[COMPLETED] [Request] Outward

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imeangay
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Re: [Request] Outward

Post by imeangay » Mon Apr 08, 2019 12:25 am

darkphoenixxx wrote:
Sun Apr 07, 2019 4:39 pm
Can anyone please make a simple table that just activates "alternative camera" from dev mode without activating mode itself? I tried searching for binary value but CE chugs, and someone with more experience can probably make in a minute.
What does the alternate camera even do?

LineArck
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Re: [Request] Outward

Post by LineArck » Mon Apr 08, 2019 1:50 pm

could someone explain how can i make enemies spawn ?

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Re: [Request] Outward

Post by GreenHouse » Mon Apr 08, 2019 2:48 pm

imeangay wrote:
Fri Apr 05, 2019 11:01 pm
Thanks, but you cannot edit burnt health.
I just added burnt health and mana too.
Image
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Re: [Request] Outward

Post by darkphoenixxx » Mon Apr 08, 2019 4:48 pm

imeangay wrote:
Mon Apr 08, 2019 12:25 am
What does the alternate camera even do?
Makes it so you can strafe left and right like during targeting but event without target, as long as you have weapon drawn. Basically where camera looks - character looks.

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Re: [Request] Outward

Post by GreenHouse » Mon Apr 08, 2019 4:49 pm

darkphoenixxx wrote:
Mon Apr 08, 2019 4:48 pm
Makes it so you can strafe left and right like during targeting but event without target, as long as you have weapon drawn. Basically where camera looks - character looks.
You already have an option like that in my table. In the camera category.
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Re: [Request] Outward

Post by Darkwind » Thu Apr 18, 2019 6:54 am

Hey! So I registered just to reply to this topic. I've been lurking on this board for a few months and making use of the awesome tables produced here.

Regarding Outward, has anyone figured out how to modify the Assembly-CSharp file without it also modifying enemy health? I'm simply not good enough at C language to figure out which class/variable would only affect the player. The MaxHealth class affects all creatures in the game so that isn't very useful. Any help from someone who's managed to modify on player health would be appreciated.

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Re: [Request] Outward

Post by Ash » Fri Apr 19, 2019 2:53 am

I tried the option to remove skill learning requirements but it doesn't work, points still get used up
Everything else is working perfectly

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Re: [Request] Outward

Post by Silk » Wed Apr 24, 2019 10:00 pm

darkGraf wrote:
Wed Apr 03, 2019 8:08 pm
Here is my little contribution to the community table :)
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
Upd. 2019.04.05
Weight to 0 (except for the money)
upd. 2019.04.07
No dodge restriction for bag
Craft w/o ingredients(by fantomas)
Collect up to 10 more items (from any source)
Be aware of keeping too much items in you inventory. I have microlags when it is too many items in my bag. Game doesn't have stacks - it's only visual. For real you have all items one by one in you inventory and when game is trying to read your items (and it's doing it pretty frequently) it freezes for a moment.
Thanks the weight zero and inf buffs/weapbuffs is awesome!

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Re: [Request] Outward

Post by robicab » Sun May 26, 2019 5:20 am

LineArck wrote:
Thu Apr 04, 2019 10:21 am
if someone could find a way to cure the disease life drain 3
it would be amwsome , even the debug console don't clean it
Hi sry if is too late but for life drain(1,2 or 3) you have to activate console cheats and use f3 for skills (and search there idk if is there tho but i find some part of it) is a buff the name is "exalted" but without life drain debuff attached!

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Re: [Request] Outward

Post by nguadien » Wed Jun 12, 2019 2:24 am

I love this game and vanilla version, though some skills are overpowered. I do not need cheats to gain advantages in this game. I enjoyed the game so far but enemies respawn rate is too long so far.

Can anyone give me a cheat table of Enemy Respawn Rate? I would love if item respawn rate is much longer, and enemy respawn rate is much shorter (like once a day) :D

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Van Dam Man
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Re: [Request] Outward

Post by Van Dam Man » Thu Jun 20, 2019 11:14 pm

There's a new experimental build out with a bunch of good changes. Can we get an update to the table?

