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Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 12:52 pm
by Udi_0101
Is there any way to set the amount of money ?

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 1:06 pm
by Molle
They wont activate tho...

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 2:04 pm
by The Mogician
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 2:20 pm
by Udi_0101
The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 2:21 pm
by Rysefox
Udi_0101 wrote:
Fri Apr 12, 2019 2:20 pm
The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.
Exact Value, and Value type Float. Search for your current Money, get some money or loose some money, then type new money in do next scan

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 2:25 pm
by The Mogician
Udi_0101 wrote:
Fri Apr 12, 2019 2:20 pm
The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.
When you open up cheat engine, look for search type. Instead of 4 byte, search for float. After you find the value (should be only 1), change it to whatever you like.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 5:21 pm
by Snek
I just want watering and training to be done automatically - is that possible with this table?

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 6:14 pm
by Kalas
Launch mono ofc


Mono.CT
(11.76 KiB) Downloaded 180 times

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 6:28 pm
by LazerPazer
Kalas wrote:
Fri Apr 12, 2019 6:14 pm
Launch mono ofc



Mono.CT
not working

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 6:54 pm
by Kalas
Tested on v1.02

You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 9:08 pm
by The Mogician
Has anyone found a surefire way to find skillpoints? I am having trouble getting a pointer out. Also Kalas' script can't seem to activate.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 10:12 pm
by gorsan
Reduced Police Vigilance
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to

would be good additions to your table

Re: Weedcraft Inc.

Posted: Sat Apr 13, 2019 7:14 am
by Kalas
Yep my bad:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198)
label(returnhere)
label(originalcode)
label(exit)

label(pCultivationSlotGroundPlant)
registersymbol(pCultivationSlotGroundPlant)

label(_ProcessCycle)
registersymbol(_ProcessCycle)

label(_WateringTick)
registersymbol(_WateringTick)

label(_TrainingTick)
registersymbol(_TrainingTick)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov [pCultivationSlotGroundPlant],rax

cmp [_ProcessCycle],0
je _ProcessCycleExit
mov [rax+B4],64

_ProcessCycleExit:
cmp [_WateringTick],0
je _WateringTickExit
mov [rax+B8],64

_WateringTickExit:
cmp [_TrainingTick],0
je _TrainingTickExit
mov [rax+BC],64

_TrainingTickExit:

originalcode:
movzx eax,byte ptr [rax+000000A4]

exit:
jmp returnhere

pCultivationSlotGroundPlant:
dq 0
_ProcessCycle:
dd 0
_WateringTick:
dd 0
_TrainingTick:
dd 0

WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
jmp newmem
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)

unregistersymbol(pCultivationSlotGroundPlant)
unregistersymbol(_ProcessCycle)
unregistersymbol(_WateringTick)
unregistersymbol(_TrainingTick)

WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
movzx eax,byte ptr [rax+000000A4]
//Alt: db 0F B6 80 A4 00 00 00
This is the correct one.

Re: Weedcraft Inc.

Posted: Sat Apr 13, 2019 8:16 am
by Rysefox
gorsan wrote:
Fri Apr 12, 2019 10:12 pm
Reduced Police Vigilance
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to

would be good additions to your table
You will see the Police Vigilance, but its stuck on 0

Re: Weedcraft Inc.

Posted: Sat Apr 13, 2019 8:29 am
by Kalas
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Increase Max Vigilance"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Police:PoliceVigilance:GetNormalizedValue+20)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov dword ptr [rax+24],#999999999

originalcode:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax

exit:
jmp returnhere

WOW.Police:PoliceVigilance:GetNormalizedValue+20:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
//Alt: db 48 63 40 24 F2 0F 2A C8
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>


This works too.