Ask about cheats/tables for single player games here
Celeb2312
What is cheating?
Posts: 4 Joined: Fri Jul 19, 2019 6:30 am
Reputation: 2
Post
by Celeb2312 » Fri Jul 19, 2019 6:48 am
Game Name: Killsquad
Game Engine: Unreal Engine
Game Version: 0.6.1
Options Required: Cheat Table with:
Infinite Health
No Cooldown Skills
Movement Speed
Game/Steam Website: [Link]
Other Info: [wiki]N/A[/wiki]
Ive, intentionally not requested a few things that I believe would possibly break the game and/or take away from what makes it fun such as Damage multiplier or material dupe or Item stat change. Hint Hint* feel free to add those. it may or may not be a challenge.
As always I thank you guys for the great effort and time you put into creating these tables.
Last edited by
Celeb2312 on Thu Feb 27, 2020 6:42 pm, edited 3 times in total.
Xpg
What is cheating?
Posts: 1 Joined: Fri Jul 19, 2019 7:23 am
Reputation: 0
Post
by Xpg » Fri Jul 19, 2019 7:25 am
Agree with what you said but I think it would be perfect if we can add :
Add 10 000 credits
Add 1000 DNA
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri Jul 19, 2019 8:22 am
Xpg wrote: ↑ Fri Jul 19, 2019 7:25 am
Agree with what you said but I think it would be perfect if we can add :
Add 10 000 credits
Add 1000 DNA
Try this code (based on v0.6.0o)
Code: Select all
[ENABLE]
{ Game : Killsquad
Version: 0.6.0o
Date : 2019-07-16
Author : fantomas
}
aobscanmodule(aobAdnScan,Game-Win64-Shipping.exe,8B 49 10 48 8D 54 24 30 03)
alloc(newmem,$100,aobAdnScan)
label(code)
label(return)
newmem:
mov [rcx+10],#9999
code:
mov ecx,[rcx+10]
lea rdx,[rsp+30]
jmp return
aobAdnScan:
jmp newmem
nop
nop
nop
return:
registersymbol(aobAdnScan)
[DISABLE]
aobAdnScan:
db 8B 49 10 48 8D 54 24 30
unregistersymbol(aobAdnScan)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+776081
"Game-Win64-Shipping.exe"+776060: 48 8B CF - mov rcx,rdi
"Game-Win64-Shipping.exe"+776063: E8 E8 DA AC FF - call Game-Win64-Shipping.exe+243B50
"Game-Win64-Shipping.exe"+776068: 48 63 44 24 30 - movsxd rax,dword ptr [rsp+30]
"Game-Win64-Shipping.exe"+77606D: 83 F8 FF - cmp eax,-01
"Game-Win64-Shipping.exe"+776070: 74 0C - je Game-Win64-Shipping.exe+77607E
"Game-Win64-Shipping.exe"+776072: 48 8B C8 - mov rcx,rax
"Game-Win64-Shipping.exe"+776075: 48 C1 E1 05 - shl rcx,05
"Game-Win64-Shipping.exe"+776079: 48 03 0F - add rcx,[rdi]
"Game-Win64-Shipping.exe"+77607C: EB 03 - jmp Game-Win64-Shipping.exe+776081
"Game-Win64-Shipping.exe"+77607E: 48 8B CB - mov rcx,rbx
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+776081: 8B 49 10 - mov ecx,[rcx+10]
"Game-Win64-Shipping.exe"+776084: 48 8D 54 24 30 - lea rdx,[rsp+30]
