[COMPLETED] Mortal Kombat 11

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SunBeam
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Re: Mortal Kombat 11

Post by SunBeam »

Yep, same hitbox. And you don't need a hook for the timer ;) See that .txt in PM :D

Don't know about you, but I started mapping the chest structure :P

size == 0x5D0

0x0060[QWORD] == Class MK11Game.MK11KryptComponent
0x00A8[QWORD] == MK11KryptVisualAsset Assets.Visual_Assets.Krypt_Chest_05
0x01C8[QWORD} == ptr to attributes (could find here the Red Hearts stored at 0x10)
0x02D8[BYTE] == seems to not show the fading amount to unlock the chest; disables unlock (or maybe it's the "IsAlreadyUnlocked" bool) - - default: 0
0x0518[BYTE] == gets set to 0x0 after you open a chest - - default: 1

OH! The Chest property is stored at [0x1C8]+0x10 :) No need to force it in the reader ;) You can just use it to read your pointer, then offset to 0x1C8, read that pointer, then change 0x10 as a DWORD to 1. I think it will basically alter the base template so all chests of that type will show 1 now :D

EDIT: 0x4B8 from your hook are the Ermac Spire Points (Green Skulls) ;)

Krypt_Ermac_Spire_01 0x000000017FBFDC40 ( MK11KryptVisualAsset Assets.Visual_Assets.Krypt_Ermac_Spire_01 )

For this type, 0x1C8 offset doesn't have any pointer to base template. Maybe because it's locked where I'm at (I see a lock symbol).

Image

However, I think the amount to unlock it with is 100.

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TheyCallMeTim13
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Re: Mortal Kombat 11

Post by TheyCallMeTim13 »

SunBeam wrote:
Fri Apr 26, 2019 2:42 am
...
@Tim: Be kind and do a "find out what accesses this" and check this out:

Code: Select all

MK11.exe+8E5DD0F - F7 83 D0000000 00000200 - test [rbx+000000D0],20000 { ("Actx ") }
MK11.exe+8E5DD19 - 0F85 37050000         - jne MK11.exe+8E5E256
MK11.exe+8E5DD1F - 83 BB 28040000 FF     - cmp dword ptr [rbx+00000428],-01 { 255 } // ??
MK11.exe+8E5DD26 - 74 30                 - je MK11.exe+8E5DD58
MK11.exe+8E5DD28 - 83 BB 58040000 FF     - cmp dword ptr [rbx+00000458],-01 { 255 } // ??
MK11.exe+8E5DD2F - 74 27                 - je MK11.exe+8E5DD58
MK11.exe+8E5DD31 - 83 BB 88040000 00     - cmp dword ptr [rbx+00000488],00 { 0 } // coins
MK11.exe+8E5DD38 - 0F85 18050000         - jne MK11.exe+8E5E256
MK11.exe+8E5DD3E - 83 BB B8040000 00     - cmp dword ptr [rbx+000004B8],00 { 0 } // ??
MK11.exe+8E5DD45 - 0F85 0B050000         - jne MK11.exe+8E5E256
MK11.exe+8E5DD4B - 83 BB E8040000 00     - cmp dword ptr [rbx+000004E8],00 { 0 } // ??
MK11.exe+8E5DD52 - 0F85 FE040000         - jne MK11.exe+8E5E256
Playing with 0x428 and 0x458 setting them to -1 will decrease the coin price for the loot chest :) You can do even lower than -1; I think past that the engine won't bother updating the value anymore.

BR,
Sun
If you set 0x488 to 0 and 0x4B8 to 1 it costs 1 green skull thing (no idea what it is but it's next to the koins on the UI), I'm betting 0x4E8 is the heart things. But I wasn't able to get any thing with setting 0x428 and/or 0x458 to -1, but it did seem to add 1 to the koins.


EDIT:
SunBeam wrote:
Fri Apr 26, 2019 2:53 am
...
Yeah, I think that object bumper is going to keep me busy for a bit. Just started poking around with that.

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SunBeam
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Re: Mortal Kombat 11

Post by SunBeam »

Koins and Ermac Skulls are at 0x488 and 0x4B8. No idea what's 0x4E8 yet. But Hearts are at [0x1C8]+0x10 ;) Heart Chests are the only ones having a non-NULL pointer at 0x1C8. The rest (Koin and Ermac Skulls) have it NULL. Trying to find the "Locked" status BOOL :P

EDIT: FOUND IT! :D

Before:

Image

After:

Image

OR(p+D0),0x8 ;) Basically any value ending in 0x?A,0x?B,0x?C :P

Tested and it worked ;)

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TheyCallMeTim13
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Re: Mortal Kombat 11

Post by TheyCallMeTim13 »

^^ Are you having any issues with break and trace (CE 6.8.3), seems like after I use it the debugger stops working? The hooks show the values that go through but the see what accesses doesn't work after B & T, but only with this game.

Going to bed now, have fun SB.

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Re: Mortal Kombat 11

Post by SunBeam »

Heading to bed as well. This is what I got so far:



And a big _|_ to Cal bitching I won't have any use for the dumped UObjects, that I won't get same results he did and so on. Watch him pop-in to cringe with the ultimata: "yeah, but I did it first" :D

Night.

