Weedcraft Inc.

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Udi_0101
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Re: Weedcraft Inc.

Post by Udi_0101 » Fri Apr 12, 2019 12:52 pm

Is there any way to set the amount of money ?

Molle
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Re: Weedcraft Inc.

Post by Molle » Fri Apr 12, 2019 1:06 pm

They wont activate tho...

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The Mogician
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Re: Weedcraft Inc.

Post by The Mogician » Fri Apr 12, 2019 2:04 pm

Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.

Udi_0101
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Re: Weedcraft Inc.

Post by Udi_0101 » Fri Apr 12, 2019 2:20 pm

The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.

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Rysefox
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Re: Weedcraft Inc.

Post by Rysefox » Fri Apr 12, 2019 2:21 pm

Udi_0101 wrote:
Fri Apr 12, 2019 2:20 pm
The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.
Exact Value, and Value type Float. Search for your current Money, get some money or loose some money, then type new money in do next scan

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The Mogician
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Re: Weedcraft Inc.

Post by The Mogician » Fri Apr 12, 2019 2:25 pm

Udi_0101 wrote:
Fri Apr 12, 2019 2:20 pm
The Mogician wrote:
Fri Apr 12, 2019 2:04 pm
Udi_0101 wrote:
Fri Apr 12, 2019 12:52 pm
Is there any way to set the amount of money ?
Money is stored in floats.
So ?
Sorry I dont have much knowledge using Cheat engine.
When you open up cheat engine, look for search type. Instead of 4 byte, search for float. After you find the value (should be only 1), change it to whatever you like.

Snek
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Re: Weedcraft Inc.

Post by Snek » Fri Apr 12, 2019 5:21 pm

I just want watering and training to be done automatically - is that possible with this table?

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Fri Apr 12, 2019 6:14 pm

Launch mono ofc


Mono.CT
(11.76 KiB) Downloaded 304 times
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LazerPazer
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Re: Weedcraft Inc.

Post by LazerPazer » Fri Apr 12, 2019 6:28 pm

Kalas wrote:
Fri Apr 12, 2019 6:14 pm
Launch mono ofc



Mono.CT
not working

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Fri Apr 12, 2019 6:54 pm

Tested on v1.02

You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
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The Mogician
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Re: Weedcraft Inc.

Post by The Mogician » Fri Apr 12, 2019 9:08 pm

Has anyone found a surefire way to find skillpoints? I am having trouble getting a pointer out. Also Kalas' script can't seem to activate.

gorsan
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Re: Weedcraft Inc.

Post by gorsan » Fri Apr 12, 2019 10:12 pm

Reduced Police Vigilance
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to

would be good additions to your table

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Sat Apr 13, 2019 7:14 am

Yep my bad:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198)
label(returnhere)
label(originalcode)
label(exit)

label(pCultivationSlotGroundPlant)
registersymbol(pCultivationSlotGroundPlant)

label(_ProcessCycle)
registersymbol(_ProcessCycle)

label(_WateringTick)
registersymbol(_WateringTick)

label(_TrainingTick)
registersymbol(_TrainingTick)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov [pCultivationSlotGroundPlant],rax

cmp [_ProcessCycle],0
je _ProcessCycleExit
mov [rax+B4],64

_ProcessCycleExit:
cmp [_WateringTick],0
je _WateringTickExit
mov [rax+B8],64

_WateringTickExit:
cmp [_TrainingTick],0
je _TrainingTickExit
mov [rax+BC],64

_TrainingTickExit:

originalcode:
movzx eax,byte ptr [rax+000000A4]

exit:
jmp returnhere

pCultivationSlotGroundPlant:
dq 0
_ProcessCycle:
dd 0
_WateringTick:
dd 0
_TrainingTick:
dd 0

WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
jmp newmem
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)

unregistersymbol(pCultivationSlotGroundPlant)
unregistersymbol(_ProcessCycle)
unregistersymbol(_WateringTick)
unregistersymbol(_TrainingTick)

WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198:
movzx eax,byte ptr [rax+000000A4]
//Alt: db 0F B6 80 A4 00 00 00
This is the correct one.
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Rysefox
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Re: Weedcraft Inc.

Post by Rysefox » Sat Apr 13, 2019 8:16 am

gorsan wrote:
Fri Apr 12, 2019 10:12 pm
Reduced Police Vigilance
Always at Freindly relationship with all characters/ Or Increase Relationship level with character that you are currently talking to

would be good additions to your table
You will see the Police Vigilance, but its stuck on 0
Attachments
Weedcraft Inc.CT
Vigilance -> set Pointer to 0
(241.26 KiB) Downloaded 164 times
Last edited by Rysefox on Sat Apr 13, 2019 8:37 am, edited 1 time in total.

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Kalas
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Re: Weedcraft Inc.

Post by Kalas » Sat Apr 13, 2019 8:29 am

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"Increase Max Vigilance"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,WOW.Police:PoliceVigilance:GetNormalizedValue+20)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

mov dword ptr [rax+24],#999999999

originalcode:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax

exit:
jmp returnhere

WOW.Police:PoliceVigilance:GetNormalizedValue+20:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
WOW.Police:PoliceVigilance:GetNormalizedValue+20:
movsxd rax,dword ptr [rax+24]
cvtsi2sd xmm1,eax
//Alt: db 48 63 40 24 F2 0F 2A C8
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>


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