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Re: [Request] Outward

Post by RaxeIe » Fri Oct 04, 2019 9:35 pm

GreenHouse wrote:
Tue Mar 26, 2019 9:58 pm
Here it is, a script to enable the developer mode.
When enabled, press ESC, and there will two new options on the top right of the screen:
Image

The Item Spawn is pretty much that. You can spawn any object from the game:
Image

And the Cheats menu:
Image

There are also some other things you can do with hotkeys:
F1 = Open Spawn Menu
F2 = Open Cheats Menu
F3 = Open Skill Cheats Menu
F4 = Open Quest Events Cheat Menu
F12 = Take Screenshot
Numpad 1 = Slow Down Game
Numpad 4 = Kill Player
Numpad 6 = Adds a Testing Status Effect
Numpad 7 = Remove Status Effect
Numpad 8 = Heal Player, Resurrect him and Fill Needs
Numpad 9 = Take Damage
Numpad Period = Invert Mouse Y
Left Ctrl + Left Alt + S = Force Environment Save
Left Ctrl + Left Alt + L = Skip Environment Load and Reload
Left Ctrl + Left Alt + X = Open Photon Network Room
Left Alt + Page Up = Set Next Graphic Settings
Left Alt + Page Down = Set Previous Graphic Settings
Left Alt + Numpad Divide = Show Debug Info
Left Shift + O = Open GUI (Changes the game pixels/blur)
Left Shift + U = Player Ragdoll
Left Shift + H = Hide UI
Left Shift + Left Alt + U + (Be on the pause menu(ESC)) = Adds a new option to kill the player.


The table also includes some scripts:
- Weightless Equipment
Any equipment you carry in the pouch or bag won't slow you down. Combine with 'Weightless Silver' If you want to be always weightless.

- Weightless Silver
Any silver you carry in the pouch or bag won't slow you down.

- Remove Skills Cooldown
Skills won't have any kind of cooldown.

- Remove Trainer Requirements + Buy Alternatives
Remove any kind of requirements to buy spells. You'll be able to buy alternative spells, even If you bought one of them.
Warning: You'll still get removed the amount it asks for If you have it.

- Infinite Stamina
Have infinite stamina. Fighting, running, dodging or using skills, it doesn't matter what you do, it won't go down.

- Infinite Bullets + No Reload
Your weapon will have infinite bullets and won't need to reload.

- Environment Editor
So far, only a few options to enable seasons and snow.

- Player Stats
A variation of some editable values from the character and related stuff like: Movement speed, Food/Drink/Sleep needs, Health/Mana/Stamina max, Player appearance, Container capacity, Camera sensitivity, Camera Zoom...
is this outdated or something? after i start up your table and try to pick something up i cant.

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Re: [Request] Outward

Post by kaizerv » Sat Oct 05, 2019 12:37 am

RaxeIe wrote:
Fri Oct 04, 2019 9:35 pm
is this outdated or something? after I start up your table and try to pick something up i cant.
Some of the functions are working, but I can tell you it's the infinite stamina that causing that problem. The new offset for stamina is a bit off. Let's hope GreenHouse update the table. :D

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Re: [Request] Outward

Post by Pain101 » Tue Nov 05, 2019 11:27 pm

Any possiblity of updating this table? Particularly inf buffs and no dodge restriction. Just found out about the game and it's been a blast

darkGraf wrote:
Wed Apr 03, 2019 8:08 pm
Here is my little contribution to the community table :)
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
Upd. 2019.04.05
Weight to 0 (except for the money)
upd. 2019.04.07
No dodge restriction for bag
Craft w/o ingredients(by fantomas)
Collect up to 10 more items (from any source)
Be aware of keeping too much items in you inventory. I have microlags when it is too many items in my bag. Game doesn't have stacks - it's only visual. For real you have all items one by one in you inventory and when game is trying to read your items (and it's doing it pretty frequently) it freezes for a moment.

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Re: [COMPLETED] [Request] Outward

Post by Chiados » Wed Nov 13, 2019 7:58 am

Requires mono to be enabled. Some of my scripts and an update to Greenhouse's infinite stamina.

