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Re: [Request] Outward

Posted: Fri Mar 29, 2019 12:01 pm
by stronghart
I dont know too much how to make a CT, but i've found the Money in pocket addressses

14124EBA0 (4bytes)
14124EBA4 (4bytes)

You can add any amount, ive summoned 1M gold but wasnt able to move, what i did was getting close to a chest, add money by cheat, then move it to chest.

Re: [Request] Outward

Posted: Fri Mar 29, 2019 12:35 pm
by hentai-sama
Mr fantomas can u make script for infinit durations of positive buffs and weapon rugs?

Re: [Request] Outward

Posted: Fri Mar 29, 2019 1:47 pm
by kyoski
would it be possible to unlock/enable all passive skills?
some are only unlocked in the storyline quests and i haven't figured out how to use the skill storage tablets for the legacy chests yet

Re: [Request] Outward

Posted: Fri Mar 29, 2019 6:38 pm
by Irtan
Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/

Re: [Request] Outward

Posted: Fri Mar 29, 2019 7:54 pm
by fireundubh
Irtan wrote:
Fri Mar 29, 2019 6:38 pm
Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/
It's a Unity game, so you can check out Assembly-CSharp.dll in dnSpy. BaseMaxHealth, BaseMaxMana, and BaseMaxStamina are in CharacterStats.

You can also create mods by monkeypatching in your C# changes with Patchwork or other monkeypatching frameworks.

Re: [Request] Outward

Posted: Fri Mar 29, 2019 7:57 pm
by fireundubh
GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
Here it is, an script to enable the developer mode.
You know... you can just add a blank "DEBUG.txt" file to the Outward_Data folder to enable developer mode. :D

Re: [Request] Outward

Posted: Fri Mar 29, 2019 8:54 pm
by fantomas
stronghart wrote:
Fri Mar 29, 2019 12:01 pm
I dont know too much how to make a CT, but i've found the Money in pocket addressses

14124EBA0 (4bytes)
14124EBA4 (4bytes)

You can add any amount, ive summoned 1M gold but wasnt able to move, what i did was getting close to a chest, add money by cheat, then move it to chest.
I use this script to get 99k silvers but you can put the value you want (line 8)

Inf Silver

Code: Select all

[ENABLE]
alloc(newmem,100,ItemContainer:get_ContainedSilver+b)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rax+000003A0],#99999

originalcode:
movsxd  rax,dword ptr [rax+000003A0]

exit:
jmp returnhere

ItemContainer:get_ContainedSilver+b:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
ItemContainer:get_ContainedSilver+b:
movsxd  rax,dword ptr [rax+000003A0]
//Alt: db 48 63 80 A0 03 00 00

Re: [Request] Outward

Posted: Fri Mar 29, 2019 8:57 pm
by Dawnbomb
can we get a damage dealt to enemies multiplier, and a damage received by enemies multiplier? ( x0.4, x1.3, x2.15, ect)

Re: [Request] Outward

Posted: Fri Mar 29, 2019 8:58 pm
by fantomas
Just for fun

Super Speed

Re: [Request] Outward

Posted: Fri Mar 29, 2019 9:46 pm
by GreenHouse
fireundubh wrote:
Fri Mar 29, 2019 7:57 pm
You know... you can just add a blank "DEBUG.txt" file to the Outward_Data folder to enable developer mode. :D
I know. But this is a forum to upload tables/trainers. I think that it's better to make a table and add that + scripts instead of just saying to add a text file inside the game folder.

Re: [Request] Outward

Posted: Sat Mar 30, 2019 1:30 am
by kyoski
press f3 with debug on

you can activate/deactivate having any skill/passive skill

Re: [Request] Outward

Posted: Sat Mar 30, 2019 8:08 am
by fantomas
NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
CraftingMenu:TryCraft+237+1:
  db 85
//0F 85 AF 00 00 00
//jne CraftingMenu:TryCraft+2ec
 
[DISABLE]
CraftingMenu:TryCraft+237+1:
  db 84
//0F 84 AF 00 00 00
//je CraftingMenu:TryCraft+2ec

Re: [Request] Outward

Posted: Sat Mar 30, 2019 11:46 am
by Azmoodeus
GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.
Thanks for your work!

Seems like this one has stopped to function. I know I've used it before but now it doesn't work anymore

Image


edit: Strange... It was fixed by restarting the game and trying again. Disregard my post!

Re: [Request] Outward

Posted: Sat Mar 30, 2019 4:28 pm
by muffin
fireundubh wrote:
Fri Mar 29, 2019 7:54 pm
Irtan wrote:
Fri Mar 29, 2019 6:38 pm
Thanks for all the work on the tables, but does anyone know how to edit the max health/stamina? I can't seem to find it no matter what. :/
It's a Unity game, so you can check out Assembly-CSharp.dll in dnSpy. BaseMaxHealth, BaseMaxMana, and BaseMaxStamina are in CharacterStats.

You can also create mods by monkeypatching in your C# changes with Patchwork or other monkeypatching frameworks.
Hi would you know what I would need to put into those three stats to give me double health, mana and stamina?
I have it opened, and i'm looking at these values, but i'm out of my depth here lol.

Re: [Request] Outward

Posted: Sat Mar 30, 2019 7:38 pm
by iicecube
fantomas wrote:
Sat Mar 30, 2019 8:08 am
NoCraftRequirement (Character Crafting Menu)

Code: Select all

[ENABLE]
CraftingMenu:TryCraft+237+1:
  db 85
//0F 85 AF 00 00 00
//jne CraftingMenu:TryCraft+2ec
 
[DISABLE]
CraftingMenu:TryCraft+237+1:
  db 84
//0F 84 AF 00 00 00
//je CraftingMenu:TryCraft+2ec
I cant craft those in the white lists and only can craft those missing items?