// ---------- DONE INJECTING ----------
"Game-Win64-Shipping.exe"+776089: 03 CE - add ecx,esi
"Game-Win64-Shipping.exe"+77608B: 4C 8B C5 - mov r8,rbp
"Game-Win64-Shipping.exe"+77608E: 8B F3 - mov esi,ebx
"Game-Win64-Shipping.exe"+776090: 0F 49 F1 - cmovns esi,ecx
"Game-Win64-Shipping.exe"+776093: 48 8B CF - mov rcx,rdi
"Game-Win64-Shipping.exe"+776096: E8 B5 DA AC FF - call Game-Win64-Shipping.exe+243B50
"Game-Win64-Shipping.exe"+77609B: 48 63 44 24 30 - movsxd rax,dword ptr [rsp+30]
"Game-Win64-Shipping.exe"+7760A0: 83 F8 FF - cmp eax,-01
"Game-Win64-Shipping.exe"+7760A3: 74 0A - je Game-Win64-Shipping.exe+7760AF
"Game-Win64-Shipping.exe"+7760A5: 48 8B D8 - mov rbx,rax
}
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri Jul 19, 2019 9:54 am
NoCost (Equipment & Weapons)
Code: Select all
{ Game : Killsquad
Version: 0.6.0o
Date : 2019-07-16
Author : fantomas
}
[ENABLE]
aobscanmodule(aobEquipmentsAndWeaponsAmeliorationScan,Game-Win64-Shipping.exe,8B 43 18 48 8D 53 20 48)
alloc(newmem,$100,aobEquipmentsAndWeaponsAmeliorationScan)
registersymbol(aobEquipmentsAndWeaponsAmeliorationScan)
newmem:
aobEquipmentsAndWeaponsAmeliorationScan+02:
db 24
[DISABLE]
aobEquipmentsAndWeaponsAmeliorationScan+02:
db 18
unregistersymbol(aobEquipmentsAndWeaponsAmeliorationScan)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+67AE98
"Game-Win64-Shipping.exe"+67AE75: 48 89 74 24 10 - mov [rsp+10],rsi
"Game-Win64-Shipping.exe"+67AE7A: 57 - push rdi
"Game-Win64-Shipping.exe"+67AE7B: 48 83 EC 40 - sub rsp,40
"Game-Win64-Shipping.exe"+67AE7F: 48 8B 02 - mov rax,[rdx]
"Game-Win64-Shipping.exe"+67AE82: 48 8B DA - mov rbx,rdx
"Game-Win64-Shipping.exe"+67AE85: 48 89 01 - mov [rcx],rax
"Game-Win64-Shipping.exe"+67AE88: 48 8B F1 - mov rsi,rcx
"Game-Win64-Shipping.exe"+67AE8B: 48 83 C1 08 - add rcx,08
"Game-Win64-Shipping.exe"+67AE8F: 48 83 C2 08 - add rdx,08
"Game-Win64-Shipping.exe"+67AE93: E8 78 29 BC FF - call Game-Win64-Shipping.exe+23D810
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+67AE98: 8B 43 18 - mov eax,[rbx+18]
"Game-Win64-Shipping.exe"+67AE9B: 48 8D 53 20 - lea rdx,[rbx+20]
// ---------- DONE INJECTING ----------
"Game-Win64-Shipping.exe"+67AE9F: 48 8D 4E 20 - lea rcx,[rsi+20]
"Game-Win64-Shipping.exe"+67AEA3: 89 46 18 - mov [rsi+18],eax
"Game-Win64-Shipping.exe"+67AEA6: E8 C5 42 3B 00 - call Game-Win64-Shipping.exe+A2F170
"Game-Win64-Shipping.exe"+67AEAB: 48 8D 53 38 - lea rdx,[rbx+38]
"Game-Win64-Shipping.exe"+67AEAF: 48 8D 4E 38 - lea rcx,[rsi+38]
"Game-Win64-Shipping.exe"+67AEB3: E8 58 29 BC FF - call Game-Win64-Shipping.exe+23D810
"Game-Win64-Shipping.exe"+67AEB8: 48 8D 53 48 - lea rdx,[rbx+48]
