Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
I would love to be able to change my guys appearance
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
Perhaps in the save file itself would show those values, you'd have to decode it for an external editor anyway so it might be worth figuring it out. As for doing it through CE, perhaps changing during creation itself might give the values you need as there are very few selections between the genders.
Oh brilliant! Yes I will try just that! Thank you!
Quick question, would a CT be viable for real-time editing of the character data(Names/Face/Hair models) or would writing an external save editor make more sense?
*Follow up question, do we know where the player appearance data values are stored during gameplay? Externally I have access to the sharedassets4.assets but if I can use a CT without having to write a unity asset injector, that'd be brilliant.
Thanks all.
Ummm... I'm not sure If it would update as soon as you change the model. But probably it won't without calling the function that does it. So I guess that externally would be better.
Cheers! I had went with the external option! Thanks, GreenHouse!
Here is my little contribution to the community table
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
Upd. 2019.04.05
Weight to 0 (except for the money)
upd. 2019.04.07
No dodge restriction for bag
Craft w/o ingredients(by fantomas)
Collect up to 10 more items (from any source)
Be aware of keeping too much items in you inventory. I have microlags when it is too many items in my bag. Game doesn't have stacks - it's only visual. For real you have all items one by one in you inventory and when game is trying to read your items (and it's doing it pretty frequently) it freezes for a moment.
Here is my little contribution to the community table
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
their is a probleme with you'r bag capacity , even tho it work and movement arn't restricted it still impact the stamina recorverie
CT haven't been great help for me BUT just go in you outward/outward_data dir and create an empty txt file titled DEBUG.txt.
Enter game, either press f1 for spawn or esc and use the 2 new option top right corner.
Found via Steam forums as CT weren't working for me.
Ok, I'm sure you guys are tired of seeing posts about it not working, but as soon as I start my game and click the box next to "enable" both the game and cheat engine close. am I doing something wrong? please let me know I've followed all 3 of the different instruction posts to no avail.
Update: I managed to find the issue, turns out my virus protection was thinking the cheat engine script was malware and was blocking it, disabling it then turning on the script fixed the game and cheat engine closing.
Here is my little contribution to the community table
Max durability
No projectile use
Bag capacity to massive
Inf buffs
Inf weapon buff
No use items on craft (still need ingredients)
their is a probleme with you'r bag capacity , even tho it work and movement arn't restricted it still impact the stamina recorverie
Thx for reply. I updated table in my post. Now with option to set item weight to 0, except for the money. Just move an item in inventory or mouseover it and it's weight go to 0.
Hey, i don't wanna be you know, invincible or anything like that, but I would like to remove the "maximum" decay, you know when you use too much stamina, ro get hit to much, etc, possible I'm sure.. Anyone wanna look into it, Also maybe make the bow reticule on lock on now spaz out while moving? Thanks!
How'd you even find these values? I've done All multiple times on health and stamina, and no values ever tie.