Generation Zero (Request)

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ryu181189
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Re: Generation Zero (Request)

Post by ryu181189 »

want to share my new save game plus 1.1
just tutorial mission touched, just like fresh start game

it's contain:

1. Experimental PVG 90 (Lv6), complete with lv5 attachment
2. Experimental AG 4 (lv6), complete with lv5 attachment
3. HP5 (lv5)x2, complete with lv5 attachment
4. Messeur hunting Rifles (lv5)x2, complete with lv5 attachment
5. M/46 "Kpist" SMG (lv5), complete with lv5 attachment
6. PVG 90 (lv5), complete with lv5 attachment
7. Automatgevar 4 (lv5)x2
7. AI-76 (lv5), complete with lv5 attachment (take the lv5 silencer in Automagnevar 5 (lv3)).
8. Granatvegar m/49 (lv5)x2
9. Sjoqvist Semi-Auto (lv5)
9. Moller PP (lv5), complete with lv5 attachment
10. Klauke 17(lv5)
11. .44 Magnus (lv5) complete with lv5 attachment

some lv4-lv3 weapon on weapon stash
some lv5 attachment for weapon not mentioned above (shotgun, revolver, etc)

https://www.fearlessrevolution.com/generationzer ... escription

MumboDance
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Re: Generation Zero (Request)

Post by MumboDance »

bloodaxis wrote:
Thu Mar 26, 2020 9:01 am
bullooka wrote:
Thu Mar 26, 2020 8:51 am
I've been doing that from 3 days and all I got was (klaucke 17 5* that was also collected from map spawn). All I recieve from rivals are some 5* attachment... I'm lvl 28
Yeah the droprates were apparently way better a couple updates ago, don't really understand why they felt the need to nerf drops from enemies that take like 20 rockets to the face to die.
Google "generation zero weapon replacer". It replaces the guns you have to official experimental (including KVM 59 experimental) or gold weapons. Read the readme file as not all guns have experimental versions. There are only 7 experimental weapons.

bloodaxis
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Re: Generation Zero (Request)

Post by bloodaxis »

MumboDance wrote:
Mon Apr 27, 2020 11:32 am
Google "generation zero weapon replacer". It replaces the guns you have to official experimental (including KVM 59 experimental) or gold weapons. Read the readme file as not all guns have experimental versions. There are only 7 experimental weapons.
Thanks, something like that was sorely needed in this game I feel.

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Devilswarchild
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Re: Generation Zero (Request)

Post by Devilswarchild »

which of these tables are for the steam version??

Wolf470
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Re: Generation Zero (Request)

Post by Wolf470 »

Latest Update v .1829870 has broken some of the tables. Inf health seems to be working but inf ammo/items isn't (it seems to act as no reload). Inf reserve ammo doesn't, inf stamina works (mostly) but inf carry doesn't, Instant hack activates but I haven't tried to hack yet. the XP and perk(skill) cheats work fine. :) This is for the (03-26-2020) table. Mostly these tables are great but with a game like Gen Zero, it gets updated often (in game terms, most games go years between updates) :D

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(Resolved) Request to ramp-up weapon damage

Post by MumboDance »

:) This request has been fulfilled.

Sweden Wants You To Join The Fight Against The Machines

The GZ update v .1829870 has made machines very aggressive, very accurate shooter and attack in more number. We should counter by ramping up the damage effect of our weapons.

I request:

PVG 90 = to double or more of its current value
M49 Granade Launcher = to double or more of its current value (at the moment it takes around 4 direct hits to take down a Hunter and around 15 to take down a Tank Apoc and so much more if you are dealing with leveled machines).
Meusser Hunting Rifle = to 2.5 or more times of its current. It's pathetic at the moment.
All other weapons = to 75% more of their current values.

Siedjeey
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Re: Generation Zero (Request)

Post by Siedjeey »

OmicronVega wrote:
Thu Mar 26, 2020 9:26 am
Game Version as of (03/26/2020)
1) Repaired Table
2) Added: "Unlimited Carrying Capacity (Sprint Anytime)"
3) Added: "Unlimited Ammo / Most Items" - Please follow directions in the table when using this. Can cause the game to crash if you shoot enemies with an RPG too quickly.
Thanks for this! But as of the latest update these doesn't seem to work anymore and always cause a CTD.
I tried several and after a while they all cause CTD. Can you please update?

thank you!

Zol
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Re: Generation Zero (Request)

Post by Zol »

+1 to the table update/repair request please.

Or any tips on how to find the new values for health. Currently reading all the tutorials but
not having any luck finding the health values (yet).

Kickyoace
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Re: Generation Zero (Request)

Post by Kickyoace »

Zol wrote:
Mon May 04, 2020 10:43 am
+1 to the table update/repair request please.

Or any tips on how to find the new values for health. Currently reading all the tutorials but
not having any luck finding the health values (yet).
it turns out real hp is not a float like most games it is a 4 byte value (int) and the actual hp scales with the hp perk skill so if you have 10% hp perk the actual max is 110 instead of 100

Kickyoace
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Re: Generation Zero (Request)

Post by Kickyoace »

updated a lot of scripts hope you all enjoy as well as added some new/better implementation like unlim items and ammo you only need on of any item and you can dupe anything even weapons no reload works well but dont press reload or you will get into a endless reload animation loop to fix just disable the script wait for the reload to finish turn it back on disable the robo shooting AI even works when you are attacking basically makes you op godmode will write max hp no matter what perk lvl you are at so its dynamic in that sense
GZShare.CT
(8.71 KiB) Downloaded 191 times

Zol
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Re: Generation Zero (Request)

Post by Zol »

Kickyoace wrote:
Wed May 06, 2020 8:55 pm
Zol wrote:
Mon May 04, 2020 10:43 am
+1 to the table update/repair request please.

Or any tips on how to find the new values for health. Currently reading all the tutorials but
not having any luck finding the health values (yet).
it turns out real hp is not a float like most games it is a 4 byte value (int) and the actual hp scales with the hp perk skill so if you have 10% hp perk the actual max is 110 instead of 100
Thx. I appreciate the update but even more so the explanation. :D

RyuOkami
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Re: Generation Zero (Request)

Post by RyuOkami »

do we know if challenge progression can be edited?

MumboDance
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(Request) Full Vision Module Goggle

Post by MumboDance »

Having a full vision goggle (combination of low light or night vision, IR or Infrared, X-ray OPV, and none) would make playing GZ more fun and sort of balance out the extreme disadvantage of needing to look through scope to see enemies, especially at night.

PM me if you need leg work assistance for this.

Kickyoace
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Re: Generation Zero (Request)

Post by Kickyoace »

i made a script for gta 5 that would give full night vision no matter what helmet you were wearing so its not hard to do something like that but that had defined vision modes to turn on and off the scopes are toggled but when not aiming its still on so idk kinda dont wanna look into that myself but if someone else wants to hope what i said would kinda help them get the gist of what to look for

hioujopi
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Re: Generation Zero (Request)

Post by hioujopi »

Is no spread a possible option to add to this ? thank you in advance.

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