Updated Greenhouse's Infinite Stamina Script

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>440</ID>
      <Description>"Infinite Stamina"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Outward.exe
  Version: 
  Date   : 2019-11-13
  Author : Iscariot

  This script does blah blah blah
}

define(address,CharacterStats:UpdateVitalStats+8ff)
define(bytes,F3 0F 11 AE E0 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,CharacterStats:UpdateVitalStats+8ff)

label(code)
label(return)

newmem:
  push rbx
  mov rbx,[rsi+00000080]
  mov rbx,[rbx+24]
  movd xmm5,rbx
  movss [rsi+000001E0],xmm5
  pop rbx

code:
  //movss [rsi+000001E0],xmm5
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss [rsi+000001E0],xmm5

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: CharacterStats:UpdateVitalStats+8ff

07B28B12: F3 0F 5A D2                    -  cvtss2sd xmm2,xmm2
07B28B16: F2 0F 5A D2                    -  cvtsd2ss xmm2,xmm2
07B28B1A: F2 0F 5A C9                    -  cvtsd2ss xmm1,xmm1
07B28B1E: F2 0F 5A C0                    -  cvtsd2ss xmm0,xmm0
07B28B22: 48 83 EC 20                    -  sub rsp,20
07B28B26: 49 BB F0 21 46 06 00 00 00 00  -  mov r11,00000000064621F0
07B28B30: 41 FF D3                       -  call r11
07B28B33: 48 83 C4 20                    -  add rsp,20
07B28B37: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
07B28B3B: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
07B28B3F: F3 0F 11 AE E0 01 00 00        -  movss [rsi+000001E0],xmm5
// ---------- DONE INJECTING  ----------
07B28B47: F3 0F 10 86 D4 01 00 00        -  movss xmm0,[rsi+000001D4]
07B28B4F: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
07B28B53: F2 0F 11 45 B8                 -  movsd [rbp-48],xmm0
07B28B58: 48 8B 46 68                    -  mov rax,[rsi+68]
07B28B5C: 48 8B C8                       -  mov rcx,rax
07B28B5F: 83 39 00                       -  cmp dword ptr [rcx],00
07B28B62: F3 0F 10 40 24                 -  movss xmm0,[rax+24]
07B28B67: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
07B28B6B: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
07B28B6F: F3 0F 11 6D E4                 -  movss [rbp-1C],xmm5
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Cheaper merchant prices

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>435</ID>
      <Description>"Cheap Merchant Wares"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Outward.exe
  Version: 
  Date   : 2019-11-12
  Author : Iscariot

  This script does blah blah blah
}

define(address,ShoppingCart:RefreshContentValue+9b)
define(bytes,89 46 34 E9 6A 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,ShoppingCart:RefreshContentValue+9b)

label(code)
label(return)

newmem:

code:
  mov [rsi+34],0
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // mov [rsi+34],eax
  // jmp ShoppingCart:RefreshContentValue+10d

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ShoppingCart:RefreshContentValue+9b

016B2A34: 48 8B C8                       -  mov rcx,rax
016B2A37: 45 33 C9                       -  xor r9d,r9d
016B2A3A: 48 83 EC 20                    -  sub rsp,20
016B2A3E: 83 38 00                       -  cmp dword ptr [rax],00
016B2A41: 49 BB 60 1E 6B 01 00 00 00 00  -  mov r11,00000000016B1E60
016B2A4B: 41 FF D3                       -  call r11
016B2A4E: 48 83 C4 20                    -  add rsp,20
016B2A52: 48 8B C8                       -  mov rcx,rax
016B2A55: 48 8B 45 E8                    -  mov rax,[rbp-18]
016B2A59: 03 C1                          -  add eax,ecx
// ---------- INJECTING HERE ----------
016B2A5B: 89 46 34                       -  mov [rsi+34],eax
016B2A5E: E9 6A 00 00 00                 -  jmp 016B2ACD
// ---------- DONE INJECTING  ----------
016B2A63: 48 63 46 34                    -  movsxd  rax,dword ptr [rsi+34]
016B2A67: 48 89 45 E8                    -  mov [rbp-18],rax
016B2A6B: 48 8B 46 20                    -  mov rax,[rsi+20]
016B2A6F: 48 8B C8                       -  mov rcx,rax
016B2A72: 83 39 00                       -  cmp dword ptr [rcx],00
016B2A75: 48 8B 40 18                    -  mov rax,[rax+18]
016B2A79: 48 8B C8                       -  mov rcx,rax
016B2A7C: 48 8B D7                       -  mov rdx,rdi
016B2A7F: 48 83 EC 20                    -  sub rsp,20
016B2A83: 83 38 00                       -  cmp dword ptr [rax],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
PlayerCharacterStats

