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Dark Souls 2 Non-SOTFS

Posted: Tue Mar 28, 2017 5:43 pm
by typiso
Anyone got the table from the CE forum for the base game v.1.11? Thanks.

Re: Dark Souls 2 Non-SOTFS

Posted: Wed Mar 29, 2017 9:53 am
by STN

Dark Souls 2 Non-SOTFS

Posted: Sun Apr 29, 2018 7:21 pm
by Anthony 420
I doent work for ps4

Dark Souls 2 Non-SOTFS

Posted: Sun Apr 29, 2018 7:48 pm
by jungletek
[QUOTE="Anthony 420, post: 43983, member: 16748"]I doent work for ps4[/QUOTE]



Neither does Cheat Engine, what's your point?

Re: Dark Souls 2 Non-SOTFS

Posted: Wed Feb 22, 2023 3:34 am
by 2mg
Both games got an update (the server patch) recently, and the DX9 table freezes the original/DX9 version, any updates for tables?

Re: Dark Souls 2 Non-SOTFS

Posted: Wed Feb 22, 2023 7:28 am
by 2mg
2mg wrote:
Wed Feb 22, 2023 3:34 am
Both games got an update (the server patch) recently, and the DX9 table freezes the original/DX9 version, any updates for tables?
So I found a quick and dirty workaround:
Launch DS2 (non-SotfS), preferably load the game.
Launch one of those Phokz/DX9 tables, attach to DS2 exe.
Click "Enable" in table, it will freeze the game once while it loads, and few moments later it will completely lock DS2, quit DS2 (Alt+F4).
Don't close the CE.
Launch DS2 again, load the game.
In CE, find DS2 exe again, click Yes to "Keep current address list" (and No to "There are one or more auto assembler entries...").
There, it works, tho some features might not work.

I presume that "Enable" crashes the game in the first cycle, in the second cycle it probably doesn't have to go thru enabling process or it keeps things from previous cycle, unknown.
I see that some things are broken from the start, like Min HP and Stamina being NaN and -9999, but otherwise this method enables those tables to work with v1.12/c1.15.

*Restart the PC if "Enable" doesn't expand.