Game Name: They Are Billions
Game Engine:
Game Version: v1.0.0
Options Required:
-inf gold
-inf wood
-inf stone
-inf iron
-inf oil
-inf colonist
-inf worker
-inf food
-inf energy
-stop time :day/hour
-god mode/no turn into zombie
-instant build
Game/Steam Website:
They Are Billions
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- Expert Cheater
- Posts: 59
- Joined: Mon May 20, 2019 5:57 am
- Reputation: 1
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- Expert Cheater
- Posts: 112
- Joined: Fri Feb 16, 2018 5:44 am
- Reputation: 1
Re: They Are Billions
yes please all of the above + Edit Rangers/ Snipers/ soldiers etc (HP, atk power, def, healing) ...etc
also edit def of buildings, fences etc
Campaign
Steam Technology points edit
Hero Panel perks edit
also edit def of buildings, fences etc
Campaign
Steam Technology points edit
Hero Panel perks edit
Re: They Are Billions
up!!
really need this.. thx..
really need this.. thx..
Re: They Are Billions
Up please make this trainer please!!
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- Noobzor
- Posts: 14
- Joined: Mon Jun 24, 2019 10:49 am
- Reputation: 1
Re: They Are Billions
I would also like to add my request here.
I have a table from a couple years back, I assume, that has the ability to build buildings/structures where you normally cannot.
It is named "Build Anywhere."
I do not who made it.
It was very useful to me for building walls the way that I wanted without getting the error, too many walls in this location, which drives me nuts when trying to build a nice t-joint, ha ha.
Also nice for building on top of those random singe trees, messing up my grid.
Here is what I copied from opening the script. I hope someone see's the issue & can update it to work with current ver.
If this is not the correct place for this, please advise.
Thank you for your time.
UPDATE:
Zanzer did add one to their table. It's a little different, either do to code or changes in the game, but it does the job!
viewtopic.php?f=4&t=5642&p=95025#p95025
NOTE:
Some of you may find these of use.
Semi Updated for 1.0+ by Zanzer (The link above has this plus build anywhere.)
viewtopic.php?f=4&t=5642&start=135
By mop
viewtopic.php?f=4&t=5642&start=150
I have a table from a couple years back, I assume, that has the ability to build buildings/structures where you normally cannot.
It is named "Build Anywhere."
I do not who made it.
It was very useful to me for building walls the way that I wanted without getting the error, too many walls in this location, which drives me nuts when trying to build a nice t-joint, ha ha.
Also nice for building on top of those random singe trees, messing up my grid.
Here is what I copied from opening the script. I hope someone see's the issue & can update it to work with current ver.
Code: Select all
[ENABLE]
aobscan(_BUILDANYWHERE1,C6 86 F0 01 00 00 00 45)
aobscan(_BUILDANYWHERE2,C6 86 F0 01 00 00 00 48)
aobscan(_BUILDANYWHERE3,C6 81 F0 01 00 00 00)
registersymbol(_BUILDANYWHERE1)
registersymbol(_BUILDANYWHERE2)
registersymbol(_BUILDANYWHERE3)
_BUILDANYWHERE1:
db C6 86 F0 01 00 00 01
_BUILDANYWHERE2:
db C6 86 F0 01 00 00 01
_BUILDANYWHERE3:
db C6 81 F0 01 00 00 01
[DISABLE]
_BUILDANYWHERE1:
db C6 86 F0 01 00 00 00
_BUILDANYWHERE2:
db C6 86 F0 01 00 00 00
_BUILDANYWHERE3:
db C6 81 F0 01 00 00 00
unregistersymbol(_BUILDANYWHERE1)
unregistersymbol(_BUILDANYWHERE2)
unregistersymbol(_BUILDANYWHERE3)
Thank you for your time.
UPDATE:
Zanzer did add one to their table. It's a little different, either do to code or changes in the game, but it does the job!
viewtopic.php?f=4&t=5642&p=95025#p95025
NOTE:
Some of you may find these of use.
Semi Updated for 1.0+ by Zanzer (The link above has this plus build anywhere.)
viewtopic.php?f=4&t=5642&start=135
By mop
viewtopic.php?f=4&t=5642&start=150