[Request] The 7th Circle

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Lord Blade
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[Request] The 7th Circle

Post by Lord Blade »

Game Name: The 7th Circle
Game Engine: Don't know (can't find a wiki page)
Game Version: v1.0.20
Options Required: Stat/Skill Points for character creation, Health/Spell Points, Stamina (for exploration/combat), Blood Drops & Crafting materials
Game/Steam Website: [Link]

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Lord Blade
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Re: [Request] The 7th Circle

Post by Lord Blade »

So, game's up to 1.1.14 now. Can someone please take a look at it?
I've had no luck finding any sort of values.

themell
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Re: [Request] The 7th Circle

Post by themell »

i don't know if anyone will ever read this, but this game uses chromium. In the install directory, the package.nw file is a normal zip file and can be extracted to get all of the json files. The weapons.json file is easiest to alter. If you still want to use cheat engine, you'll have to cheat using chrome web/javascript hacks and that is a pain in the butt to do.

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notpikachu
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Re: [Request] The 7th Circle

Post by notpikachu »

Open the package.nw using 7zip and drop this file. It's just a simple relic edit but you can start literally with nothing and the cheat will work.
Cheat: Attributes Str, Int, Body, Mind, Spd, Lck, Armor, HpRegen, SpRegen, Fitness, Willpower
password:pikapika
Attachments
relics - foglio1.zip
(691 Bytes) Downloaded 207 times

kingpin1969
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Re: [Request] The 7th Circle

Post by kingpin1969 »

I put the file in package but how does it work then ?

Khorghakh
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Re: [Request] The 7th Circle

Post by Khorghakh »

kingpin1969 wrote:
Mon May 02, 2022 1:49 pm
I put the file in package but how does it work then ?
Might be a little late to the party but... I can't get this to work either, however:

Open up the package.nw file
take out the:
spellbook.json
and edit that file.
I am not sure how to interpret/edit the other ones but that one is easy, its all pretty self explanatory.
First info block is full spell name
Second info block is the 4 digit spell code (they are all in the same order each time)
The third block "SP" is the spell point cost
The fourth block (Livello") is the level of the spell.
The fifth block is the spell school of the spell
The sixth block is when the spell can be cast im guessing (dont mess with that, it could bug the game)
The seventh block iss similar to the sixth?
The next two block are (I think) how much you can enhance the spell with blood drops?

Basically you could make the spells cost 0 mana if you wanted, you could lower the level to make some spells accessible at lower casting levels (I wouldn't go too far with that it may make it more difficult to level up casting if they are all low?).

Once edited put it back in (maybe keep an original copy in case you mess up). This will need a new game to work, old games will use old spell values).

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Shadow_Wulfe
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Re: [Request] The 7th Circle

Post by Shadow_Wulfe »

Hard to find simple values in this one. What are they stored under?

Edit: The pack file works great, simply use 7zip to open the described file and drop it. Would certainly be nice to able to modify attributes in a less exaggerated manner though.
Would also be nice to speed things up.

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