Space Marine 2 Modded Files

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bilaldemir_95
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Re: Space Marine 2 Modded Files

Post by bilaldemir_95 »

LittleLight wrote:
Tue Sep 17, 2024 9:14 pm
I'm making my own thread so it's easier to find (these were found and made by me).

Extract the ssl folder from the .rar files into the default_other.pak file.



hello friend can you update your mod ?
Thank you ,
Best regards

xsabinx
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Re: Space Marine 2 Modded Files

Post by xsabinx »

Thanks for this, dragged the all perk file to my pak file and it works.

vincam2022
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Re: Space Marine 2 Modded Files

Post by vincam2022 »

Any plans to update this with the new update?

Shmaw
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Re: Space Marine 2 Modded Files

Post by Shmaw »

is there a search formula to edit current victories to get the armor sets?
I was able to make it work on the assault but every other class, I cannot get it to work.
any tech priest assistance is appreciated :)

Retributor
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Re: Space Marine 2 Modded Files

Post by Retributor »

Does the weapon perk unlock still work with patch 4.1?

demorest2
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Re: Space Marine 2 Modded Files

Post by demorest2 »

Shmaw wrote:
Sat Oct 26, 2024 9:08 pm
is there a search formula to edit current victories to get the armor sets?
I was able to make it work on the assault but every other class, I cannot get it to work.
any tech priest assistance is appreciated :)
wch path n file and for assault u edit!? Boring to play 37 wins on every class...

Arkangeleir
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Re: Space Marine 2 Modded Files

Post by Arkangeleir »

the link is broken,

Show: This folder is not public

xsabinx
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Re: Space Marine 2 Modded Files

Post by xsabinx »

vincam2022 wrote:
Sat Oct 26, 2024 8:43 pm
Any plans to update this with the new update?
Just drag the .sso file into the updated pak file and it works

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Re: Space Marine 2 Modded Files

Post by doobiedoo »

does anyone know how to change the default grenade loadout? i wanted to give krak grenades to Assault, Vanguard, and Bulwark.

i found a file that has loadouts in it (ssl\main\user\weapon_loadouts\templates\weapon_loadout_templates_library.sso) but that's default loadouts only, adjusting the equipment lines didn't change anything

randall1337
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Re: Space Marine 2 Modded Files

Post by randall1337 »

The Download link is dead :(

helloworld999
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Re: Space Marine 2 Modded Files

Post by helloworld999 »

how do I download the content? it said docContent not found in DB through the link

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Re: Space Marine 2 Modded Files

Post by helloworld999 »

are the link still available?

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Afrafasti
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Re: Space Marine 2 Modded Files

Post by Afrafasti »

Okay, looks like the link is dead and isn't going to be revived any time soon. I was able to figure this out pretty quickly, I was fortunate enough to have one of the old files from that link. If you do not have that for some reason but know where to look in the data_other.pak then this is just a little tedious but overall easy.

Here is what the string looks like when you pull up weapon_perks_progression_library.sso:
Spoiler
}
hgun_volkite_pistol = {
tiers = {
COMMON = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_common_1"
type = "FirearmDamageIncreaseDamageSecondary"
blockedByPerks = [
"hgun_volkite_pistol_common_2"
]

unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_1"
]
},
{
perkUid = "hgun_volkite_pistol_common_2"
type = "FirearmAmmoIncreaseClipSizeSecondary"
blockedByPerks = [
"hgun_volkite_pistol_common_1"
]

unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_1"
]
}
]
]
__type = "WeaponPerkTier"
}
MASTERCRAFTED = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_1"
type = "FirearmReloadInstantlyReloadByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_1"
type = "FirearmVolkiteHeatingSpeedByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_2"
type = "FirearmDamageIncreaseDamageAgainstBossSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_1",
"hgun_volkite_pistol_mastercrafted_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_2"
type = "FirearmAmmoIncreaseAmmoPoolSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_1",
"hgun_volkite_pistol_mastercrafted_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
ARTIFICER = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_artificer_1_1"
type = "FirearmVolkiteDischargeAreaSecondary"
blockedByPerks = [
"hgun_volkite_pistol_artificer_2_1"
]

unlocksPerks = [
"hgun_volkite_pistol_artificer_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_1"
type = "FirearmVolkiteDischargeAreaSecondary"
blockedByPerks = [
"hgun_volkite_pistol_artificer_1_1"
]

unlocksPerks = [
"hgun_volkite_pistol_artificer_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_artificer_1_2"
type = "FirearmVolkiteVentingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_1",
"hgun_volkite_pistol_artificer_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_2"
type = "FirearmVolkiteHeatingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_1",
"hgun_volkite_pistol_artificer_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
RELIC = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_relic_1_1"
type = "FirearmVolkiteDischargeDamageByMeleeKillEliteSecondary"
blockedByPerks = [
"hgun_volkite_pistol_relic_2_1"
]

