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Weedcraft Inc.

Posted: Thu Apr 11, 2019 4:37 pm
by The Mogician
Currently looking into Weedcraft Inc.
Legal and Shady Reputation are 4 bytes
Amount of products in stash seem also to be in 4 bytes (though it has multiple addresses, I think it is caused by different product quality)
Money can be found in 4 bytes but the value cannot be changed

Re: Weedcraft Inc.

Posted: Thu Apr 11, 2019 7:09 pm
by DJPwnage
Money Is Float. Most are indeed 4 and changing 1/3 leftovers will change for good. Quality may also be a 4 bit but i haven't tested.

Re: Weedcraft Inc.

Posted: Thu Apr 11, 2019 7:21 pm
by Rysefox
Hey, have fun with it :)

(for Plants_hook working, you need one Weed in progress)

Re: Weedcraft Inc.

Posted: Thu Apr 11, 2019 9:15 pm
by The Mogician
Rysefox wrote:
Thu Apr 11, 2019 7:21 pm
Hey, have fun with it :)

(for Plants_hook working, you need one Weed in progress)
I think something in the table screws up the game. After loading in the table and the scripts, the game's time bar starts to change rapidly and the weed is instantly ready.

Re: Weedcraft Inc.

Posted: Thu Apr 11, 2019 10:43 pm
by lemaun
+1

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 1:13 am
by The Mogician
OK, I dug some more into the game, it seems like for skill points, you can search for skill points already spent, just remember to also fix the salary or else a fully skilled worker will cost you a lot of money.

Current salary address +84 is expected salary address (so when you change the skill points, remember to fix this so the guy doesn't want 3k salary). I'm working on the other aspects of the employee profile.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 4:58 am
by danielyee
Hi sir..I m touch n appreciate the effort of getting a table for this game..sincerely thanks sir

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 6:38 am
by Rysefox
The Mogician wrote:
Thu Apr 11, 2019 9:15 pm
Rysefox wrote:
Thu Apr 11, 2019 7:21 pm
Hey, have fun with it :)

(for Plants_hook working, you need one Weed in progress)
I think something in the table screws up the game. After loading in the table and the scripts, the game's time bar starts to change rapidly and the weed is instantly ready.
I test it out, without any problems. Time is normally and weed isnt instantly ready

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 9:30 am
by gorsan
i only changed quality modifier to 120 now game is more playable for me.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 9:33 am
by Rysefox
gorsan wrote:
Fri Apr 12, 2019 9:30 am
yes something is wrong definitely, cant freeze quality cause game screws
dont freeze values, can happen that they change every time^^

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 9:57 am
by gorsan
thanks for the reply i somehow fixed it when i set it to 120, i guess for now

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 10:42 am
by Kalas
Quality actually calculates itself at each "Strain" or "Plot" whatever you want to call it, let's say you have a row of "Weed #1" and you change it's quality value to a certain value, all that row will change accordingly, but "Weed #2" will not take effect, unless you change that as well.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 11:04 am
by gorsan
i liked this game more with your table, it is actually a good bussiness sim.

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 12:00 pm
by Molle
I cant get it to work
i think...
when i open the table all the values are showed as "??"
and i cant chance them or anything...

Re: Weedcraft Inc.

Posted: Fri Apr 12, 2019 12:35 pm
by Rysefox
Molle wrote:
Fri Apr 12, 2019 12:00 pm
I cant get it to work
i think...
when i open the table all the values are showed as "??"
and i cant chance them or anything...
Are the scripts activated? (Player_Hook, Plants_hook and Influence_Hook). When they are not activated the Pointers are not loading