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[COMPLETED] Embark

Posted: Thu Apr 25, 2019 1:21 am
by Contralto
aSwedishMagyar has been kind enough to upload a table here.

Game Name: Embark
Game Engine: Unity
Game Version: 0.760
Options Required:
  • Pawn skill Exp (required)
  • Pawn attributes(Str, Dex, Con, Int, Cha) (required)
  • New Game build points (not required)
  • Item quality always legendary or high strength (desired but not required)
  • Health(100% Consciousness and Blood) (required)
Game/Steam Website:
Other Info: Colony Management game very similar to Rimworld and Dwarf Fortress, but better graphics and 3D, so you can actually mine down or build up walls and ramparts. It has almost scratched that itch I've been having for wanting a game like this, except for the fact that I can't find a single address for anything that I've searched for.

Any help at all appreciated, I can try and offer a Steam game key if that's what is needed for help. Offering $30 over Venmo or PayPal, whichever is preferred.

Re: [Request] Embark

Posted: Fri Apr 26, 2019 8:06 am
by Cake-san
Here, just your's two options...

Re: [Request] Embark

Posted: Mon Apr 29, 2019 4:36 am
by macks
thanks for that! any chance for an option to make a villager invincible/edit health?

Re: [Request] Embark

Posted: Wed May 01, 2019 3:27 am
by Contralto
Cake-san wrote:
Fri Apr 26, 2019 8:06 am
Here, just your's two options...
Thanks, Cake-san! I owe you, once I get licensed and collecting pay, lol

Re: [Request] Embark

Posted: Thu Jun 27, 2019 3:29 pm
by tyistyn
Will there be any further work on using the engine with this game? I'd like to try getting a hold of instant craft/harvest, and no health or stamina damage in fights.

Or, if somebody could explain a good method for editing this game. I haven't been successful with the simple methods.

Thanks

Re: [Request] Embark

Posted: Sun Sep 29, 2019 11:53 pm
by Contralto
Cake-san wrote:
Fri Apr 26, 2019 8:06 am
Here, just your's two options...
The table you made still works great on 0.613, Do you think you would be able to modify quality level of items so that everything is legendary? The items all have a value listed 1-100 that denotes its quality level, with anything over 90 being Legendary quality.

Additionally, do you have a wishlist or something as a way I can say "thank you"?

[Request] Embark

Posted: Tue Jun 02, 2020 11:08 am
by Rambo99
Game update to version 0.7 . Please update trainer.

[Request] Embark

Posted: Tue Jun 23, 2020 1:44 am
by Contralto
[QUOTE="Rambo99, post: 137976, member: 35432"]

Game update to version 0.7 . Please update trainer.

[/QUOTE]

Table still works great.

Re: [Request] Embark

Posted: Wed Jul 01, 2020 8:10 am
by Rambo99
Yes, the above table works, BUT ONLY when creating settlers at the beginning of a new game in the process of choosing a place on the planet. HOWEVER, there are NO MOST IMPORTANT elements in it (3 out of 5 requested in the first post at the beginning of the topic) are the HEALTH of the settlers, QUALITY of manufactured products (I think it’s not possible to track the address due to the large number of items) and NUMBER of items in the warehouse. Personally, the health of the settlers is critical for me. Because constantly at the beginning of the game some wild animals come running, then some orcs (or someone else) and they simply kill all my settlers. I tried to fight back, it doesn’t work, the attackers usually take a number (they are always 2-3 times more than my settlers). Therefore, I am writing that the above table in the game DOES NOT WORK (USELESS). :cry:

Re: [Request] Embark

Posted: Wed Jul 01, 2020 11:24 am
by Rambo99
Contralto wrote:
Thu Apr 25, 2019 1:21 am
Game Name: Embark
Game Engine: Unity
Game Version: 0.613
Options Required:
  • Pawn skill Exp
  • New Game build points
  • Stockpile stack amount
  • Item quality
  • Health
I'd be happy with even just someone telling me what the data is stored as. I tried doing a search on skill exp with nothing but the pawn's mining skill "increased by", and still came up empty. Same for toying around with the starting points for building up the pawns, nada. Any help at all appreciated, I can try and offer a Steam game key if that's what is needed for help.
I don’t know whether it will help you or not. Found on the Internet in one of the topics on this game. Personally, I did not understand how to use this using the chean engine.

I quote the whole post-
Spoiler
struct for the creature might help

class Creature
{
public:
class Name* NamePtr; //0x0018
uint32_t Age; //0x0084
float Happyness; //0x0088
uint8_t enery; //0x008C
uint8_t social; //0x008D
uint8_t food; //0x008E
uint8_t water; //0x008F
uint8_t gestation; //0x0090
uint8_t consciousness; //0x0091
uint8_t stamina; //0x0092
uint8_t morale; //0x0093
uint16_t Blood; //0x0094
Vector3 Position; //0x0098
Vector4 Rotation; //0x00A8
float maxspeed; //0x00B8
};

Re: [Request] Embark

Posted: Sat Aug 15, 2020 3:42 pm
by Contralto
Rambo99 wrote:
Wed Jul 01, 2020 11:24 am
Contralto wrote:
Thu Apr 25, 2019 1:21 am
Game Name: Embark
Game Engine: Unity
Game Version: 0.613
Options Required:
  • Pawn skill Exp
  • New Game build points
  • Stockpile stack amount
  • Item quality
  • Health
I'd be happy with even just someone telling me what the data is stored as. I tried doing a search on skill exp with nothing but the pawn's mining skill "increased by", and still came up empty. Same for toying around with the starting points for building up the pawns, nada. Any help at all appreciated, I can try and offer a Steam game key if that's what is needed for help.
I don’t know whether it will help you or not. Found on the Internet in one of the topics on this game. Personally, I did not understand how to use this using the chean engine.

I quote the whole post-
Spoiler
struct for the creature might help

class Creature
{
public:
class Name* NamePtr; //0x0018
uint32_t Age; //0x0084
float Happyness; //0x0088
uint8_t enery; //0x008C
uint8_t social; //0x008D
uint8_t food; //0x008E
uint8_t water; //0x008F
uint8_t gestation; //0x0090
uint8_t consciousness; //0x0091
uint8_t stamina; //0x0092
uint8_t morale; //0x0093
uint16_t Blood; //0x0094
Vector3 Position; //0x0098
Vector4 Rotation; //0x00A8
float maxspeed; //0x00B8
};
Do you recall where you found that? I might be able to figure out what to do with it with some context.

Re: [Request] Embark

Posted: Sat Sep 19, 2020 7:05 am
by junior5a
This table is outdated.

Re: [Request] Embark

Posted: Thu Oct 08, 2020 5:20 pm
by Contralto
Cake-san wrote:
Fri Apr 26, 2019 8:06 am
Here, just your's two options...
It does seem the skill exp no longer activates. Could I beg an update off of you? Also adding item quality always legendary, if it's not too much difficulty.

Re: [Paid Request] Embark

Posted: Mon Nov 16, 2020 11:05 pm
by Contralto
Bumping with update for paid

Re: [$30 Paid Request] Embark

Posted: Sun Nov 22, 2020 12:40 am
by Contralto
Hoping that bumping this back to the first page is allowed...