unlocksPerks = [
"hgun_volkite_pistol_relic_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_relic_2_1"
type = "FirearmVolkiteHeatingSpeedByMeleeKillEliteSecondary"
blockedByPerks = [
"hgun_volkite_pistol_relic_1_1"
]

unlocksPerks = [
"hgun_volkite_pistol_relic_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_relic_1_2"
type = "FirearmVolkiteDischargeDamageAreaSecondary"
},
{
perkUid = "hgun_volkite_pistol_relic_2_2"
type = "FirearmVolkiteDealHeatByDischargeSecondary"
}
]
]
__type = "WeaponPerkTier"
}
}
__type = "WeaponPerkInfo"
}
}
__type = "object"
Now if my formatting is correct, you should see a string of text that looks like this:
Spoiler
blockedByPerks = [
"PERK STRING LOREM IPSUM"
]
You want to take every instance of that string and delete it from the document. So if you're fucking lazy and want to skip to the end, here's the finished product for the volkite pistol.
Spoiler
}
hgun_volkite_pistol = {
tiers = {
COMMON = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_common_1"
type = "FirearmDamageIncreaseDamageSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_1"
]
},
{
perkUid = "hgun_volkite_pistol_common_2"
type = "FirearmAmmoIncreaseClipSizeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_1"
]
}
]
]
__type = "WeaponPerkTier"
}
MASTERCRAFTED = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_1"
type = "FirearmReloadInstantlyReloadByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_1"
type = "FirearmVolkiteHeatingSpeedByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_2"
type = "FirearmDamageIncreaseDamageAgainstBossSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_1",
"hgun_volkite_pistol_mastercrafted_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_2"
type = "FirearmAmmoIncreaseAmmoPoolSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_1",
"hgun_volkite_pistol_mastercrafted_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
ARTIFICER = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_artificer_1_1"
type = "FirearmVolkiteDischargeAreaSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_1"
type = "FirearmVolkiteDischargeAreaSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_artificer_1_2"
type = "FirearmVolkiteVentingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_1",
"hgun_volkite_pistol_artificer_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_2"
type = "FirearmVolkiteHeatingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_1",
"hgun_volkite_pistol_artificer_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
RELIC = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_relic_1_1"
type = "FirearmVolkiteDischargeDamageByMeleeKillEliteSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_relic_2_1"
type = "FirearmVolkiteHeatingSpeedByMeleeKillEliteSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_relic_1_2"
type = "FirearmVolkiteDischargeDamageAreaSecondary"
},
{
perkUid = "hgun_volkite_pistol_relic_2_2"
type = "FirearmVolkiteDealHeatByDischargeSecondary"
}
]
]
__type = "WeaponPerkTier"
}
}
__type = "WeaponPerkInfo"
}
}
__type = "object"
copy and paste that into the weapon_perks_progression_library.sso right after the
__type = "WeaponPerkInfo"
}
For the thunderhammer.

Now you have the groundwork for being able to do this moving forward when they add new weapons.

vronair1
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Re: Space Marine 2 Modded Files

Post by vronair1 »

Afrafasti wrote:
Wed Nov 13, 2024 2:24 am
Okay, looks like the link is dead and isn't going to be revived any time soon. I was able to figure this out pretty quickly, I was fortunate enough to have one of the old files from that link. If you do not have that for some reason but know where to look in the data_other.pak then this is just a little tedious but overall easy.

Here is what the string looks like when you pull up weapon_perks_progression_library.sso:
Spoiler
}
hgun_volkite_pistol = {
tiers = {
COMMON = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_common_1"
type = "FirearmDamageIncreaseDamageSecondary"
blockedByPerks = [
"hgun_volkite_pistol_common_2"
]

unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_1"
]
},
{
perkUid = "hgun_volkite_pistol_common_2"
type = "FirearmAmmoIncreaseClipSizeSecondary"
blockedByPerks = [
"hgun_volkite_pistol_common_1"
]

unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_1"
]
}
]
]
__type = "WeaponPerkTier"
}
MASTERCRAFTED = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_1"
type = "FirearmReloadInstantlyReloadByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_1"
type = "FirearmVolkiteHeatingSpeedByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_2"
type = "FirearmDamageIncreaseDamageAgainstBossSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_1",
"hgun_volkite_pistol_mastercrafted_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_2"
type = "FirearmAmmoIncreaseAmmoPoolSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_1",
"hgun_volkite_pistol_mastercrafted_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
ARTIFICER = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_artificer_1_1"
type = "FirearmVolkiteDischargeAreaSecondary"
blockedByPerks = [
"hgun_volkite_pistol_artificer_2_1"
]

