HEARTBEAT
Posted: Sun Dec 23, 2018 4:57 pm
Game Name: HEARTBEAT
Game Engine: RPGMV/Custom
Game Version: 1.1.0
Options Required: Save Editor - or Money, EXP/EXP Multiplier, Life/Mana, Inventory Editor, Infinite Items.
Game/Steam Website: [Link]
Other Info: Looks like this game is coded the same way as Cross Code, so I'm assuming it's HTML5 as well, even though it doesn't say it on launch. The game has a bunch of .js files that can be opened and edited with Notepad++. Unfortunately, I can't seem to find any way to find values that stick with CE. I've tried all types and scans, but always wind up with 0 results in the end. Cross Code never really wound up having a functional table, but some people here managed to find some good edits in the .js files and even make an online save editor as well. If CE doesn't pan out, the save editing would be just as nice.
Edit: After browsing the Steam discussions, it actually looks like the coding was done in RPGM MV, but in a custom way. That being said, the basic RPGM ways of finding codes don't work. No doubles, No doubles +1 etc. So it is done in some sort of weird way.
Game Engine: RPGMV/Custom
Game Version: 1.1.0
Options Required: Save Editor - or Money, EXP/EXP Multiplier, Life/Mana, Inventory Editor, Infinite Items.
Game/Steam Website: [Link]
Other Info: Looks like this game is coded the same way as Cross Code, so I'm assuming it's HTML5 as well, even though it doesn't say it on launch. The game has a bunch of .js files that can be opened and edited with Notepad++. Unfortunately, I can't seem to find any way to find values that stick with CE. I've tried all types and scans, but always wind up with 0 results in the end. Cross Code never really wound up having a functional table, but some people here managed to find some good edits in the .js files and even make an online save editor as well. If CE doesn't pan out, the save editing would be just as nice.
Edit: After browsing the Steam discussions, it actually looks like the coding was done in RPGM MV, but in a custom way. That being said, the basic RPGM ways of finding codes don't work. No doubles, No doubles +1 etc. So it is done in some sort of weird way.