Basic UE4 Win64 Base Table

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jjc1228
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Re: Basic UE4 Win64 Base Table

Post by jjc1228 »

Newbie question what do you do with the Objects/Name Dumps?

Maybe better question is how do you use them?

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Rhark
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Re: Basic UE4 Win64 Base Table

Post by Rhark »

Cake-san wrote:
Wed Jun 22, 2022 1:54 am
...
Welp, for quick fix just replace line 117 in main script with this:

Code: Select all

return tonumber(info.major..info.minor..'.'..info.release)
& save the table :ph34r:
Thanks, worked great :)

Core2022
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Re: Basic UE4 Win64 Base Table

Post by Core2022 »

Hellow,how can i run Cheat command...
for example this command
"/Script/BTS_GameFramework.BTS_CheatManager:KillAI"
How can I execute this command in CE

S1N74X
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Re: Basic UE4 Win64 Base Table

Post by S1N74X »

Hi,
i have a Question :
If i run the Unreal Dumper, it creates the Symbols e.g. "/Script/MechWarrior.MWMechLoadoutAsset:GetMechLoadoutAsset"
wich can be found in the Memory View unbder User defined Symbols or CTRL+U
They are stored under undefined.

In the Enumerate Dlls and Symbols Section or CTRL+ALT+S.

Is there a Way to store those Results ?
The idea is, to store the Results, attach to the Game, load the Results so you dont need to run the Dumper over and over again.

Thanls for usefull answers.

stckys
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Re: Basic UE4 Win64 Base Table

Post by stckys »

i get this then it dose nothing i was wondering what it means FNamePool parsed...
7FF7A46420B0
20

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