Game Name: GOD WARS The Complete Legend
Options Required: Cheat Table with:
- Infinite hp
- Infinite mp
- Max Move on map
- Exp multiplier : x2, x4, x8 etc
- JP multiplier : x2, x4, x8 etc
- infinite Gold
Game/Steam Website:
TY in advance guys!!!
GOD WARS The Complete Legend (Tactical RPG)
- BlackMonster
- Expert Cheater
- Posts: 197
- Joined: Tue Jan 23, 2018 8:41 pm
- Reputation: 34
-
- Expert Cheater
- Posts: 57
- Joined: Tue Nov 28, 2017 1:29 pm
- Reputation: 4
- Ashley_Reborn09
- Cheater
- Posts: 45
- Joined: Fri Apr 20, 2018 6:57 am
- Reputation: 3
- BlackMonster
- Expert Cheater
- Posts: 197
- Joined: Tue Jan 23, 2018 8:41 pm
- Reputation: 34
Re: GOD WARS The Complete Legend (Tactical RPG)
we need exp and jp cheat, this game grinding is insane
Re: GOD WARS The Complete Legend (Tactical RPG)
Hope this helps more.BlackMonster wrote: ↑Sat Jun 15, 2019 2:27 pmwe need exp and jp cheat, this game grinding is insane
Unlimited Move: (Its looks like you cant move anymore, but you can)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>431</ID>
<Description>"Unlimited Movement"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Battle_PlayerMenu:Start+77a)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov byte ptr [rax+20],1
movzx eax,byte ptr [rax+20]
test eax,eax
exit:
jmp returnhere
Battle_PlayerMenu:Start+77a:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Battle_PlayerMenu:Start+77a:
movzx eax,byte ptr [rax+20]
test eax,eax
//Alt: db 0F B6 40 20 85 C0
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>418</ID>
<Description>"Unlimited Money"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,GameSystem:set_MMony+2f)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [rdi+00000400],#999999
exit:
jmp returnhere
GameSystem:set_MMony+2f:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
GameSystem:set_MMony+2f:
mov [rdi+00000400],esi
//Alt: db 89 B7 00 04 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>421</ID>
<Description>"XP Multiplier by 8"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,CharaManager:MChara_AddExp+a0)
label(returnhere)
label(originalcode)
label(exit)
label(Multiplier)
registersymbol(Multiplier)
newmem:
push r8
mov r8,8
imul r13d,r8
mov [r15+0000018C],r13d
pop r8
jmp exit
originalcode:
mov [r15+0000018C],r13d
exit:
jmp returnhere
Multiplier:
dq 0
CharaManager:MChara_AddExp+a0:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(Multiplier)
CharaManager:MChara_AddExp+a0:
mov [r15+0000018C],r13d
//Alt: db 45 89 AF 8C 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>422</ID>
<Description>"XP Multiplier by 4"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,CharaManager:MChara_AddExp+a0)
label(returnhere)
label(originalcode)
label(exit)
label(Multiplier)
registersymbol(Multiplier)
newmem:
push r8
mov r8,4
imul r13d,r8
mov [r15+0000018C],r13d
pop r8
jmp exit
originalcode:
mov [r15+0000018C],r13d
exit:
jmp returnhere
Multiplier:
dq 0
CharaManager:MChara_AddExp+a0:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(Multiplier)
CharaManager:MChara_AddExp+a0:
mov [r15+0000018C],r13d
//Alt: db 45 89 AF 8C 01 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>423</ID>
<Description>"XP Multiplier by 2"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,CharaManager:MChara_AddExp+a0)
label(returnhere)
label(originalcode)
label(exit)
label(Multiplier)
registersymbol(Multiplier)
newmem:
push r8
mov r8,2
imul r13d,r8
mov [r15+0000018C],r13d
pop r8
jmp exit
originalcode:
mov [r15+0000018C],r13d
exit:
jmp returnhere
Multiplier:
dq 0
CharaManager:MChara_AddExp+a0:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(Multiplier)
CharaManager:MChara_AddExp+a0:
mov [r15+0000018C],r13d
//Alt: db 45 89 AF 8C 01 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>425</ID>
<Description>"EnemyOnePunch_Debug"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,BattleClass:MBattle_GetHit+31e)
label(returnhere)
label(originalcode)
label(exit)
newmem:
originalcode:
mov byte ptr [rax+3D9],1
movzx eax,byte ptr [rax+000003D9]
exit:
jmp returnhere
BattleClass:MBattle_GetHit+31e:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
BattleClass:MBattle_GetHit+31e:
movzx eax,byte ptr [rax+000003D9]
//Alt: db 0F B6 80 D9 03 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>427</ID>
<Description>"PlayerNoDamage_Debug"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,BattleClass:MBattle_GetHit+35c)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov byte ptr [rax+3DC],1
movzx eax,byte ptr [rax+000003DC]
exit:
jmp returnhere
BattleClass:MBattle_GetHit+35c:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
BattleClass:MBattle_GetHit+35c:
movzx eax,byte ptr [rax+000003DC]
//Alt: db 0F B6 80 DC 03 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
- BlackMonster
- Expert Cheater
- Posts: 197
- Joined: Tue Jan 23, 2018 8:41 pm
- Reputation: 34
Re: GOD WARS The Complete Legend (Tactical RPG)
@ Rysefox
bro could u make a table out of this and add JP multi and infinite mp too ?