EDIT: Note that the Ermac Bridge (Lift Bridge) does store its Green Skulls at [0x1C8]+0x10 too. Just in case you see 0x0 at 0x4B8 :P

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Nureruu
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Re: Mortal Kombat 11

Post by Nureruu »

I've used 20 million at the tribute shrine doing 100k each time for skins and i'm still getting them. I have to assume if you keep using money you will eventually get all skins. You can surpass 9,999,999 but the number does not update. I haven't found a 3rd kronika chest to keep going yet.

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SunBeam
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Re: Mortal Kombat 11

Post by SunBeam »

I tried setting the chest open amount to a negative value, but engine won't add that amount to my total. Instead.. if I highlight a chest to see its Koins open value, then set that amount to negative (without stepping back and re-fading it again into view), no Koins are subtracted from the total :) Trick is to let the value show, then change it to -1 for example. Then E to open and bam, no cost :D

hunghung7514
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Re: Mortal Kombat 11

Post by hunghung7514 »

Nureruu wrote:
Fri Apr 26, 2019 4:23 am
I've used 20 million at the tribute shrine doing 100k each time for skins and i'm still getting them. I have to assume if you keep using money you will eventually get all skins. You can surpass 9,999,999 but the number does not update. I haven't found a 3rd kronika chest to keep going yet.
Use the 250K chest in the jungle right next to the begin location, it's easier. First you need to unlock it with 3000 green then you will see the chest, it's price can be edit to negative value like kronika vault. Open it then run to the crytal that use to renew all the chest, try to renew all chest until there is none and return to the 250K chest and you can open it again but this time you dont need to do the work because it's still the same as you edited. You can use the 10K green chest near this 250K chest this way too :P,have fun. Koin and green is ez to find but i stil cant find the heart yet, game crash every time i batch change the value...

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Re: Mortal Kombat 11

Post by Q3VR »

Anfraxx wrote:
Thu Apr 25, 2019 4:43 pm
Me again.

I see some people have had success with hacking the koins, however I am not getting the same luck.

I try changing the values 5 at a time, and all I get is a crash, never any actual luck.

I search for the value of the chest, for example at the moment 10850, add all entries to a list then work my way down, if nothing changes I change the value back from -9999999 to 10850, delete the entries and move on to the next 5.

Am I doing something wrong?
Don't know if you figured it out yet but I believe the only chest you can set to a negative value is the chronika orb thing. I tried changing regular chests to a negative koin value and get CTDs. I just changed their values to 1 instead and it worked fine.

You can however change the heart chests to negative values with no issues, it might just take a while for you to find the correct addresses for those since so many pop up for the value 250. Mine started with 41xxxxxxxx values, I think someone else said theirs started with something else. Either way, it should be 10 long address starting with 4. I also changed those to 1 first to see if the chest changes then went to a negative value and it worked.

Wanted to also thank everyone here for all the info on this. I don't want to grind for years just to get a couple skins I wanted, now I can just go though the krypt and enjoy it without being annoyed of having to go back to farm more resources every time I run out.

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SunBeam
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Re: Mortal Kombat 11

Post by SunBeam »

Tim's script and all of my explanations remove the need to do scans. See my video above. I'm showing all 3 types: Koin, Ermac and Heart chests. No idea why you're fixed on tedious methods. Maybe because you can't seem to accommodate to advanced techniques? Even if shown in a video?.. In today's games, if you go like "someone said the address is 4xxxxxxxxx", considering the engines dynamically allocate memory, you show 2 things: you don't understand what's really going on and that you bluntly follow someone's directions without thinking "why am I doing this like that?".

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Re: Mortal Kombat 11

Post by Hornedreaperr »

When can we expect a CE Table to be released for koins/souls/hearts? Apparently they will have a patch for PC tomorrow or the day after judging by the Discord Announcement. I'm not sure if it affects the way things have been figured out so far. Cheers to everyone working hard at this.

KS212
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Re: Mortal Kombat 11

Post by KS212 »

Nice work guys.

@Tim, just an FYI the hook you found doesn't work on the Kronika chests (the ones that randomly appear which look like a big glowing ball). Works great on the rest.

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Re: Mortal Kombat 11

Post by SunBeam »

The location I told Tim to check a few posts ago does work. It's run on any type of intractable item in the Krypt. Only when you are in range.

MK11.exe+8E5DD1F

BR,
Sun

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Re: Mortal Kombat 11

Post by TroliusMaximus »

That size-increase hack is interest -- in the context of how all the characters have been rather "homogenised" size-wise.... Wouldn't mind making some minor height modification (females and Asian ma;es shorter; Shao Kahn taller etc.) 💡

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Re: Mortal Kombat 11

Post by Stalker4589 »

SunBeam wrote:
Fri Apr 26, 2019 8:31 am
The location I told Tim to check a few posts ago does work. It's run on any type of intractable item in the Krypt. Only when you are in range.

MK11.exe+8E5DD1F

BR,
Sun
Hey Sun

I'm looking for a way to give myself an item. Specifically

ForgeMaterial_ShinnokEye

ShinnokEye=Ensorcelled Eye of a Dragon

This item seems bugged as i've done everything and still unable to get it and require it to progress. Any and all help would be appreciated if it's possible to hack it in or add it to a chest or something

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