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Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sat Jul 20, 2019 12:08 pm
by MasterShinro
Yeah no Cost for Upgrade the Items would be awesome, and yes fast kill or one hit kill would be atomawesome
The actual fastkill dont works, because me as player is also oneshot
Re: [REQ] KILLSQUAD by Novarama studio
Posted: Sun Jul 21, 2019 9:46 pm
by dogukano
Idlehands88 wrote: ↑Fri Jul 19, 2019 1:48 pm
Player Pointers (Must Dodge)
- Health
- Max Health
- Cooldown Multiplier (DO NOT SET TO ZERO)
- Dodges Remaining
- Max Dodges
- Experience Multiplier
Max Items on Pickup/Use
Perfect work. Thanks
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Tue Jul 23, 2019 8:16 pm
by Memiomy
yay +1
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Fri Jul 26, 2019 4:55 pm
by johntyler
Still working on today's update?
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Mon Jul 29, 2019 3:42 pm
by ta215487
Want to modify the goods sold in the store
Body level ability
Does anyone have an idea?
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sat Aug 03, 2019 5:58 am
by BruteForce
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sun Aug 04, 2019 6:23 am
by valcnon
Max Items on Pickup/Use
is not work?
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Mon Aug 05, 2019 10:14 pm
by NumberXer0
valcnon wrote: ↑Sun Aug 04, 2019 6:23 am
Max Items on Pickup/Use
is not work?
Broken with the last patch. Needs an update.
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Wed Aug 07, 2019 8:01 pm
by demorest
Update, pls - 1hko, money/dna, item pickup max.
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sat Aug 10, 2019 9:10 am
by Kaitox
Seconded, i'd like it!
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sat Aug 10, 2019 9:59 am
by gooling
(Y_Y).... HEALTH not work
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Sat Feb 22, 2020 1:57 am
by acecel
Update please
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Wed Feb 26, 2020 6:31 pm
by MBRKiNG
Code: Select all
define(address,"Game-Win64-Shipping.exe"+4C8D00)
define(bytes,F3 0F 11 49 08)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"Game-Win64-Shipping.exe"+4C8D00)
label(code)
label(return)
label(player)
newmem:
cmp [rcx+02D8],00007FF7
je player
cmp [rcx+02D8],00007FF7
jne code
player:
movss [rcx+08],xmm0
jmp return
code:
movss [rcx+08],xmm1
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// movss [rcx+08],xmm1
dealloc(newmem)
Re: [COMPLETED] KILLSQUAD by Novarama studio
Posted: Thu Feb 27, 2020 8:40 am
by ashkenov
credits and dna code would be nice
Re: [OUTDATED] KILLSQUAD by Novarama studio
Posted: Thu Dec 31, 2020 9:04 pm
by polemarxos
any update for this?
i can buy items for free from shop but i cannot mod any value (xp,credits etc)