They Are Billions

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iplaygames
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They Are Billions

Post by iplaygames »

Game Name: They Are Billions
Game Engine:
Game Version: v1.0.0
Options Required:
-inf gold
-inf wood
-inf stone
-inf iron
-inf oil
-inf colonist
-inf worker
-inf food
-inf energy
-stop time :day/hour

-god mode/no turn into zombie

-instant build



Game/Steam Website:


macslayerz
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Re: They Are Billions

Post by macslayerz »

yes please all of the above + Edit Rangers/ Snipers/ soldiers etc (HP, atk power, def, healing) ...etc

also edit def of buildings, fences etc

Campaign
Steam Technology points edit

Hero Panel perks edit

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asrido
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Re: They Are Billions

Post by asrido »

up!!
really need this.. thx..

ajaxswan
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Re: They Are Billions

Post by ajaxswan »

Up please make this trainer please!!

BAselect-start
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Re: They Are Billions

Post by BAselect-start »

I would also like to add my request here.

I have a table from a couple years back, I assume, that has the ability to build buildings/structures where you normally cannot.
It is named "Build Anywhere."
I do not who made it.

It was very useful to me for building walls the way that I wanted without getting the error, too many walls in this location, which drives me nuts when trying to build a nice t-joint, ha ha.

Also nice for building on top of those random singe trees, messing up my grid.

Here is what I copied from opening the script. I hope someone see's the issue & can update it to work with current ver.

Code: Select all

[ENABLE]
aobscan(_BUILDANYWHERE1,C6 86 F0 01 00 00 00 45)
aobscan(_BUILDANYWHERE2,C6 86 F0 01 00 00 00 48)
aobscan(_BUILDANYWHERE3,C6 81 F0 01 00 00 00)
registersymbol(_BUILDANYWHERE1)
registersymbol(_BUILDANYWHERE2)
registersymbol(_BUILDANYWHERE3)

_BUILDANYWHERE1:
  db C6 86 F0 01 00 00 01

_BUILDANYWHERE2:
  db C6 86 F0 01 00 00 01

_BUILDANYWHERE3:
  db C6 81 F0 01 00 00 01

[DISABLE]
_BUILDANYWHERE1:
  db C6 86 F0 01 00 00 00

_BUILDANYWHERE2:
  db C6 86 F0 01 00 00 00

_BUILDANYWHERE3:
  db C6 81 F0 01 00 00 00

unregistersymbol(_BUILDANYWHERE1)
unregistersymbol(_BUILDANYWHERE2)
unregistersymbol(_BUILDANYWHERE3)
If this is not the correct place for this, please advise.

Thank you for your time. :)

UPDATE:
Zanzer did add one to their table. It's a little different, either do to code or changes in the game, but it does the job! :)
viewtopic.php?f=4&t=5642&p=95025#p95025

NOTE:
Some of you may find these of use.

Semi Updated for 1.0+ by Zanzer (The link above has this plus build anywhere.)
viewtopic.php?f=4&t=5642&start=135

By mop
viewtopic.php?f=4&t=5642&start=150

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