"Game-Win64-Shipping.exe"+67AEBC: 48 8D 4E 48 - lea rcx,[rsi+48]
"Game-Win64-Shipping.exe"+67AEC0: E8 4B 29 BC FF - call Game-Win64-Shipping.exe+23D810
"Game-Win64-Shipping.exe"+67AEC5: 0F B6 43 58 - movzx eax,byte ptr [rbx+58]
}
--Edit--
Fast Kill (may or may not work)
Code: Select all
{ Game : Killsquad
Version: 0.6.0o
Date : 2019-07-16
Author : fantomas
}
[ENABLE]
aobscanmodule(aobEnemySharedHealthScan,Game-Win64-Shipping.exe,F3 0F 10 71 08 EB * 48 85)
alloc(newmem,$100,aobEnemySharedHealthScan)
label(code)
label(return)
newmem:
cmp r13,0 //0:player
je code
movss [rcx+08],xmm2
movss xmm6,[rcx+08]
jmp return
code:
movss xmm6,[rcx+08]
jmp return
aobEnemySharedHealthScan:
jmp newmem
return:
registersymbol(aobEnemySharedHealthScan)
[DISABLE]
aobEnemySharedHealthScan:
db F3 0F 10 71 08
unregistersymbol(aobEnemySharedHealthScan)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+36B11B
"Game-Win64-Shipping.exe"+36B0F8: 84 C0 - test al,al
"Game-Win64-Shipping.exe"+36B0FA: 75 02 - jne Game-Win64-Shipping.exe+36B0FE
"Game-Win64-Shipping.exe"+36B0FC: 33 DB - xor ebx,ebx
"Game-Win64-Shipping.exe"+36B0FE: 48 8B 55 DF - mov rdx,[rbp-21]
"Game-Win64-Shipping.exe"+36B102: 48 8B 8F B8 00 00 00 - mov rcx,[rdi+000000B8]
"Game-Win64-Shipping.exe"+36B109: 48 8B 52 20 - mov rdx,[rdx+20]
"Game-Win64-Shipping.exe"+36B10D: E8 6E E4 FC FF - call Game-Win64-Shipping.exe+339580
"Game-Win64-Shipping.exe"+36B112: 48 63 4B 44 - movsxd rcx,dword ptr [rbx+44]
"Game-Win64-Shipping.exe"+36B116: 48 03 C8 - add rcx,rax
"Game-Win64-Shipping.exe"+36B119: 74 29 - je Game-Win64-Shipping.exe+36B144
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+36B11B: F3 0F 10 71 08 - movss xmm6,[rcx+08]
// ---------- DONE INJECTING ----------
"Game-Win64-Shipping.exe"+36B120: EB 22 - jmp Game-Win64-Shipping.exe+36B144
"Game-Win64-Shipping.exe"+36B122: 48 85 DB - test rbx,rbx
"Game-Win64-Shipping.exe"+36B125: 74 0A - je Game-Win64-Shipping.exe+36B131
"Game-Win64-Shipping.exe"+36B127: 48 8B 0B - mov rcx,[rbx]
"Game-Win64-Shipping.exe"+36B12A: E8 71 73 02 00 - call Game-Win64-Shipping.exe+3924A0
"Game-Win64-Shipping.exe"+36B12F: EB 10 - jmp Game-Win64-Shipping.exe+36B141
"Game-Win64-Shipping.exe"+36B131: 48 8B 8F B8 00 00 00 - mov rcx,[rdi+000000B8]
"Game-Win64-Shipping.exe"+36B138: 48 8D 55 CF - lea rdx,[rbp-31]
"Game-Win64-Shipping.exe"+36B13C: E8 AF 3E FD FF - call Game-Win64-Shipping.exe+33EFF0
"Game-Win64-Shipping.exe"+36B141: 0F 28 F0 - movaps xmm6,xmm0
}
Celeb2312
What is cheating?
Posts: 4 Joined: Fri Jul 19, 2019 6:30 am
Reputation: 2
Post
by Celeb2312 » Fri Jul 19, 2019 12:50 pm
Ill test those later tonight and let you know
mdsyahir
What is cheating?