unlocksPerks = [
"hgun_volkite_pistol_artificer_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_1"
type = "FirearmVolkiteDischargeAreaSecondary"
blockedByPerks = [
"hgun_volkite_pistol_artificer_1_1"
]

unlocksPerks = [
"hgun_volkite_pistol_artificer_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_artificer_1_2"
type = "FirearmVolkiteVentingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_1",
"hgun_volkite_pistol_artificer_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_2"
type = "FirearmVolkiteHeatingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_1",
"hgun_volkite_pistol_artificer_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
RELIC = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_relic_1_1"
type = "FirearmVolkiteDischargeDamageByMeleeKillEliteSecondary"
blockedByPerks = [
"hgun_volkite_pistol_relic_2_1"
]

unlocksPerks = [
"hgun_volkite_pistol_relic_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_relic_2_1"
type = "FirearmVolkiteHeatingSpeedByMeleeKillEliteSecondary"
blockedByPerks = [
"hgun_volkite_pistol_relic_1_1"
]

unlocksPerks = [
"hgun_volkite_pistol_relic_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_relic_1_2"
type = "FirearmVolkiteDischargeDamageAreaSecondary"
},
{
perkUid = "hgun_volkite_pistol_relic_2_2"
type = "FirearmVolkiteDealHeatByDischargeSecondary"
}
]
]
__type = "WeaponPerkTier"
}
}
__type = "WeaponPerkInfo"
}
}
__type = "object"
Now if my formatting is correct, you should see a string of text that looks like this:
Spoiler
blockedByPerks = [
"PERK STRING LOREM IPSUM"
]
You want to take every instance of that string and delete it from the document. So if you're fucking lazy and want to skip to the end, here's the finished product for the volkite pistol.
Spoiler
}
hgun_volkite_pistol = {
tiers = {
COMMON = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_common_1"
type = "FirearmDamageIncreaseDamageSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_1"
]
},
{
perkUid = "hgun_volkite_pistol_common_2"
type = "FirearmAmmoIncreaseClipSizeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_1"
]
}
]
]
__type = "WeaponPerkTier"
}
MASTERCRAFTED = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_1"
type = "FirearmReloadInstantlyReloadByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_1"
type = "FirearmVolkiteHeatingSpeedByGunstrikeSecondary"
unlocksPerks = [
"hgun_volkite_pistol_mastercrafted_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_mastercrafted_1_2"
type = "FirearmDamageIncreaseDamageAgainstBossSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_1",
"hgun_volkite_pistol_mastercrafted_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_mastercrafted_2_2"
type = "FirearmAmmoIncreaseAmmoPoolSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_1",
"hgun_volkite_pistol_mastercrafted_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
ARTIFICER = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_artificer_1_1"
type = "FirearmVolkiteDischargeAreaSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_1"
type = "FirearmVolkiteDischargeAreaSecondary"
unlocksPerks = [
"hgun_volkite_pistol_artificer_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_artificer_1_2"
type = "FirearmVolkiteVentingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_1",
"hgun_volkite_pistol_artificer_2_2"
]
},
{
perkUid = "hgun_volkite_pistol_artificer_2_2"
type = "FirearmVolkiteHeatingSpeedSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_1",
"hgun_volkite_pistol_artificer_1_2"
]
}
]
]
__type = "WeaponPerkTier"
}
RELIC = {
perkLayers = [
[
{
perkUid = "hgun_volkite_pistol_relic_1_1"
type = "FirearmVolkiteDischargeDamageByMeleeKillEliteSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_1_2"
]
},
{
perkUid = "hgun_volkite_pistol_relic_2_1"
type = "FirearmVolkiteHeatingSpeedByMeleeKillEliteSecondary"
unlocksPerks = [
"hgun_volkite_pistol_relic_2_2"
]
}
],
[
{
perkUid = "hgun_volkite_pistol_relic_1_2"
type = "FirearmVolkiteDischargeDamageAreaSecondary"
},
{
perkUid = "hgun_volkite_pistol_relic_2_2"
type = "FirearmVolkiteDealHeatByDischargeSecondary"
}
]
]
__type = "WeaponPerkTier"
}
}
__type = "WeaponPerkInfo"
}
}
__type = "object"
copy and paste that into the weapon_perks_progression_library.sso right after the
__type = "WeaponPerkInfo"
}
For the thunderhammer.

Now you have the groundwork for being able to do this moving forward when they add new weapons.
I seem to get an "Application has stopped working" error when opening the game after edited. Do I need to run game with EAC bypass or just run normal ?

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