Weedcraft Inc.

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Rysefox
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Re: Weedcraft Inc.

Post by Rysefox » Sat Apr 13, 2019 8:37 am

Kalas wrote:
Sat Apr 13, 2019 8:29 am
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Increase Max Vigilance"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Police:PoliceVigilance:GetNormalizedValue+20)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov dword ptr [rax+24],#999999999

originalcode:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax

exit:
jmp returnhere

WOW.Police:PoliceVigilance:GetNormalizedValue+20:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
//Alt: db 48 63 40 24 F2 0F 2A C8
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>


This works too.
For respect double rep lul

CaesarCzech
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Re: Weedcraft Inc.

Post by CaesarCzech » Sat Apr 13, 2019 10:49 am

Minor bug. You are constantly spammed with Officer notifications and game seems to bug out regarding pause.
Last edited by CaesarCzech on Sat Apr 13, 2019 10:54 am, edited 2 times in total.

Cake-san
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Re: Weedcraft Inc.

Post by Cake-san » Sat Apr 13, 2019 10:53 am

At first I thought this game is about mowing someone lawn the simulator...

But nevermind, here's very a simple table.

Table deleted go here
Last edited by Cake-san on Sun Apr 28, 2019 1:44 pm, edited 2 times in total.

CaesarCzech
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Re: Weedcraft Inc.

Post by CaesarCzech » Sat Apr 13, 2019 10:55 am

Also only player hook works others dont work at all version 1.00

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Rysefox
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Re: Weedcraft Inc.

Post by Rysefox » Sat Apr 13, 2019 11:33 am

CaesarCzech wrote:
Sat Apr 13, 2019 10:55 am
Also only player hook works others dont work at all version 1.00
My table is working for v1.0, I dont know if it working for v1.02 too

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Sat Apr 13, 2019 12:23 pm

Rysefox wrote:
Sat Apr 13, 2019 11:33 am
CaesarCzech wrote:
Sat Apr 13, 2019 10:55 am
Also only player hook works others dont work at all version 1.00
My table is working for v1.0, I dont know if it working for v1.02 too
My table was made on v1.0 and works fine on 1.02.

Which means offsets/modules should be the same.
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choquito2770
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Re: Weedcraft Inc.

Post by choquito2770 » Sat Apr 13, 2019 7:19 pm

Não sei se muda a cada novo game, mas o que eu consegui no meu save até agora foram esses.

Nitrogênio/Fósforo/Potássio/Temperatura ºC/Umidade %

Reggie 8/4/3/21/65
Super Lemn Haze 7/1/2/19/60
Space Queen 3/3/2/20/41
Northern Lights 9/3/8/21/56
Maui Wowie 2/8/10/21/57
Granddaddy Purple 5/4/5/24/64
Haze 7/4/10/22/64
True OG 10/1/2/19/52
Blue Dream 8/9/2/24/60
Super Skunk 7/10/9/22/53
Cream Space 6/3/6/25/64
Kush Cleaner 10/7/2/19/55
Benzin September 3/7/6/24/63
Cheesy Haze 10/4/8/19/60
Gas September 5/6/8/24/62
Mystery Rush 4/4/4/25/62
LA Bron James 9/10/8/26/53
Candy Orange 7/6/3/24/59
Mystery Pink 6/4/6/24/62
Sir Bronze 6/6/3/25/61
Leisure Fever 8/3/7/25/60
OG Purple 6/6/4/24/62
Ancient cheat engine 8/3/8/23/58
Flower Girl 5/5/7/25/61
Orange Dynamite 10/8/1/25/52
Island Dream 4/3/6/25/58
White Widow 4/2/6/25/62
Sunset Bliss 3/7/4/23/59
Candy Bliss 7/8/7/22/62
Forest cheat engine 4/6/3/24/61
Persephone Space 7/4/3/24/60
Tooth Sex 7/4/4/21/62

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The Mogician
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Re: Weedcraft Inc.

Post by The Mogician » Sat Apr 13, 2019 8:37 pm

choquito2770 wrote:
Sat Apr 13, 2019 7:19 pm
Não sei se muda a cada novo game, mas o que eu consegui no meu save até agora foram esses.