Posts: 3 Joined: Fri Jul 19, 2019 1:05 pm
Reputation: 0
Post
by mdsyahir » Fri Jul 19, 2019 1:07 pm
all i ever want is the cooldown, huhu
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri Jul 19, 2019 1:17 pm
mdsyahir wrote: ↑ Fri Jul 19, 2019 1:07 pm
all i ever want is the cooldown, huhu
I know, and I would have make it gladely but to find the value (in the most cases, it is a 0/1 float value that's increasing/decreasing), I have to use 'Unknown initial value' scan type which it is asking more ram and I only have 4gb ram.
It is a real pain in ass to find it.
So I'm doing with what I have, sorry.
Xinfon
Noobzor
Posts: 5 Joined: Fri Jul 27, 2018 3:39 am
Reputation: 0
Post
by Xinfon » Fri Jul 19, 2019 1:26 pm
this error for me
please upload exe. ct
Celeb2312
What is cheating?
Posts: 4 Joined: Fri Jul 19, 2019 6:30 am
Reputation: 2
Post
by Celeb2312 » Fri Jul 19, 2019 1:37 pm
Xpg wrote: ↑ Fri Jul 19, 2019 7:25 am
Agree with what you said but I think it would be perfect if we can add :
Add 10 000 credits
Add 1000 DNA
My Friend says Credit/DNA is stupid simple to do. Address is not hidden in memory, basic 4 byte scan with value freeze works.
Idlehands88
Expert Cheater
Posts: 609 Joined: Mon Jun 11, 2018 1:25 pm
Reputation: 625
Post
by Idlehands88 » Fri Jul 19, 2019 1:48 pm
Player Pointers (Must Dodge)
- Health
- Max Health
- Cooldown Multiplier (DO NOT SET TO ZERO)
- Dodges Remaining
- Max Dodges
- Experience Multiplier
Max Items on Pickup/Use
Attachments
Killsquad.CT
(8.58 KiB) Downloaded 84 times
fantomas
Table Makers
Posts: 1163 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Fri Jul 19, 2019 1:53 pm
Xinfon wrote: ↑ Fri Jul 19, 2019 1:26 pm
this error for me
please upload exe. ct
I didn't post any table yet, nor any lua script.
I just shared some scripts that you'll have to copy/past in AA (Auto assembly) window (Ctrl+Alt+A) and
assign it to your current cheat table (File -> Assign to current cheat table) if you want to give them a try.
Xinfon
Noobzor
Posts: 5 Joined: Fri Jul 27, 2018 3:39 am
Reputation: 0
Post
by Xinfon » Fri Jul 19, 2019 2:06 pm
Idlehands88 wrote: ↑ Fri Jul 19, 2019 1:48 pm
Player Pointers (Must Dodge)
- Health
- Max Health
- Cooldown Multiplier (DO NOT SET TO ZERO)
- Dodges Remaining
- Max Dodges
- Experience Multiplier
Max Items on Pickup/Use
works fine thanks
mdsyahir
What is cheating?
Posts: 3 Joined: Fri Jul 19, 2019 1:05 pm
Reputation: 0
Post
by mdsyahir » Fri Jul 19, 2019 5:05 pm
fantomas wrote: ↑ Fri Jul 19, 2019 1:17 pm
mdsyahir wrote: ↑ Fri Jul 19, 2019 1:07 pm
all i ever want is the cooldown, huhu
I know, and I would have make it gladely but to find the value (in the most cases, it is a 0/1 float value that's increasing/decreasing), I have to use 'Unknown initial value' scan type which it is asking more ram and I only have 4gb ram.
It is a real pain in ass to find it.
So I'm doing with what I have, sorry.
its ok bro, i dont want to push you since this is complicated for me and all i ever did was request, take your time man
mdsyahir
What is cheating?
