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Talisman Origins
Posted: Wed May 22, 2019 9:30 am
by selphios
I would love if somebody would make a trainer for talisman origins like:
changing the stats
reset turn counter
chosing the dice roll
Would be great. Thx .
Re: Talisman Origins
Posted: Wed May 22, 2019 10:20 am
by STN
What's the game engine?
Re: Talisman Origins
Posted: Wed May 22, 2019 2:06 pm
by selphios
I am playing it on steam
Its from gamesworkshop
but i cant see any inidcation wich engine its uses
Re: Talisman Origins
Posted: Thu May 30, 2019 12:05 am
by Lunaraia
It's from the same devs as Talisman Digital Edition, and as such likely run in the same engine as the rest of their games.
Re: Talisman Origins
Posted: Sat Jun 01, 2019 9:32 pm
by Lestat
Made this Cheat Table.
Hope it woks for you guys.
You can edit Life, Fate, Gold and the Dice Roll
Hope you enjoy
Re: Talisman Origins
Posted: Sun Jun 02, 2019 12:41 am
by Lunaraia
thanks a ton!
Re: Talisman Origins
Posted: Tue Mar 12, 2024 5:38 pm
by OtakuGamer
old tables no longer work, but I've managed to make a new table with pointers to health, fate, and gold.
Re: Talisman Origins
Posted: Sun Mar 31, 2024 10:19 am
by OtakuGamer
I've updated the table a bit, added some primitive dice control, and cleaned up previous pointers. Also added some hotkeys. Alt+1 will set your fate, gold, and HP to 999, while Alt+2 will set them to 0, 0, 1 (for use to nerf AI players when it's their turn). Ctrl + Numpad controls 2nd die, while Alt + Numpad controls 1st die. Num 1-6 will set the value to 1-6, and 0 will freeze. Not sure how to manipulate the dice otherwise, but what I do with this script is I freeze the die value with a value I want, then roll, which will produce that value no matter what is shown on the animated die. Not sure exactly how the game rolls, but you have to freeze in my experiments. This affects enemy rolls too, so in combat if you freeze at 6, both you and enemy will get 6. You can cheat by first rolling 1 for both, then freezing at 6 and rerolling for yourself using fate. Also I noticed that freezing 2nd die to a certain value will sometimes add it as in combat.
Anyway, hope my explanations were OK, here is the table.