[Request] Outward

Ask about cheats/tables for single player games here
imeangay
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Re: [Request] Outward

Post by imeangay » Mon Apr 08, 2019 12:25 am

darkphoenixxx wrote:
Sun Apr 07, 2019 4:39 pm
Can anyone please make a simple table that just activates "alternative camera" from dev mode without activating mode itself? I tried searching for binary value but CE chugs, and someone with more experience can probably make in a minute.
What does the alternate camera even do?

LineArck
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Re: [Request] Outward

Post by LineArck » Mon Apr 08, 2019 1:50 pm

could someone explain how can i make enemies spawn ?

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GreenHouse
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Re: [Request] Outward

Post by GreenHouse » Mon Apr 08, 2019 2:48 pm

imeangay wrote:
Fri Apr 05, 2019 11:01 pm
Thanks, but you cannot edit burnt health.
I just added burnt health and mana too.
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darkphoenixxx
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Re: [Request] Outward

Post by darkphoenixxx » Mon Apr 08, 2019 4:48 pm

imeangay wrote:
Mon Apr 08, 2019 12:25 am
What does the alternate camera even do?
Makes it so you can strafe left and right like during targeting but event without target, as long as you have weapon drawn. Basically where camera looks - character looks.

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GreenHouse
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Re: [Request] Outward

Post by GreenHouse » Mon Apr 08, 2019 4:49 pm

darkphoenixxx wrote:
Mon Apr 08, 2019 4:48 pm
Makes it so you can strafe left and right like during targeting but event without target, as long as you have weapon drawn. Basically where camera looks - character looks.
You already have an option like that in my table. In the camera category.
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Darkwind
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Re: [Request] Outward

Post by Darkwind » Thu Apr 18, 2019 6:54 am

Hey! So I registered just to reply to this topic. I've been lurking on this board for a few months and making use of the awesome tables produced here.

Regarding Outward, has anyone figured out how to modify the Assembly-CSharp file without it also modifying enemy health? I'm simply not good enough at C language to figure out which class/variable would only affect the player. The MaxHealth class affects all creatures in the game so that isn't very useful. Any help from someone who's managed to modify on player health would be appreciated.

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Ash
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Re: [Request] Outward

Post by Ash » Fri Apr 19, 2019 2:53 am

I tried the option to remove skill learning requirements but it doesn't work, points still get used up
Everything else is working perfectly

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Re: [Request] Outward

Post by Silk » Wed Apr 24, 2019 10:00 pm

darkGraf wrote:
Wed Apr 03, 2019 8:08 pm
Here is my little contribution to the community table :)
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
Upd. 2019.04.05
Weight to 0 (except for the money)
upd. 2019.04.07
No dodge restriction for bag
Craft w/o ingredients(by fantomas)
Collect up to 10 more items (from any source)
Be aware of keeping too much items in you inventory. I have microlags when it is too many items in my bag. Game doesn't have stacks - it's only visual. For real you have all items one by one in you inventory and when game is trying to read your items (and it's doing it pretty frequently) it freezes for a moment.
Thanks the weight zero and inf buffs/weapbuffs is awesome!

robicab
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Re: [Request] Outward

Post by robicab » Sun May 26, 2019 5:20 am

LineArck wrote:
Thu Apr 04, 2019 10:21 am
if someone could find a way to cure the disease life drain 3
it would be amwsome , even the debug console don't clean it
Hi sry if is too late but for life drain(1,2 or 3) you have to activate console cheats and use f3 for skills (and search there idk if is there tho but i find some part of it) is a buff the name is "exalted" but without life drain debuff attached!

nguadien
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Re: [Request] Outward

Post by nguadien » Wed Jun 12, 2019 2:24 am

I love this game and vanilla version, though some skills are overpowered. I do not need cheats to gain advantages in this game. I enjoyed the game so far but enemies respawn rate is too long so far.

Can anyone give me a cheat table of Enemy Respawn Rate? I would love if item respawn rate is much longer, and enemy respawn rate is much shorter (like once a day) :D

Van Dam Man
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Re: [Request] Outward

Post by Van Dam Man » Thu Jun 20, 2019 11:14 pm

There's a new experimental build out with a bunch of good changes. Can we get an update to the table?

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