Posts: 3 Joined: Fri Jul 19, 2019 1:05 pm
Reputation: 0
Post
by mdsyahir » Fri Jul 19, 2019 5:49 pm
fantomas wrote: ↑ Fri Jul 19, 2019 9:54 am
NoCost (Equipment & Weapons)
Code: Select all
{ Game : Killsquad
Version: 0.6.0o
Date : 2019-07-16
Author : fantomas
}
[ENABLE]
aobscanmodule(aobEquipmentsAndWeaponsAmeliorationScan,Game-Win64-Shipping.exe,8B 43 18 48 8D 53 20 48)
alloc(newmem,$100,aobEquipmentsAndWeaponsAmeliorationScan)
registersymbol(aobEquipmentsAndWeaponsAmeliorationScan)
newmem:
aobEquipmentsAndWeaponsAmeliorationScan+02:
db 24
[DISABLE]
aobEquipmentsAndWeaponsAmeliorationScan+02:
db 18
unregistersymbol(aobEquipmentsAndWeaponsAmeliorationScan)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+67AE98
"Game-Win64-Shipping.exe"+67AE75: 48 89 74 24 10 - mov [rsp+10],rsi
"Game-Win64-Shipping.exe"+67AE7A: 57 - push rdi
"Game-Win64-Shipping.exe"+67AE7B: 48 83 EC 40 - sub rsp,40
"Game-Win64-Shipping.exe"+67AE7F: 48 8B 02 - mov rax,[rdx]
"Game-Win64-Shipping.exe"+67AE82: 48 8B DA - mov rbx,rdx
"Game-Win64-Shipping.exe"+67AE85: 48 89 01 - mov [rcx],rax
"Game-Win64-Shipping.exe"+67AE88: 48 8B F1 - mov rsi,rcx
"Game-Win64-Shipping.exe"+67AE8B: 48 83 C1 08 - add rcx,08
"Game-Win64-Shipping.exe"+67AE8F: 48 83 C2 08 - add rdx,08
"Game-Win64-Shipping.exe"+67AE93: E8 78 29 BC FF - call Game-Win64-Shipping.exe+23D810
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+67AE98: 8B 43 18 - mov eax,[rbx+18]
"Game-Win64-Shipping.exe"+67AE9B: 48 8D 53 20 - lea rdx,[rbx+20]
// ---------- DONE INJECTING ----------
"Game-Win64-Shipping.exe"+67AE9F: 48 8D 4E 20 - lea rcx,[rsi+20]
"Game-Win64-Shipping.exe"+67AEA3: 89 46 18 - mov [rsi+18],eax
"Game-Win64-Shipping.exe"+67AEA6: E8 C5 42 3B 00 - call Game-Win64-Shipping.exe+A2F170
"Game-Win64-Shipping.exe"+67AEAB: 48 8D 53 38 - lea rdx,[rbx+38]
"Game-Win64-Shipping.exe"+67AEAF: 48 8D 4E 38 - lea rcx,[rsi+38]
"Game-Win64-Shipping.exe"+67AEB3: E8 58 29 BC FF - call Game-Win64-Shipping.exe+23D810
"Game-Win64-Shipping.exe"+67AEB8: 48 8D 53 48 - lea rdx,[rbx+48]
"Game-Win64-Shipping.exe"+67AEBC: 48 8D 4E 48 - lea rcx,[rsi+48]
"Game-Win64-Shipping.exe"+67AEC0: E8 4B 29 BC FF - call Game-Win64-Shipping.exe+23D810
"Game-Win64-Shipping.exe"+67AEC5: 0F B6 43 58 - movzx eax,byte ptr [rbx+58]
}
--Edit--
Fast Kill (may or may not work)
Code: Select all
{ Game : Killsquad
Version: 0.6.0o
Date : 2019-07-16
Author : fantomas
}
[ENABLE]
aobscanmodule(aobEnemySharedHealthScan,Game-Win64-Shipping.exe,F3 0F 10 71 08 EB * 48 85)
alloc(newmem,$100,aobEnemySharedHealthScan)