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>414</ID>
      <Description>"[PlayerCharacterStats]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Outward.exe
  Version: 
  Date   : 2019-11-12
  Author : Iscariot

  This script does blah blah blah
}

define(address,PlayerCharacterStats:UpdateNeeds+8a)
define(bytes,0F B6 86 1C 03 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerCharacterStats:UpdateNeeds+8a)

label(code)
label(return)
label(stats)

registersymbol(stats)

newmem:
  mov [stats],rsi

code:
  movzx eax,byte ptr [rsi+0000031C]
  jmp return

stats:
dq 0

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movzx eax,byte ptr [rsi+0000031C]
unregistersymbol(stats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerCharacterStats:UpdateNeeds+8a

7AE21BA0: 48 63 80 30 01 00 00           -  movsxd  rax,dword ptr [rax+00000130]
7AE21BA7: 83 F8 02                       -  cmp eax,02
7AE21BAA: 40 0F 94 C0                    -  sete al
7AE21BAE: 48 0F B6 C0                    -  movzx rax,al
7AE21BB2: 85 C0                          -  test eax,eax
7AE21BB4: 0F 85 AD 07 00 00              -  jne 7AE22367
7AE21BBA: B8 78 17 AF C7                 -  mov eax,C7AF1778
7AE21BBF: 0F B6 00                       -  movzx eax,byte ptr [rax]
7AE21BC2: 85 C0                          -  test eax,eax
7AE21BC4: 0F 85 9D 07 00 00              -  jne 7AE22367
// ---------- INJECTING HERE ----------
7AE21BCA: 0F B6 86 1C 03 00 00           -  movzx eax,byte ptr [rsi+0000031C]
// ---------- DONE INJECTING  ----------
7AE21BD1: 85 C0                          -  test eax,eax
7AE21BD3: 74 14                          -  je 7AE21BE9
7AE21BD5: 66 0F 57 C0                    -  xorpd xmm0,xmm0
7AE21BD9: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
7AE21BDD: F3 0F 11 6D D0                 -  movss [rbp-30],xmm5
7AE21BE2: C6 86 1C 03 00 00 00           -  mov byte ptr [rsi+0000031C],00
7AE21BE9: F3 0F 10 45 D0                 -  movss xmm0,[rbp-30]
7AE21BEE: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
7AE21BF2: 66 0F 57 C9                    -  xorpd xmm1,xmm1
7AE21BF6: 66 0F 2F C8                    -  comisd xmm1,xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>428</ID>
          <Description>"[Needs]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>429</ID>
              <Description>"m_food"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>2b0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>430</ID>
              <Description>"m_drink"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>2b8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>431</ID>
              <Description>"m_sleep"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>2c0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>432</ID>
              <Description>"m_temperature"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>2c8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>417</ID>
          <Description>"[Health]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>415</ID>
              <Description>"m_health"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1c4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>416</ID>
              <Description>"m_burntHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1bc</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>418</ID>
          <Description>"[Mana]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>419</ID>
              <Description>"m_burntMana"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1d0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>420</ID>
              <Description>"m_mana"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1d4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>421</ID>
          <Description>"[Stamina]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>422</ID>
              <Description>"m_burntStamina"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1dc</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>423</ID>
              <Description>"m_stamina"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1e0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>424</ID>
          <Description>"[Defense]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>425</ID>
              <Description>"m_totalImpactResistance"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1e8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>426</ID>
              <Description>"m_totalCorruptionProtection"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1ec</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>427</ID>
              <Description>"m_totalWaterproof"</Description>
              <VariableType>Float</VariableType>
              <Address>stats</Address>
              <Offsets>
                <Offset>1f0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>433</ID>
          <Description>"m_usedBreakthroughCount"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>stats</Address>
          <Offsets>
            <Offset>314</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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