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They Are Billions
Posted: Wed Jun 19, 2019 3:23 pm
by iplaygames
Game Name: They Are Billions
Game Engine:
Game Version: v1.0.0
Options Required:
-inf gold
-inf wood
-inf stone
-inf iron
-inf oil
-inf colonist
-inf worker
-inf food
-inf energy
-stop time :day/hour
-god mode/no turn into zombie
-instant build
Game/Steam Website:
Re: They Are Billions
Posted: Wed Jun 19, 2019 11:04 pm
by macslayerz
yes please all of the above + Edit Rangers/ Snipers/ soldiers etc (HP, atk power, def, healing) ...etc
also edit def of buildings, fences etc
Campaign
Steam Technology points edit
Hero Panel perks edit
Re: They Are Billions
Posted: Tue Jun 25, 2019 12:44 pm
by asrido
up!!
really need this.. thx..
Re: They Are Billions
Posted: Sat Jun 29, 2019 10:59 am
by ajaxswan
Up please make this trainer please!!
Re: They Are Billions
Posted: Sat Jun 29, 2019 11:56 am
by BAselect-start
I would also like to add my request here.
I have a table from a couple years back, I assume, that has the ability to build buildings/structures where you normally cannot.
It is named "Build Anywhere."
I do not who made it.
It was very useful to me for building walls the way that I wanted without getting the error, too many walls in this location, which drives me nuts when trying to build a nice t-joint, ha ha.
Also nice for building on top of those random singe trees, messing up my grid.
Here is what I copied from opening the script. I hope someone see's the issue & can update it to work with current ver.
Code: Select all
[ENABLE]
aobscan(_BUILDANYWHERE1,C6 86 F0 01 00 00 00 45)
aobscan(_BUILDANYWHERE2,C6 86 F0 01 00 00 00 48)
aobscan(_BUILDANYWHERE3,C6 81 F0 01 00 00 00)
registersymbol(_BUILDANYWHERE1)
registersymbol(_BUILDANYWHERE2)
registersymbol(_BUILDANYWHERE3)
_BUILDANYWHERE1:
db C6 86 F0 01 00 00 01
_BUILDANYWHERE2:
db C6 86 F0 01 00 00 01
_BUILDANYWHERE3:
db C6 81 F0 01 00 00 01
[DISABLE]
_BUILDANYWHERE1:
db C6 86 F0 01 00 00 00
_BUILDANYWHERE2:
db C6 86 F0 01 00 00 00
_BUILDANYWHERE3:
db C6 81 F0 01 00 00 00
unregistersymbol(_BUILDANYWHERE1)
unregistersymbol(_BUILDANYWHERE2)
unregistersymbol(_BUILDANYWHERE3)
If this is not the correct place for this, please advise.
Thank you for your time.
UPDATE:
Zanzer did add one to their table. It's a little different, either do to code or changes in the game, but it does the job!
viewtopic.php?f=4&t=5642&p=95025#p95025
NOTE:
Some of you may find these of use.
Semi Updated for 1.0+ by Zanzer (The link above has this plus build anywhere.)
viewtopic.php?f=4&t=5642&start=135
By mop
viewtopic.php?f=4&t=5642&start=150