SpaceBourne

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Ryzen
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SpaceBourne

Post by Ryzen »

Game Name: SpaceBourne
Game Engine: Unreal 4
Game Version: 1.04
Options Required: Cheat Table with:
Infinite Health ,energy, shields ect
Ability points
Money
Game/Steam Website: [Link] , [Link]
Other Info: looking for a Table

Ryzen
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Re: SpaceBourne

Post by Ryzen »

no one?

Alucard0Reborn
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Re: SpaceBourne

Post by Alucard0Reborn »

+1

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Empress_Ravenna
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Re: SpaceBourne

Post by Empress_Ravenna »

I may look into this, Version 1.1.5 see what I can make, or Find >;3

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Empress_Ravenna
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Re: SpaceBourne

Post by Empress_Ravenna »

1.1.6-1.1.7 came out and has changed the way values are stored now, basically have to restart now (game had a overhaul somewhat)

is anyone else working on this?

dragon011
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Re: SpaceBourne

Post by dragon011 »

Not perfekt cherat engine cheater^^


Easy for inf Cargo Space not the Cargo slots:
example:

1. Change the Value Type to float
example for my Cargo is 50 than put i 50 in Value and push New Scan
Than take it from Mining or storage in your Cargo Change the Value to 40 or 60 and push Next Scan.
Now you have 1 Adress doubleclick on this.
Change the Value from the Adress to 0 and Aktivate it.
PS: MY Cargo switch to 3-11 to zero than 3-11 to zero works not perfekt its works cargo go never full to the 1000^^

Slots is not inf only the cargo space to 1000

Money is very easy think 4 byte i dont use money cheats^^ only money farming :D
Skillpoints dont know think same 4byte

Money:
Value 1000 klick New Scan change it ingame to 1001 or 999 new Value 1001 or 999 than klick Next scan.
Same to skill points think

More energie or shields is for me to hard^^ to find :(


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Empress_Ravenna
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Re: SpaceBourne

Post by Empress_Ravenna »

anyone working on this anymore?

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VampTY
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Re: SpaceBourne

Post by VampTY »

Uh, i remember this, i messed for around 5 mins, then i removed it in a flash, i just don't have the patience required with strategy games, especially space simulators, though i quite remember that finding values in version 1.4.8 (i remember since yesterday i wanted to do it, on some non-steam version) is very easy.What i remember, that the left ship bar truster is exactly 500 on float when it's full, when you'll use some weapon from the left inventory, that bar will decrease (500 first then decrease/increase only and you'll find it fast)..and those weapons used from left, their recharge timers are on 4 byte (if the seconds are 20, then search for the exact value)..the right truster bar is reversed...and after i've found these values, i just couldn't stand it anymore, then i removed it!I hope this might help in some way.All the best!

V.

JonathanVQP
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Re: SpaceBourne

Post by JonathanVQP »

I am able to change the money to $900 million. Still working on everything else like shields etc... FYI, with enough $, you can buy a station in the Atlas map!!

porcalete
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Re: SpaceBourne

Post by porcalete »

Well, cash is easy and exp is 4byte. The exp value will change when you dock/change map so you can use it in battle(war with many ships, etc) to manually adjust it after every kill-the value will be the same between levels. I participated in a war and leveled from 40 to 81 very fast. High level means best equipment=easy life

JonathanVQP
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Re: SpaceBourne

Post by JonathanVQP »

How about infinite shields and such....any luck in finding that out?

fennix102
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Re: SpaceBourne

Post by fennix102 »

anyone made a table yet?

gideon25
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Re: SpaceBourne

Post by gideon25 »

I'm gonna start looking at it. Downloading tonight. I kinda like messing with space games. For those of you familiar with my starpoint gemini tables(ie. viewtopic.php?f=4&t=11676), you know that :P Might be a few days to get it done though..just depending on how difficult it is and the scope of what I want to do with it.

fennix102
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Re: SpaceBourne

Post by fennix102 »

ty Gideon

gideon25
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Re: SpaceBourne

Post by gideon25 »

Hm. The game uses scripts that execute from 1 address in vcruntime . Ugh. Probably beyond my skill level for scripting. I can find some pointers though hopefully. And from there I can easily get to the ship and player structures..Just got to narrow down some pointers.

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