[Solved] Thronebreaker: The Witcher Tales

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Alebastrowitch
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[Solved] Thronebreaker: The Witcher Tales

Post by Alebastrowitch »

Game Name: Thronebreaker: The Witcher Tales
Game Version: Release
Options Required: God Mode, Resources, etc.
GOG Website: [Link]
Last edited by Alebastrowitch on Tue Nov 13, 2018 6:24 pm, edited 1 time in total.

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sky170111
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Re: [REQ] Thronebreaker: The Witcher Tales

Post by sky170111 »

+1

hedop
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Re: [REQ] Thronebreaker: The Witcher Tales

Post by hedop »

+1

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The Mogician
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Re: [REQ] Thronebreaker: The Witcher Tales

Post by The Mogician »

Already working on it

hedop
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Re: [REQ] Thronebreaker: The Witcher Tales

Post by hedop »

Looks fairly simple at least for the resources. Tried a normal search and within one change of value you find only one result and that is it. Not sure about the Gwent points because I prefer to win myself plus there isn't really a point to it tbf since many of the battles are puzzle battles that require you to win in a certain manner or destroy certain units and you only have 4 or 6 cards and have to find the correct solution. So I'm not sure if God Mode actually makes any sense.

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by The Mogician »

If you want to search for resources, use grouped search, basically 4:[recruit number] 4:[gold number] 4:[wood number]. Haven't managed to get a pointer working yet.

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by hedop »

Okay I take it back. Godmode would be nice in some circumstances.

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sky170111
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Re: [REQ] Thronebreaker: The Witcher Tales

Post by sky170111 »

>C:\Users\******name******\AppData\LocalLow\CDProjektRED\Thronebreaker\SaveData
edit "CAMPAIGN_SAVE_........."
>>>> e0 - recruit, e1 - gold, e2 - wood.
<Inventory Type="Inventory">
<Resources>
<e0>49</e0>
<e1>225</e1>
<e2>128</e2>
</Resources>
-----------
proof:
[Link]

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by The Mogician »

You can also directly search for card values. For example, you have scytheman+. Starts at 7, search 4 byte 7, then use loyal boost, which gives it another 7 into 14, search 14, change it to something like 300+ and you will win for sure.

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by sky170111 »

need table only 1 function -> "autowin Gwent"

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by Anglican »

Would it be possible for no cooldown on leader's abilities?

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by omerch »

Anglican wrote:
Wed Oct 24, 2018 2:27 pm
Would it be possible for no cooldown on leader's abilities?
I found the values in 4 Bytes, but couldn't get a pointer.
also, every ability (longsword, Warhammer...) has a different value.

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by The Mogician »

Found out how to "max out" camp in the beginning (make sure you do it after the camp tutorial, just to make sure you don't bug things out):

1. find "CAMPAIGN_SAVE_NorthernRealms_Slot_0_Snapshot_2147483647" in the save folder

2. find " <Camp Type="Camp">"

3. between the <buildings> and </buildings>, copy into the following segment of code

<e0 Type="Building">
<Id Type="BuildingId" StructureType="0" Level="2"/>
</e0>
<e1 Type="Building">
<Id Type="BuildingId" StructureType="1" Level="3"/>
</e1>
<e2 Type="Building">
<Id Type="BuildingId" StructureType="2" Level="3"/>
</e2>
<e3 Type="Building">
<Id Type="BuildingId" StructureType="4" Level="4"/>
</e3>
<e4 Type="Building">
<Id Type="BuildingId" StructureType="7" Level="1"/>
</e4>
<e5 Type="Building">
<Id Type="BuildingId" StructureType="8" Level="1"/>
</e5>
<e6 Type="Building">
<Id Type="BuildingId" StructureType="3" Level="3"/>
</e6>
<e7 Type="Building">
<Id Type="BuildingId" StructureType="12" Level="2"/>
</e7>
<e8 Type="Building">
<Id Type="BuildingId" StructureType="13" Level="2"/>
</e8>
<e9 Type="Building">
<Id Type="BuildingId" StructureType="9" Level="2"/>
</e9>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="5" Level="1"/>
</e10>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="10" Level="2"/>
</e10>
<e11 Type="Building">
<Id Type="BuildingId" StructureType="11" Level="3"/>
</e11>
<e12 Type="Building">
<Id Type="BuildingId" StructureType="14" Level="2"/>
</e12>
<e13 Type="Building">
<Id Type="BuildingId" StructureType="15" Level="2"/>
</e13>
<e14 Type="Building">
<Id Type="BuildingId" StructureType="16" Level="2"/>
</e14>
<e15 Type="Building">
<Id Type="BuildingId" StructureType="17" Level="2"/>
</e15>

4. you now have an almost fully upgraded camp, here are the individual buildings just in case you don't want everything fully upgraded, make sure you don't go over max, one of the buildings is the watchtower but i can't remember which one exactly

camp building 0 is the royal tent, if you set it to 3, it will cause infinite load, no idea why

camp building 1 is command tent max 3

camp building 2 is mess tent max 3

camp building 3 is training grounds max 3

camp building 4 is the workshop max 4

camp building 5 is the trade post

camp building 10 is walls max 2

camp building 11 is soldiers quarters max 3

camp building 12 is foragers max 2

camp building 13 is heralds max 2

camp building 14 is rivians training max 2

camp building 15 is strays training max 2

camp building 16 is rivians workshop max 2

camp building 17 is strays workshop max 2

I'm going to see if I can figure out the individual card IDs ;)

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by sombra »

can you post here the part between <Cards> </Cards> ?
I think I can use those to unlock cards if you already play more further into the game than I do

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Re: [REQ] Thronebreaker: The Witcher Tales

Post by VictorBaby »

hey does this table works for you guys?
works for me , but im not a pro :)
you should right click on card in hand or battlefield, then you can edit stats
alt+1 to add value by 10
alt+2 to add armor by 10
alt+3 value to 1 :)
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