bro could u make a table out of this and add JP multi and infinite mp too ?
Re: GOD WARS The Complete Legend (Tactical RPG)
Sure, also added unlimited action "points"BlackMonster wrote: ↑Sat Jun 15, 2019 4:05 pm@ Rysefox
bro could u make a table out of this and add JP multi and infinite mp too ?
Unlimited movement, can show bugs, but should not be very controversial
Enable Mono feature btw
- Attachments
-
- godwars.CT
- new // added JP for skilltree
- (2.19 MiB) Downloaded 438 times
-
- godwars.CT
- old // added Job Points
- (2.18 MiB) Downloaded 112 times
-
- godwars.CT
- old
- (2.12 MiB) Downloaded 107 times
-
- Godwars2.CT
- old
- (201.46 KiB) Downloaded 91 times
Last edited by Rysefox on Sun Jun 16, 2019 6:29 pm, edited 3 times in total.
- BlackMonster
- Expert Cheater
- Posts: 197
- Joined: Tue Jan 23, 2018 8:41 pm
- Reputation: 34
Re: GOD WARS The Complete Legend (Tactical RPG)
the exp multi is broken i think, i am lv 50 on 3rd map already with x2 lol, maybe an exp 99 freeze would work better? with evry action.
Re: GOD WARS The Complete Legend (Tactical RPG)
Nothing is broken for me, I do not read the error in your message. You can change the line 12 to 99BlackMonster wrote: ↑Sat Jun 15, 2019 4:49 pmthe exp multi is broken i think, i am lv 50 on 3rd map already with x2 lol, maybe an exp 99 freeze would work better? with evry action.
Code: Select all
mov r8,99
Re: GOD WARS The Complete Legend (Tactical RPG)
Get All Battle Items_Debug:
Copy paste it in a text document and save it as a .ct
Copy paste it in a text document and save it as a .ct
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>437</ID>
<Description>"Get All Battle Items_Debug"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,ScpFuncScp:func+dcc)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov byte ptr [rax+3DE],1
movzx eax,byte ptr [rax+000003DE]
exit:
jmp returnhere
ScpFuncScp:func+dcc:
jmp newmem
nop
nop
returnhere:
////
alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344)
label(returnhere1)
label(originalcode1)
label(exit1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode1:
movzx eax,byte ptr [rax+000003E0]
exit1:
jmp returnhere1
BattleClass:MBattle_GetBaseDmg+344:
jmp newmem1
nop
nop
returnhere1:
///////
alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode2:
movzx eax,byte ptr [rax+000003DF]
exit2:
jmp returnhere2
BattleClass:MBattle_GetBaseDmg+387:
jmp newmem2
nop
nop
returnhere2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ScpFuncScp:func+dcc:
movzx eax,byte ptr [rax+000003DE]
//Alt: db 0F B6 80 DE 03 00 00
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem1)
BattleClass:MBattle_GetBaseDmg+344:
movzx eax,byte ptr [rax+000003E0]
//Alt: db 0F B6 80 E0 03 00 00
dealloc(newmem2)
BattleClass:MBattle_GetBaseDmg+387:
movzx eax,byte ptr [rax+000003DF]
//Alt: db 0F B6 80 DF 03 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
- BlackMonster
- Expert Cheater
- Posts: 197
- Joined: Tue Jan 23, 2018 8:41 pm
- Reputation: 34
Re: GOD WARS The Complete Legend (Tactical RPG)
Job points cheat all we need now :O
-
- Expert Cheater
- Posts: 57
- Joined: Tue Nov 28, 2017 1:29 pm
- Reputation: 4
Re: GOD WARS The Complete Legend (Tactical RPG)
Can you combine all the script that you already made or plan to made later on...try to follow this but when i try to activate the mono it says failure to launch...Rysefox wrote: ↑Sat Jun 15, 2019 5:06 pmGet All Battle Items_Debug:
Copy paste it in a text document and save it as a .ct