Nitrogênio/Fósforo/Potássio/Temperatura ºC/Umidade %

Reggie 8/4/3/21/65
Super Lemn Haze 7/1/2/19/60
Space Queen 3/3/2/20/41
Northern Lights 9/3/8/21/56
Maui Wowie 2/8/10/21/57
Granddaddy Purple 5/4/5/24/64
Haze 7/4/10/22/64
True OG 10/1/2/19/52
Blue Dream 8/9/2/24/60
Super Skunk 7/10/9/22/53
Cream Space 6/3/6/25/64
Kush Cleaner 10/7/2/19/55
Benzin September 3/7/6/24/63
Cheesy Haze 10/4/8/19/60
Gas September 5/6/8/24/62
Mystery Rush 4/4/4/25/62
LA Bron James 9/10/8/26/53
Candy Orange 7/6/3/24/59
Mystery Pink 6/4/6/24/62
Sir Bronze 6/6/3/25/61
Leisure Fever 8/3/7/25/60
OG Purple 6/6/4/24/62
Ancient cheat engine 8/3/8/23/58
Flower Girl 5/5/7/25/61
Orange Dynamite 10/8/1/25/52
Island Dream 4/3/6/25/58
White Widow 4/2/6/25/62
Sunset Bliss 3/7/4/23/59
Candy Bliss 7/8/7/22/62
Forest cheat engine 4/6/3/24/61
Persephone Space 7/4/3/24/60
Tooth Sex 7/4/4/21/62
The stats are randomly generated in each runthrough.

gorsan
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Re: Weedcraft Inc.

Post by gorsan » Sat Apr 13, 2019 10:26 pm

this game is extremely addicting

Cake-san
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Re: Weedcraft Inc.

Post by Cake-san » Sat Apr 13, 2019 11:02 pm

So I played the game more and updated my table to include a few more scripts. Enjoy :roll:

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The Mogician
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Re: Weedcraft Inc.

Post by The Mogician » Sun Apr 14, 2019 2:05 am

Cake-san wrote:
Sat Apr 13, 2019 11:02 pm
So I played the game more and updated my table to include a few more scripts. Enjoy :roll:
What does debug mode do?

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Sun Apr 14, 2019 5:06 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>225</ID>
      <Description>"CharacterEmployee Hook  ()-&gt;"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Character:CharacterUICharacter:RefreshEmployee+1ab) 
label(returnhere)
label(originalcode)
label(exit)

label(pCharacterEmployee)
registersymbol(pCharacterEmployee)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov [pCharacterEmployee],rcx

originalcode:
movsxd  r8,dword ptr [rcx+00000174]

exit:
jmp returnhere

pCharacterEmployee:
dq 0

WOW.Character:CharacterUICharacter:RefreshEmployee+1ab:
jmp newmem
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)

unregistersymbol(pCharacterEmployee)

WOW.Character:CharacterUICharacter:RefreshEmployee+1ab:
movsxd  r8,dword ptr [rcx+00000174]
//Alt: db 4C 63 81 74 01 00 00
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>226</ID>
          <Description>"CharacterEmployee Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>231</ID>
          <Description>"CannabisAcceptance"</Description>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>A0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>227</ID>
          <Description>"Relationship"</Description>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>40</Offset>
            <Offset>A8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>229</ID>
          <Description>"Integrity"</Description>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>B0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>230</ID>
          <Description>"Professionalism"</Description>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>228</ID>
          <Description>"Motivation"</Description>
          <Color>008000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pCharacterEmployee</Address>
          <Offsets>
            <Offset>18</Offset>
            <Offset>40</Offset>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Opcode accesses CharacterEmployee, pointers will refresh once you have double clicked an employee.
Values may decrease, so basically freeze the values at one employee and double click an employee again to "refresh" those values.
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teslatrooper
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Re: Weedcraft Inc.

Post by teslatrooper » Sun Apr 14, 2019 11:58 am

Is there any way to change a weed batch rating so that the customer will prefer buying it more?

geekyrob
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Re: Weedcraft Inc.

Post by geekyrob » Mon Apr 15, 2019 5:21 pm

@Cake-san for some reason my game crashes after 3 secs of activating everyones a friend and skillful employee

dougvan
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Re: Weedcraft Inc.

Post by dougvan » Tue Apr 16, 2019 12:37 pm

Same thing for me. Everything works until I activate that feature (even by itself). Then it crashes after a few seconds.
geekyrob wrote:
Mon Apr 15, 2019 5:21 pm
@Cake-san for some reason my game crashes after 3 secs of activating everyones a friend and skillful employee

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