct 19, 2024 4:36 am
Spore$ wrote:
Fri Oct 18, 2024 12:48 pm
Klerik wrote:
Fri Oct 18, 2024 6:55 am


I don't have EGS exe, so either you can post it here and I'll see what I can do. Or you can post your error message here, may be others already have solution for that problem.
Ok if i can ask what text editor you are using maybe i can see too to change some settings but I have added the file to a google drive:[Link]
Well, you didn't make it public, so google drive says "access denied". Regardless "text editor", it's not "text editor", it's x64dbg.
Oh, my bad i made it public now sorry for that didn't see it was restricted

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

Spore$ wrote:
Sat Oct 19, 2024 5:58 pm

Oh, my bad i made it public now sorry for that didn't see it was restricted
You might have better chances with mediaflare, cause I still have no access via your link.

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