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="28"> <CheatEntries> <CheatEntry> <ID>437</ID> <Description>"Get All Battle Items_Debug"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,ScpFuncScp:func+dcc) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here originalcode: mov byte ptr [rax+3DE],1 movzx eax,byte ptr [rax+000003DE] exit: jmp returnhere ScpFuncScp:func+dcc: jmp newmem nop nop returnhere: //// alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344) label(returnhere1) label(originalcode1) label(exit1) newmem1: //this is allocated memory, you have read,write,execute access //place your code here originalcode1: movzx eax,byte ptr [rax+000003E0] exit1: jmp returnhere1 BattleClass:MBattle_GetBaseDmg+344: jmp newmem1 nop nop returnhere1: /////// alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387) label(returnhere2) label(originalcode2) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here originalcode2: movzx eax,byte ptr [rax+000003DF] exit2: jmp returnhere2 BattleClass:MBattle_GetBaseDmg+387: jmp newmem2 nop nop returnhere2: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) ScpFuncScp:func+dcc: movzx eax,byte ptr [rax+000003DE] //Alt: db 0F B6 80 DE 03 00 00 //code from here till the end of the code will be used to disable the cheat dealloc(newmem1) BattleClass:MBattle_GetBaseDmg+344: movzx eax,byte ptr [rax+000003E0] //Alt: db 0F B6 80 E0 03 00 00 dealloc(newmem2) BattleClass:MBattle_GetBaseDmg+387: movzx eax,byte ptr [rax+000003DF] //Alt: db 0F B6 80 DF 03 00 00 </AssemblerScript> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
Re: GOD WARS The Complete Legend (Tactical RPG)
New download aboveBluezinger wrote: ↑Sat Jun 15, 2019 7:31 pmCan you combine all the script that you already made or plan to made later on...try to follow this but when i try to activate the mono it says failure to launch...Rysefox wrote: ↑Sat Jun 15, 2019 5:06 pmGet All Battle Items_Debug:
Copy paste it in a text document and save it as a .ct
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="28"> <CheatEntries> <CheatEntry> <ID>437</ID> <Description>"Get All Battle Items_Debug"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,ScpFuncScp:func+dcc) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here originalcode: mov byte ptr [rax+3DE],1 movzx eax,byte ptr [rax+000003DE] exit: jmp returnhere ScpFuncScp:func+dcc: jmp newmem nop nop returnhere: //// alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344) label(returnhere1) label(originalcode1) label(exit1) newmem1: //this is allocated memory, you have read,write,execute access //place your code here originalcode1: movzx eax,byte ptr [rax+000003E0] exit1: jmp returnhere1 BattleClass:MBattle_GetBaseDmg+344: jmp newmem1 nop nop returnhere1: /////// alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387) label(returnhere2) label(originalcode2) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here originalcode2: movzx eax,byte ptr [rax+000003DF] exit2: jmp returnhere2 BattleClass:MBattle_GetBaseDmg+387: jmp newmem2 nop nop returnhere2: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) ScpFuncScp:func+dcc: movzx eax,byte ptr [rax+000003DE] //Alt: db 0F B6 80 DE 03 00 00 //code from here till the end of the code will be used to disable the cheat dealloc(newmem1) BattleClass:MBattle_GetBaseDmg+344: movzx eax,byte ptr [rax+000003E0] //Alt: db 0F B6 80 E0 03 00 00 dealloc(newmem2) BattleClass:MBattle_GetBaseDmg+387: movzx eax,byte ptr [rax+000003DF] //Alt: db 0F B6 80 DF 03 00 00 </AssemblerScript> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
Re: GOD WARS The Complete Legend (Tactical RPG)
Added on request Job Points above
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