Basic UE4 Win64 Base Table

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gideon25
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Re: Basic UE4 Win64 Base Table

Post by gideon25 »

Eric wrote:
Wed Jun 16, 2021 7:11 am
gideon25 wrote:
Tue Jun 15, 2021 9:47 pm
I mean if ANYTHING I would LOVE to see Cheat Engine incorporate this stuff into its code. IT already has mono/unity why not Unreal too?
I'd love to, but this script makes use of specific AOB's and assumptions of values at specific distances from those AOB's. That means it's not something I can maintain/update if a change is needed (Mono has nice exports and functionnames)

I can of course link to it. (Or make some kind of extension database inside ce like ceshare and then have cake-san maintain the entry in there)
Sure anything would help. Just due to Unreal games being such a pain PLUS with the structure dissecting it acts like mono functions so we can find stuff that we would likely never be able to find otherwise :)

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SunBeam
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Re: Basic UE4 Win64 Base Table

Post by SunBeam »

^ I think you started your journey wrong. Learn UE4 framework first, then use this table. Not the other way around. Then they won't be "such a pain".

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