label(code)
label(return)
newmem:
cmp r13,0 //0:player
je code
movss [rcx+08],xmm2
movss xmm6,[rcx+08]
jmp return
code:
movss xmm6,[rcx+08]
jmp return
aobEnemySharedHealthScan:
jmp newmem
return:
registersymbol(aobEnemySharedHealthScan)
[DISABLE]
aobEnemySharedHealthScan:
db F3 0F 10 71 08
unregistersymbol(aobEnemySharedHealthScan)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Game-Win64-Shipping.exe"+36B11B
"Game-Win64-Shipping.exe"+36B0F8: 84 C0 - test al,al
"Game-Win64-Shipping.exe"+36B0FA: 75 02 - jne Game-Win64-Shipping.exe+36B0FE
"Game-Win64-Shipping.exe"+36B0FC: 33 DB - xor ebx,ebx
"Game-Win64-Shipping.exe"+36B0FE: 48 8B 55 DF - mov rdx,[rbp-21]
"Game-Win64-Shipping.exe"+36B102: 48 8B 8F B8 00 00 00 - mov rcx,[rdi+000000B8]
"Game-Win64-Shipping.exe"+36B109: 48 8B 52 20 - mov rdx,[rdx+20]
"Game-Win64-Shipping.exe"+36B10D: E8 6E E4 FC FF - call Game-Win64-Shipping.exe+339580
"Game-Win64-Shipping.exe"+36B112: 48 63 4B 44 - movsxd rcx,dword ptr [rbx+44]
"Game-Win64-Shipping.exe"+36B116: 48 03 C8 - add rcx,rax
"Game-Win64-Shipping.exe"+36B119: 74 29 - je Game-Win64-Shipping.exe+36B144
// ---------- INJECTING HERE ----------
"Game-Win64-Shipping.exe"+36B11B: F3 0F 10 71 08 - movss xmm6,[rcx+08]
// ---------- DONE INJECTING ----------
"Game-Win64-Shipping.exe"+36B120: EB 22 - jmp Game-Win64-Shipping.exe+36B144
"Game-Win64-Shipping.exe"+36B122: 48 85 DB - test rbx,rbx
"Game-Win64-Shipping.exe"+36B125: 74 0A - je Game-Win64-Shipping.exe+36B131
"Game-Win64-Shipping.exe"+36B127: 48 8B 0B - mov rcx,[rbx]
"Game-Win64-Shipping.exe"+36B12A: E8 71 73 02 00 - call Game-Win64-Shipping.exe+3924A0
"Game-Win64-Shipping.exe"+36B12F: EB 10 - jmp Game-Win64-Shipping.exe+36B141
"Game-Win64-Shipping.exe"+36B131: 48 8B 8F B8 00 00 00 - mov rcx,[rdi+000000B8]
"Game-Win64-Shipping.exe"+36B138: 48 8D 55 CF - lea rdx,[rbp-31]
"Game-Win64-Shipping.exe"+36B13C: E8 AF 3E FD FF - call Game-Win64-Shipping.exe+33EFF0
"Game-Win64-Shipping.exe"+36B141: 0F 28 F0 - movaps xmm6,xmm0
}
fast kill makes player and the mob becoming invulnerable
Celeb2312
What is cheating?
Posts: 4 Joined: Fri Jul 19, 2019 6:30 am
Reputation: 2
Post
by Celeb2312 » Sat Jul 20, 2019 4:20 am
Idlehands88 wrote: ↑ Fri Jul 19, 2019 1:48 pm
Player Pointers (Must Dodge)
- Health
- Max Health
- Cooldown Multiplier (DO NOT SET TO ZERO)
- Dodges Remaining
- Max Dodges
- Experience Multiplier
Max Items on Pickup/Use
Cool Down is very much loved.
Edit: Thanks to Idlehands88 & fantomas for helping to complete this request