Last Epoch Save Editor

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Fibior
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Re: Last Epoch Save Editor

Post by Fibior »

ty man, hope update will be excelent!

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Fibior wrote:
Sun Oct 03, 2021 5:43 am
ty man, hope update will be excelent!
this week's update was 1.4.
I upload it friday for Fibior because he wanted to craft unique (i build a release but i don't check it, that's why this is a beta version).
I check it this morning, and no bug and warning, so i don't upload unless there is a bug.

Next move will be x64 version because of loading time.

wiltheavatar
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Re: Last Epoch Save Editor

Post by wiltheavatar »

Hi, thank you for the updates, some of the affixes don't work, either won't import properly or export properly. From what I have seen, Level of Smite, and void added/% dmg, frailty don't seem to work at all.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

wiltheavatar wrote:
Sun Oct 03, 2021 3:29 pm
Hi, thank you for the updates, some of the affixes don't work, either won't import properly or export properly. From what I have seen, Level of Smite, and void added/% dmg, frailty don't seem to work at all.
If an affix don't work it's because of affix_tier, math for this it's : (tier - 1) * 16 + X.
So craft level of smite t1 in game, see the affix_tier, X =affix_tier if this is a t1, then calculate the good value for the tier you want, and this should work.
For the affix, i have to make a list for all the affix (470) and set the good X value, now this is not in the app ^^.
I can't tell you when i will fix this, because this is a lot of work.

Tubby96
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Re: Last Epoch Save Editor

Post by Tubby96 »

Love it so far, trying to play some minion build and the majority of affixes don't actually load on the tool and doesnt save the item for use ingame properly. is there anyway you can add the minion affixes into the drop downs?

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

As long as I haven't fixed the affix, if the affix you want is not in the list or if in-game result is not good, you have to craft T1 affix_you_want in game (get the affix_id, and the affix_tier in the app), and use the math to make T1-7
affix_tier = ((tier_you_want - 1) * 16) + T1_affix_tier.

When done, get an item and set affix_id and affix_tier.
If affix_tier is not correct, you have another affix in game.

Don't try on unique or set, you can't change affix.

Oh, i try, and see, i remove the affixe_id when i don't know the name, i will update for this.

Get the new version ^^.

appealstoreason
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Re: Last Epoch Save Editor

Post by appealstoreason »

Thanks for the great tool - however the latest versions are giving me incorrect pw errors for the .dll in part 4 and 5

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

appealstoreason wrote:
Sun Oct 17, 2021 9:06 pm
Thanks for the great tool - however the latest versions are giving me incorrect pw errors for the .dll in part 4 and 5
Try the new release, if an error occurs due to antivirus, it should work now.

v1.5
- Update Ui for better performance.
- Added Skills Support.
- Clean Malicious flag for some antivirus.

Image
I'm looking for a save with all blessings and i can unlock the all blessing button, it's working but hide in v1.5 because this function add lot of bad id, same with monolith.

jabbermacy
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Re: Last Epoch Save Editor

Post by jabbermacy »

"characterClass":3 >>> LICH= "chosenMastery":2,
Last edited by jabbermacy on Sun Oct 24, 2021 10:33 pm, edited 1 time in total.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Sorry not in my home, you have to modify character masteries not character class, i will update when i come back because this is not in the app.

Get the v1.5.1 Ui (replace v1.5 .exe with this).
Modify the textbox Masteries:
0 = should be Warlock (Not working, because not implemented in game)
1 = Necromancer
2 = Lich

WiseDragoon
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Re: Last Epoch Save Editor

Post by WiseDragoon »

Hello there, thanks for this pretty nice tool.
I downloaded the 1.5 version, it works fine, but when I use the 1.5.1 UI it crashes without an error. Windows' event viewer shows a pretty generic, kernell.dll related error, so it may be dependencies but it's odd because the previous version worked just fine. Do you have any idea what may be causing it? Any framework I may be missing or something like that.
Also, if you happen to have a git with the project and be willing to share it, it'd be great.

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